Khác biệt giữa bản sửa đổi của “Điện thoại thông minh”

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{{Đang sửa}}[[Tập tin:IPhone XS 1 2018-11-02.jpg|nhỏ|313.976x313.976px|[[iPhone XS Max]], iPhone XR và XS (từ trái qua phải) của [[Apple Inc.|Apple]] ra mắt ngày 12 tháng 9 năm 2018.]]
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[[Tập tin:IPhone XS 1 2018-11-02.jpg|nhỏ|313.976x313.976px|[[iPhone XS Max]], iPhone XR và XS (từ trái qua phải) của [[Apple Inc.|Apple]] ra mắt ngày 12 tháng 9 năm 2018.]]
'''Điện thoại thông minh''' hay '''smartphone''' là khái niệm để chỉ các loại thiết bị di động kết hợp [[điện thoại di động]] các chức năng [[điện toán di động]] vào một thiết bị. Chúng được phân biệt với [[điện thoại phổ thông]] bởi khả năng phần cứng mạnh hơn và [[hệ điều hành di động]] mở rộng, tạo điều kiện cho phần mềm rộng hơn, internet (bao gồm duyệt web qua [[Băng thông rộng|băng thông rộng di động]]) và chức năng [[đa phương tiện]] (bao gồm âm nhạc, video, máy ảnh và chơi game), cùng với các chức năng chính của điện thoại như cuộc gọi thoại và nhắn tin văn bản.<ref name="phonescoop-smartphone">{{chú thích web |url=http://www.phonescoop.com/glossary/term.php?gid=131 |title=Smartphone |publisher=Phone Scoop |access-date = ngày 15 tháng 12 năm 2011}}</ref><ref name="phonescoop-featurephone">{{chú thích web |url=http://www.phonescoop.com/glossary/term.php?gid=310 |title=Feature Phone |publisher=Phone Scoop |access-date = ngày 15 tháng 12 năm 2011}}</ref><ref>{{chú thích web |url=http://www.zdnet.com/blog/gadgetreviews/smartphone-vs-feature-phone-arms-race-heats-up-which-did-you-buy/6836 |title=Smartphone vs. feature phone arms race heats up; which did you buy? |author=Andrew Nusca |date=ngày 20 tháng 8 năm 2009 |publisher=[[ZDNet]] |access-date = ngày 15 tháng 12 năm 2011}}</ref> Điện thoại thông minh thường chứa một số chip [[Vi mạch|IC]] [[MOSFET|kim loại-oxit-bán dẫn]] (MOS), bao gồm các [[cảm biến]] khác nhau có thể được tận dụng bởi phần mềm của chúng (chẳng hạn như từ kế, cảm biến tiệm cận, phong vũ biểu, [[con quay hồi chuyển]] hoặc gia tốc kế) và hỗ trợ giao thức [[truyền thông không dây]] (chẳng hạn như [[Bluetooth]], [[Wi-Fi]] hoặc [[GNSS|định vị vệ tinh]]).
'''Điện thoại thông minh''' hay '''smartphone''' là khái niệm để chỉ các loại thiết bị di động kết hợp [[điện thoại di động]] các chức năng [[điện toán di động]] vào một thiết bị. Chúng được phân biệt với [[điện thoại phổ thông]] bởi khả năng phần cứng mạnh hơn và [[hệ điều hành di động]] mở rộng, tạo điều kiện cho phần mềm rộng hơn, internet (bao gồm duyệt web qua [[Băng thông rộng|băng thông rộng di động]]) và chức năng [[đa phương tiện]] (bao gồm âm nhạc, video, máy ảnh và chơi game), cùng với các chức năng chính của điện thoại như cuộc gọi thoại và nhắn tin văn bản.<ref name="phonescoop-smartphone">{{chú thích web |url=http://www.phonescoop.com/glossary/term.php?gid=131 |title=Smartphone |publisher=Phone Scoop |access-date = ngày 15 tháng 12 năm 2011}}</ref><ref name="phonescoop-featurephone">{{chú thích web |url=http://www.phonescoop.com/glossary/term.php?gid=310 |title=Feature Phone |publisher=Phone Scoop |access-date = ngày 15 tháng 12 năm 2011}}</ref><ref>{{chú thích web |url=http://www.zdnet.com/blog/gadgetreviews/smartphone-vs-feature-phone-arms-race-heats-up-which-did-you-buy/6836 |title=Smartphone vs. feature phone arms race heats up; which did you buy? |author=Andrew Nusca |date=ngày 20 tháng 8 năm 2009 |publisher=[[ZDNet]] |access-date = ngày 15 tháng 12 năm 2011}}</ref> Điện thoại thông minh thường chứa một số chip [[Vi mạch|IC]] [[MOSFET|kim loại-oxit-bán dẫn]] (MOS), bao gồm các [[cảm biến]] khác nhau có thể được tận dụng bởi phần mềm của chúng (chẳng hạn như từ kế, cảm biến tiệm cận, phong vũ biểu, [[con quay hồi chuyển]] hoặc gia tốc kế) và hỗ trợ giao thức [[truyền thông không dây]] (chẳng hạn như [[Bluetooth]], [[Wi-Fi]] hoặc [[GNSS|định vị vệ tinh]]).


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Vào những năm 2000, nền tảng [[i-mode]] của [[NTT DoCoMo]], [[BlackBerry]], nền tảng [[Symbian OS|Symbian]] của [[Nokia]], và [[Windows Mobile]] bắt đầu giành được sức hút trên thị trường, với các mẫu máy thường có bàn phím [[QWERTY]] hoặc đầu vào [[Màn hình cảm ứng|màn hình cảm ứng điện trở]] và nhấn mạnh khả năng truy cập để gửi email và internet không dây. Sau sự phổ biến ngày càng tăng của [[iPhone]] vào cuối những năm 2000, phần lớn smartphone có kiểu dáng mỏng, [[Dạng thức (điện thoại di động)#Thanh|dạng thanh]], với màn hình [[điện dung]] lớn, hỗ trợ các cử chỉ đa chạm thay vì bàn phím vật lý và cho phép người dùng tải xuống hoặc mua các ứng dụng bổ sung từ cửa hàng tập trung và sử dụng [[Điện toán đám mây|lưu trữ và đồng bộ hóa đám mây]], [[trợ lý ảo]] cũng như các dịch vụ [[thanh toán di động]]. Smartphone đã thay thế phần lớn PDA và [[PC cầm tay.]]
Vào những năm 2000, nền tảng [[i-mode]] của [[NTT DoCoMo]], [[BlackBerry]], nền tảng [[Symbian OS|Symbian]] của [[Nokia]], và [[Windows Mobile]] bắt đầu giành được sức hút trên thị trường, với các mẫu máy thường có bàn phím [[QWERTY]] hoặc đầu vào [[Màn hình cảm ứng|màn hình cảm ứng điện trở]] và nhấn mạnh khả năng truy cập để gửi email và internet không dây. Sau sự phổ biến ngày càng tăng của [[iPhone]] vào cuối những năm 2000, phần lớn smartphone có kiểu dáng mỏng, [[Dạng thức (điện thoại di động)#Thanh|dạng thanh]], với màn hình [[điện dung]] lớn, hỗ trợ các cử chỉ đa chạm thay vì bàn phím vật lý và cho phép người dùng tải xuống hoặc mua các ứng dụng bổ sung từ cửa hàng tập trung và sử dụng [[Điện toán đám mây|lưu trữ và đồng bộ hóa đám mây]], [[trợ lý ảo]] cũng như các dịch vụ [[thanh toán di động]]. Smartphone đã thay thế phần lớn PDA và [[PC cầm tay.]]


Cải tiến phần cứng và giao tiếp không dây nhanh hơn (do các tiêu chuẩn như [[LTE (viễn thông)|LTE]]) đã thúc đẩy sự phát triển của ngành công nghiệp smartphone. Trong quý 3 năm 2012, một tỷ smartphone đã được sử dụng trên toàn thế giới.<ref name="Don Reisinger">{{chú thích web|url=http://news.cnet.com/8301-1035_3-57534132-94/worldwide-smartphone-user-base-hits-1-billion/|title=Worldwide smartphone user base hits 1 billion|last=Reisinger|first=Don|date=October 17, 2012|work=[[CNet]]|access-date=July 26, 2013}}</ref> Doanh số bán smartphone toàn cầu đã vượt qua con số doanh số của điện thoại phổ thông vào đầu năm 2013.<ref name="news1">{{chú thích báo|url=http://www.3news.co.nz/Smartphones-now-outsell-dumb-phones/tabid/412/articleID/295878/Default.aspx|title=Smartphones now outsell 'dumb' phones|date=April 29, 2013|work=3 News NZ|access-date=April 29, 2013|archive-url=https://web.archive.org/web/20130801114353/http://www.3news.co.nz/Smartphones-now-outsell-dumb-phones/tabid/412/articleID/295878/Default.aspx|archive-date=August 1, 2013|url-status=dead|df=mdy-all}}</ref>[[Tập tin:IPhone First Generation.jpg|nhỏ|282.986x282.986px|Chiếc iPhone đầu tiên ra mắt năm 2007 - chiếc điện thoại định hình thế giới smartphone hiện đại]]
Cải tiến phần cứng và giao tiếp không dây nhanh hơn (do các tiêu chuẩn như [[LTE (viễn thông)|LTE]]) đã thúc đẩy sự phát triển của ngành công nghiệp smartphone. Trong quý 3 năm 2012, một tỷ smartphone đã được sử dụng trên toàn thế giới. Doanh số bán smartphone toàn cầu đã vượt qua con số doanh số của điện thoại phổ thông vào đầu năm 2013.<ref name="news1">{{chú thích báo|url=http://www.3news.co.nz/Smartphones-now-outsell-dumb-phones/tabid/412/articleID/295878/Default.aspx|title=Smartphones now outsell 'dumb' phones|date=April 29, 2013|work=3 News NZ|access-date=April 29, 2013|archive-url=https://web.archive.org/web/20130801114353/http://www.3news.co.nz/Smartphones-now-outsell-dumb-phones/tabid/412/articleID/295878/Default.aspx|archive-date=August 1, 2013|url-status=dead|df=mdy-all}}</ref>[[Tập tin:IPhone First Generation.jpg|nhỏ|282.986x282.986px|Chiếc iPhone đầu tiên ra mắt năm 2007 - chiếc điện thoại định hình thế giới smartphone hiện đại]]Những điện thoại thông minh phổ biến nhất hiện nay dựa trên nền tảng của 2 hệ điều hành thành công nhất là [[Android (hệ điều hành)|Android]] của [[Google]] và [[iOS(Apple)|iOS]] của [[Apple Inc.|Apple]].<ref name="ios-android-popular">{{chú thích báo|title=Nokia revenues slide 24% but Lumia sales rise offers hope|url=http://www.guardian.co.uk/technology/2013/jul/18/nokia-revenues-fall-lumia-sales?CMP=EMCNEWEML6619I2|access-date =ngày 19 tháng 7 năm 2013|newspaper=The Guardian|date=ngày 18 tháng 7 năm 2013|author=Charles Arthur}}</ref>
Những điện thoại thông minh phổ biến nhất hiện nay dựa trên nền tảng của 2 hệ điều hành thành công nhất là [[Android (hệ điều hành)|Android]] của [[Google]] và [[iOS(Apple)|iOS]] của [[Apple Inc.|Apple]].<ref name="ios-android-popular">{{chú thích báo|title=Nokia revenues slide 24% but Lumia sales rise offers hope|url=http://www.guardian.co.uk/technology/2013/jul/18/nokia-revenues-fall-lumia-sales?CMP=EMCNEWEML6619I2|access-date =ngày 19 tháng 7 năm 2013|newspaper=The Guardian|date=ngày 18 tháng 7 năm 2013|author=Charles Arthur}}</ref>


==Định nghĩa==
== History ==
Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of standalone PDA devices with support for cellular [[telephony]], but were limited by their bulky form, [[History of the battery|short battery life]], slow analog cellular networks, and the immaturity of wireless data services. These issues were eventually resolved with the [[MOSFET scaling|exponential scaling]] and [[miniaturization]] of [[MOS transistor|MOS transistors]] down to [[List of semiconductor scale examples|sub-micron levels]] ([[Moore's law]]), the improved [[lithium-ion battery]], faster [[Digital electronics|digital]] [[Mobile broadband|mobile data networks]] ([[Edholm's law]]), and more mature [[Mobile operating system|software]] [[Computing platform|platforms]] that allowed mobile device [[Digital ecosystem|ecosystems]] to develop independently of [[Mobile network operator|data providers]].
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| footer = Dòng điện thoại thông minh [[Samsung Galaxy Z series]] chạy hệ điều hành Android. Từ trái qua phải: Samsung Galaxy Fold 3 và Galaxy Z Flip 3
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In the 2000s, [[NTT DoCoMo]]'s [[i-mode]] platform, [[BlackBerry]], [[Nokia]]'s [[Symbian]] platform, and [[Windows Mobile]] began to gain market traction, with models often featuring [[QWERTY]] keyboards or [[resistive touchscreen]] input and emphasizing access to [[push email]] and [[wireless internet]].
Định nghĩa công nghiệp về smartphone là một thiết bị điện thoại thông minh có một màn hình cảm ứng với kích thước và độ phân giải cao hơn so với điện thoại truyền thống. Điện thoại thông minh được coi như một máy tính di động kết hợp với [[Máy ảnh số|máy ảnh kỹ thuật số]] và thiết bị chơi game cầm tay, vì nó có một hệ điều hành riêng biệt được thiết kế để hiển thị phù hợp các [[website]] một cách bình thường cùng nhiều chức năng khác của máy tính như thiết kế, đồ họa, [[Trò chơi video|video game]], cũng như chụp ảnh và quay phim.


=== Forerunner ===
Người dùng có thể thay đổi một giao diện (User interface) trên smartphone của mình (hình nền, cách bố trí các ứng dụng), cũng như sở hữu khả năng cài đặt thêm hoặc gỡ bỏ một ứng dụng nào đó được cung cấp trên Kho ứng dụng di động.
{{main|IBM Simon}}
[[Tập_tin:IBM_Simon_Personal_Communicator.png|nhỏ|[[IBM Simon]] and charging base (1994)<ref>{{cite web|url=https://smartphones.gadgethacks.com/news/from-backpack-transceiver-smartphone-visual-history-mobile-phone-0127134/|title=From Backpack Transceiver to Smartphone: A Visual History of the Mobile Phone|last=Meyers|first=Justin|date=May 5, 2011|website=Gadget Hacks|access-date=June 28, 2022}}</ref>]]
In the early 1990s, [[IBM]] engineer [[Frank J. Canova|Frank Canova]] realised that chip-and-wireless technology was becoming small enough to use in [[handheld devices]].<ref name="bloomberg">{{cite news|last1=Sager|first1=Ira|date=29 June 2012|title=Before IPhone and Android Came Simon, the First Smartphone|work=[[Bloomberg.com]]|agency=[[Bloomberg News]]|url=https://www.bloomberg.com/news/articles/2012-06-29/before-iphone-and-android-came-simon-the-first-smartphone|access-date=18 August 2019}}</ref> The first commercially available device that could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by Canova in 1992 while at IBM and demonstrated in November of that year at the [[COMDEX]] computer industry trade show.<ref>{{cite web|url=http://www.businessweek.com/articles/2012-06-29/before-iphone-and-android-came-simon-the-first-smartphone|title=Before IPhone and Android Came Simon, the First Smartphones|last=Sager|first=Ira|date=June 29, 2012|work=Bloomberg Businessweek|publisher=Bloomberg L.P|archive-url=https://web.archive.org/web/20120701034025/http://www.businessweek.com/articles/2012-06-29/before-iphone-and-android-came-simon-the-first-smartphone|archive-date=July 1, 2012|url-status=dead|access-date=June 30, 2012|quote=Simon was the first smartphone. Twenty years ago, it envisioned our app-happy mobile lives, squeezing the features of a cell phone, pager, fax machine, and computer into an 18-ounce black brick.}}</ref><ref name="schneidawind">{{cite news|last=Schneidawind|first=John|date=November 23, 1992|title=Poindexter putting finger on PC bugs; Big Blue unveiling|page=2B|newspaper=USA Today}}</ref><ref name="BBC News">{{cite news|last1=Connelly|first1=Charlotte|date=August 15, 2014|title=World's first 'smartphone' celebrates 20 years|website=BBC News|url=https://www.bbc.com/news/technology-28802053|access-date=August 16, 2014}}</ref> A refined version was marketed to consumers in 1994 by [[BellSouth]] under the name [[IBM Simon|Simon Personal Communicator]]. In addition to placing and receiving [[Cellular frequencies|cellular]] [[Telephone call|calls]], the touchscreen-equipped Simon could send and receive [[Fax|faxes]] and [[Email|emails]]. It included an address book, calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other visionary mobile applications such as maps, stock reports and news.<ref>[http://www.spinfold.com/first-touchscreen-phone/ History of first touchscreen smartphone] {{webarchive|url=https://web.archive.org/web/20160501230834/http://www.spinfold.com/first-touchscreen-phone/|date=May 1, 2016}} Spinfold.com</ref>


The [[IBM Simon]] was manufactured by [[Mitsubishi Electric]], which integrated features with its own [[cellular radio]] technologies.<ref>{{cite book|url=https://books.google.com/books?id=SjKNDgAAQBAJ&pg=PA34|title=Smartland Korea: Mobile Communication, Culture, and Society|last1=Jin|first1=Dal Yong|date=2017|publisher=[[University of Michigan Press]]|isbn=9780472053377|pages=34–35}}</ref> It featured a [[liquid-crystal display]] (LCD) and [[PC Card]] support.<ref>{{cite web|url=https://habrahabr.ru/company/ibm/blog/184490/|title=IBM Simon. The first smartphone in the World. What's inside.|last=Nochkin|first=Alexandr|date=July 10, 2013|work=IBM blog|publisher=Habrahabr.ru|language=ru|access-date=June 5, 2017}}</ref> The Simon was commercially unsuccessful, particularly due to its bulky form factor and limited [[battery life]],<ref>{{cite magazine|date=18 August 2014|title=First Smartphone Turns 20: Fun Facts About Simon|url=https://time.com/3137005/first-smartphone-ibm-simon/|access-date=18 August 2019|magazine=[[Time (magazine)|Time]]}}</ref> using [[NiCad]] batteries rather than the [[Nickel–metal hydride battery|nickel–metal hydride batteries]] commonly used in mobile phones in the 1990s, or [[Lithium-ion battery|lithium-ion batteries]] used in modern smartphones.<ref>{{cite book|url=https://books.google.com/books?id=r4V7DwAAQBAJ&pg=PT16|title=Mobile Apps Engineering: Design, Development, Security, and Testing|last1=Mostefaoui|first1=Ghita K.|last2=Tariq|first2=Faisal|date=2018|publisher=[[CRC Press]]|isbn=9781351681438|page=16}}</ref>
Với việc tích hợp những bộ vi xử lý, những con chip di động (SoC) ngày càng mạnh mẽ, điện thoại thông minh có thể tiến hành đa tác vụ đa thao tác, xử lý đa phương tiện ngày càng mạnh mẽ, kích thích sự phát triển của công nghệ viễn thông và khoa học công nghệ. Kết nối dễ dàng với [[internet]], xử lý [[email]] trong giây lát và chơi những tựa game nặng nhất. Smartphone dần thay thế các thiết bị giải trí truyền thống như: máy nghe nhạc cầm tay [[MP3]], [[PDA]], máy ảnh kỹ thuật số, máy ghi âm, máy quay phim cầm tay, máy chơi game, TV, máy đọc sách,... với chất lượng ngày càng cao.


The term "smart phone" was not coined until a year after the introduction of the Simon, appearing in print as early as 1995, describing AT&T's PhoneWriter Communicator.<ref name="ACM Interactions article">{{cite journal|last=Savage|first=Pamela|date=January 1995|title=Designing a GUI for Business Telephone users|url=http://dl.acm.org/citation.cfm?id=208157|journal=Interactions|publisher=Association for Computing Machinery|volume=2|pages=32–41|doi=10.1145/208143.208157|access-date=September 13, 2014|quote=...It is at this point that early usability test participants met impasse. The switch connected to our "smart phone" is expecting the typical "dumb end-point"... AT&T's PhoneWriter was demonstrated at the 1993 Comdex Computer Show...|s2cid=19863684}}</ref>{{primary inline|date=September 2016}} The term "smartphone" was first used by [[Ericsson]] in 1997 to describe a new device concept, the GS88.<ref>{{Cite book|url=https://books.google.com/books?id=Xd6HDE5wUIoC&pg=PA278|title=Electronic Government and the Information Systems Perspective: Second International Conference, EGOVIS 2011, Toulouse, France, August 29 -- September 2, 2011, Proceedings|last1=Andersen|first1=Kim Normann|last2=Francesconi|first2=Enrico|last3=Grönlund|first3=Ake|last4=Engers|first4=Tom M. van|date=2011-08-19|publisher=Springer Science & Business Media|isbn=978-3-642-22960-2}}</ref>
Điện thoại thông minh có thể thay thế xử lý các vấn đề máy tính văn phòng và các vấn đề khác, nó có thể giao tiếp với mạng duy trì một thời gian kết nối liền mạch, đồng thời có thể vô hiệu hóa mạng bất cứ lúc nào, và đồng bộ hóa dữ liệu với máy tính, [[máy tính xách tay]], [[robot]], ra lệnh bằng giọng nói với trí thông minh nhân tạo, điều khiển [[nhà thông minh]] và các thiết bị điện tử khác.


=== PDA/phone hybrids ===
==Thị phần==
{{main|Personal digital assistant}}Beginning in the mid-to-late 1990s, many people who had mobile phones carried a separate dedicated PDA device, running early versions of operating systems such as [[Palm OS]], [[Newton OS]], [[Symbian]] or [[Windows CE]]/[[Pocket PC]]. These operating systems would later evolve into early [[Mobile operating system|mobile operating systems]]. Most of the "smartphones" in this era were hybrid devices that combined these existing familiar PDA OSes with basic phone hardware. The results were devices that were bulkier than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet access. PDA and mobile phone manufacturers competed in reducing the size of devices. The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices, generally limited their popularity to "[[Early adopter|early adopters]]" and business users who needed portable connectivity.
Thị phần điện thoại thông minh được chia thành hãng sản xuất và nền tảng hệ điều hành. Trong khi chỉ còn 2 nền tảng hệ điều hành còn tồn tại thành công thì số lượng các hãng sản xuất điện thoại thông minh là rất nhiều, nổi tiếng với những cái tên dẫn đầu như [[Samsung]], [[Huawei]], [[Apple Inc.|Apple]], [[Xiaomi]], [[Oppo]], [[Vivo]], [[Sony]], [[OnePlus|One Plus]], [[HTC]], [[Tập đoàn LG|LG]],...


In March 1996, [[Hewlett-Packard]] released the [[OmniGo 700LX]], a modified [[HP 200LX]] [[palmtop]] PC with a [[Nokia 2110]] mobile phone [[Piggy-back (transportation)|piggybacked]] onto it and [[Read-only memory|ROM]]-based software to support it. It had a 640 × 200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, and to create and receive text messages, emails and faxes. It was also 100% [[DOS]] 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of [[Microsoft Windows|Windows]].
===Dựa trên nền tảng hệ điều hành===
[[Tập_tin:Nokia-9110-2.jpg|nhỏ|The Nokia 9110 Communicator, opened for access to keyboard]]
Trong lịch sử phát triển của điện thoại thông minh, có nhiều nền tảng hệ điều hành di động ra đời, có nền tảng gặt hái thành công và giữ vị trí bá vương, có nền tảng nhanh chóng bị khai tử và đi vào quên lãng. Lý do cho sự thất bại phổ biển nhất là Kho ứng dụng của nền tảng quá nghèo nàn và không được các nhà phát triển phần mềm ưu ái. Trong những cái tên đã là quá khứ có thể kể đến như [[Windows Mobile]] / [[Windows Phone]] của [[Microsoft]]<ref>{{Chú thích web|url=https://www.itprotoday.com/windows-10/doing-math-all-windows-10-mobile-support-likely-end-december-2019|title=All Windows 10 Mobile Support likely to end in December 2019|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>, Bada của Samsung hay [[BlackBerry OS|BBOS]] của [[BlackBerry|Blackberry]]<ref>{{Chú thích web|url=https://venturebeat.com/2017/12/15/blackberry-will-kill-its-app-store-at-the-end-of-2019-support-bb10-for-at-least-two-more-years/|title=BlackBerry will kill its app store at the end of 2019, support BB10 for ‘at least two’ more years|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>, Hậu quả của sự khai tử đôi khi rất nghiêm trọng dẫn đến sự phá sản, phải bán mình hay sống lay lắt của các hãng sản xuất (như [[Nokia]], Blackberry).
In August 1996, [[Nokia]] released the [[Nokia 9000 Communicator]], a digital cellular PDA based on the [[Nokia 2110]] with an integrated system based on the [[PEN/GEOS 3.0]] operating system from [[Geoworks]]. The two components were attached by a hinge in what became known as a [[clamshell design]], with the display above and a physical [[QWERTY keyboard]] below. The PDA provided e-mail; calendar, address book, [[calculator]] and notebook applications; text-based Web browsing; and could send and receive faxes. When closed, the device could be used as a digital cellular telephone.


In June 1999 [[Qualcomm]] released the "pdQ Smartphone", a [[Code-division multiple access|CDMA]] digital [[Personal Communications Service|PCS]] smartphone with an integrated [[Palm OS|Palm]] PDA and Internet connectivity.<ref>{{cite press release|url=http://www.qualcomm.com/media/releases/1999/06/15/qualcomm-s-pdq-smartphone-provides-ideal-platform-wireless-business|title=Qualcomm's pdQ Smartphone|publisher=Qualcomm}}</ref>
Tính tới cuối quý III năm 2013, Android là hệ điều hành phổ biến nhất, chiếm tới 81.9% trong tổng số 211,6 triệu điện thoại được tiêu thụ trên toàn cầu, theo đó là iOS với 12.1%, Windows Phone là 3.6% và BlackBerry OS là 1.8%.<ref>{{chú thích web |url=http://www.dailytech.com/Gartner+Numbers+Show+Android+Holds+82+of+Worldwide+Smartphone+Market/article33748.htm |title=Gartner Numbers Show Androi Holds 82% of Worldwide Smartphone Market |access-date=ngày 15 tháng 1 năm 2014 |archive-date = ngày 9 tháng 2 năm 2014 |archive-url=https://web.archive.org/web/20140209125738/http://www.dailytech.com/Gartner+Numbers+Show+Android+Holds+82+of+Worldwide+Smartphone+Market/article33748.htm }}</ref><ref>{{chú thích web |url=http://www.gartner.com/newsroom/id/2623415 |title=Gartner Says Smartphone Sales Accounted for 55 Percent of Overall Mobile Phone Sales in Third Quarter of 2013 |access-date =ngày 15 tháng 1 năm 2014}}</ref>


Subsequent landmark devices included:
Tính tới Quý 3, 2018, Android của Google vẫn luôn là phổ biến nhất thế giới, chiếm 88% các [[thiết bị thông minh]], trong khi iOS của Apple chiếm 12% còn lại.<ref>{{Chú thích web|url=https://vnreview.vn/tin-tuc-thi-truong/-/view_content/content/2675082/thi-truong-smartphone-q3-2018-samsung-huawei-va-apple-tiep-tuc-dan-dau|title=THỊ TRƯỜNG SMARTPHONE Q3/2018: SAMSUNG, HUAWEI VÀ APPLE TIẾP TỤC DẪN ĐẦU|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref> Điều này dễ hiểu vì Android là hệ điều hành mở được Google cho phép các hãng di động khác sử dụng và tùy biến (các OEM), còn iOS là hệ điều hành đóng độc quyền chỉ trên dòng iPhone và máy tính bảng [[iPad]] của họ.


* The [[Ericsson R380]] (December 2000)<ref>{{cite web|url=http://phonedb.net/index.php?m=device&id=1062&c=ericsson_r380__r380s|title=Ericsson R380 / R380s {{!}} Device Specs|author=<!--Not stated-->|date=January 25, 2008|website=PhoneDB|access-date=September 29, 2019}}</ref> by [[Ericsson Mobile Communications]],<ref name="geek-com-r380-review">{{cite web|url=http://www.geek.com/hwswrev/pda/ericr380/|title=PDA Review: Ericsson R380 Smartphone|publisher=Geek.com|archive-url=https://web.archive.org/web/20110712081211/http://www.geek.com/hwswrev/pda/ericr380/|archive-date=July 12, 2011|url-status=dead|access-date=April 27, 2011}}</ref> the first phone running the operating system later named [[Symbian OS|Symbian]] (it ran [[EPOC (operating system)|EPOC]] Release 5, which was renamed Symbian OS at Release 6). It had PDA functionality and limited Web browsing on a [[resistive touchscreen]] utilizing a [[Stylus (computing)|stylus]].<ref name="ericsson-r380-review">{{cite news|last=Brown|first=Bruce|date=April 24, 2001|title=Ericsson R380 World Review & Rating|work=PC Magazine|url=http://uk.pcmag.com/ericsson-r380-world/31723/review/ericsson-r380-world}}</ref> While it was marketed as a "smartphone",<ref>{{cite web|url=http://www.mobilemag.com/2001/09/25/ericsson-introduces-the-new-r380e|title=Ericsson Introduces The New R380e|work=Mobile Magazine|archive-url=https://web.archive.org/web/20120325060908/http://www.mobilemag.com/2001/09/25/ericsson-introduces-the-new-r380e/|archive-date=March 25, 2012|url-status=dead|access-date=April 27, 2011}}</ref> users could not install their own software on the device.
====Số lượng tiêu thụ lịch sử (trong một triệu đơn vị)====
* The [[Kyocera 6035]] (February 2001),<ref>{{cite web|url=http://phonedb.net/index.php?m=device&id=1163&c=kyocera_qcp_6035|title=Kyocera QCP 6035 {{!}} Device Specs|author=<!--Not stated-->|date=February 29, 2008|website=PhoneDB|access-date=September 29, 2019}}</ref> a dual-nature device with a separate [[Palm OS]] PDA operating system and CDMA mobile phone firmware. It supported limited Web browsing with the PDA software treating the phone hardware as an attached modem.<ref>{{cite web|url=https://www.palminfocenter.com/view_story.asp?ID=1707|title=Kyocera QCP 6035 Smartphone Review|date=March 16, 2001|website=Palm Infocenter|access-date=September 7, 2011}}</ref><ref>{{cite news|last=Segan|first=Sascha|date=March 23, 2010|title=Kyocera Launches First Smartphone In Years &#124; News & Opinion|publisher=PCmag.com|url=https://www.pcmag.com/article2/0,2817,2361664,00.asp|access-date=September 7, 2011}}</ref>
* The [[Nokia 9210 Communicator]] (June 2001),<ref>{{cite web|url=http://phonedb.net/index.php?m=device&id=886&c=nokia_9210_communicator|title=Nokia 9210 Communicator Device Specs|author=<!--Not stated-->|date=16 Oct 2007|website=PhoneDB|access-date=28 Sep 2019}}</ref> the first phone running Symbian (Release 6) with [[Nokia]]'s [[Series 80 (software platform)|Series 80]] platform (v1.0). This was the first Symbian phone platform allowing the installation of additional applications. Like the Nokia 9000 Communicator it's a large clamshell device with a full physical [[QWERTY keyboard]] inside.
* [[Handspring (company)|Handspring]]'s [[Treo 180]] (2002), the first smartphone that fully integrated the [[Palm OS]] on a GSM mobile phone having telephony, SMS messaging and Internet access built into the OS. The 180 model had a thumb-type keyboard and the [[Treo 180g|180g]] version had a [[Graffiti (Palm OS)|Graffiti]] handwriting recognition area, instead.<ref>{{cite web|url=http://www.mobiletechreview.com/handspring_treo.htm|title=Handspring Treo Communicator 180|publisher=mobiletechreview.com|archive-url=https://web.archive.org/web/20160617023521/http://www.mobiletechreview.com/handspring_treo.htm|archive-date=June 17, 2016|url-status=dead|access-date=2016-02-01}}</ref>


=== Japanese cell phones ===
{| class="wikitable sortable" style="font-size: 85%; text-align: center; width: auto;"
{{main|Japanese mobile phone culture|Mobile phone industry in Japan}}In 1999, Japanese wireless provider [[NTT DoCoMo]] launched [[i-mode]], a new [[mobile internet]] platform which provided data transmission speeds up to 9.6 kilobits per second, and access web services available through the platform such as online shopping. NTT DoCoMo's i-mode used [[cHTML]], a language which restricted some aspects of traditional [[HTML]] in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated 40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and second globally.<ref>{{cite magazine|last=Rose|first=Frank|date=Sep 2001|title=Pocket Monster: How DoCoMo's wireless Internet service went from fad to phenom - and turned Japan into the first post-PC nation|url=https://www.wired.com/wired/archive/9.09/docomo_pr.html|volume=9|issue=9|access-date=January 24, 2014|magazine=Wired}}</ref> Japanese cell phones increasingly diverged from global standards and trends to offer other forms of advanced services and smartphone-like functionality that were specifically tailored to the [[Japanese mobile phone culture|Japanese market]], such as [[Mobile payment|mobile payments]] and shopping, [[near-field communication]] (NFC) allowing [[Osaifu-Keitai|mobile wallet]] functionality to replace [[Smart card|smart cards]] for transit fares, loyalty cards, identity cards, event tickets, coupons, money transfer, etc., downloadable content like musical [[Ringtone|ringtones]], [[Mobile game|games]], and [[Mobile comic|comics]], and [[1seg]] [[mobile television]].<ref>{{cite book|title=Rising Sun: iMode and the Wireless Internet, Vol. 46, No. 1|last=Barnes, Stuart J|first=Huff, Sid L.|date=November 1, 2003|publisher=Communications of the ACM|pages=79–84}}</ref><ref>{{cite web|url=http://www.itu.dk/~rold/1_sem/B1/Cases/DoCoMo.pdf|title=NTT DoCoMo and M-Commerce: A Case Study in Market Expansion and Global Strategy|last=Anwar|first=Sayid Tariq|publisher=The American Graduate School of International Management|access-date=February 16, 2014}}</ref> Phones built by Japanese manufacturers used custom [[firmware]], however, and did not yet feature standardized [[Mobile operating system|mobile operating systems]] designed to cater to [[Mobile developers|third-party application development]], so their software and ecosystems were akin to very advanced [[Feature phone|feature phones]]. As with other feature phones, additional software and services required partnerships and deals with providers.

The degree of integration between phones and carriers, unique phone features, non-standardized platforms, and tailoring to Japanese culture made it difficult for Japanese manufacturers to export their phones, especially when demand was so high in Japan that the companies did not feel the need to look elsewhere for additional profits.<ref>{{Cite news|last=Tabuchi|first=Hiroko|date=July 20, 2009|title=Why Japan's Smartphones Haven't Gone Global|work=The New York Times|url=https://www.nytimes.com/2009/07/20/technology/20cell.html|access-date=2018-10-06}}</ref><ref>{{Cite news|last=Budmar|first=Patrick|date=11 July 2012|title=Why Japanese smartphones never went global|work=PC World AU|url=https://www.pcworld.idg.com.au/article/430254/why_japanese_smartphones_never_went_global/|url-status=dead|access-date=2018-10-06|archive-url=https://web.archive.org/web/20180612162436/https://www.pcworld.idg.com.au/article/430254/why_japanese_smartphones_never_went_global/|archive-date=June 12, 2018}}</ref><ref>{{cite news|last=Stewart|first=Devin|author-link=Devin Stewart|date=April 29, 2010|title=Slowing Japan's Galapagos Syndrome|work=[[Huffington Post]]|url=http://www.huffingtonpost.com/devin-stewart/slowing-japans-galapagos_b_557446.html|access-date=2010-06-24|quote='Galapagos syndrome', a phrase originally coined to describe Japanese cell phones that were so advanced they had little in common with devices used in the rest of the world, could potentially spread to other parts of society. Indeed signs suggest it is happening already.}}</ref>

The rise of [[3G]] technology in other markets and non-Japanese phones with powerful standardized [[Mobile operating system|smartphone operating systems]], [[App store|app stores]], and advanced wireless network capabilities allowed non-Japanese phone manufacturers to finally break in to the Japanese market, gradually adopting Japanese phone features like [[Emoji|emojis]], mobile payments, NFC, etc. and spreading them to the rest of the world.

=== Early smartphones ===
[[Tập_tin:BlackBerry_8820,_BlackBerry_Bold_9900_and_BlackBerry_Classic.jpg|nhỏ|Several [[BlackBerry]] smartphones, which were highly popular in the mid-late 2000s]]
Phones that made effective use of any significant data connectivity were still rare outside Japan until the introduction of the [[Danger Hiptop]] in 2002, which saw moderate success among U.S. consumers as the [[T-Mobile US|T-Mobile]] Sidekick. Later, in the mid-2000s, business users in the U.S. started to adopt devices based on Microsoft's [[Windows Mobile]], and then [[BlackBerry]] smartphones from [[Research In Motion]]. American users popularized the term "CrackBerry" in 2006 due to the BlackBerry's addictive nature.<ref>{{cite news|date=November 1, 2006|title=Info Addicts Are All Thumbs: Crackberry Is the 2006 Word of the Year|newspaper=PR Newswire|url=http://www.prnewswire.com/news-releases/websters-new-worldr-college-dictionary-info-addicts-are-all-thumbs-55824847.html|access-date=January 24, 2014}}</ref> In the U.S., the high cost of data plans and relative rarity of devices with Wi-Fi capabilities that could avoid cellular data network usage kept adoption of smartphones mainly to business professionals and "[[early adopters]]."

Outside the U.S. and Japan, Nokia was seeing success with its smartphones based on [[Symbian]], originally developed by [[Psion (company)|Psion]] for their personal organisers, and it was the most popular smartphone OS in [[Europe]] during the middle to late 2000s. Initially, Nokia's Symbian smartphones were focused on business with the [[Nokia Eseries|Eseries]],<ref>{{cite web|url=http://www.brighthub.com/mobile/symbian-platform/articles/88622.aspx|title=The Nokia E Series Range of Smartphones|date=27 September 2010|publisher=Brighthub.com|access-date=6 September 2017}}</ref> similar to Windows Mobile and BlackBerry devices at the time. From 2002 onwards, Nokia started producing consumer-focused smartphones, popularized by the entertainment-focused [[Nokia Nseries|Nseries]]. Until 2010, Symbian was the world's most widely used smartphone operating system.<ref>{{cite web|url=http://mashable.com/2010/02/23/gartner-smartphones/|title=Smartphones in 2009: Symbian Dominates, iPhone, RIM and Android Rising Fast|last=Schroeder|first=Stan|date=23 February 2010|publisher=Mashable|access-date=3 September 2013}}</ref>

The touchscreen personal digital assistant (PDA){{En dash}}derived nature of adapted operating systems like [[Palm OS]], the "[[Pocket PC]]" versions of what was later [[Windows Mobile]], and the [[UIQ]] interface that was originally designed for pen-based PDAs on [[Symbian OS]] devices resulted in some early smartphones having stylus-based interfaces. These allowed for virtual keyboards and/or handwriting input, thus also allowing easy entry of Asian characters.<ref name="JobsKilledTheStylus">{{cite web|url=https://www.extremetech.com/computing/98923-how-steve-jobs-killed-the-stylus-and-made-smartphones-usable|title=How Steve Jobs killed the stylus and made smartphones usable|last1=Whitwam|first1=Ryan|website=ExtremeTech|access-date=4 April 2018}}</ref>

By the mid-2000s, the majority of smartphones had a physical [[QWERTY]] keyboard. Most used a "[[Form factor (mobile phones)#Keyboard bars|keyboard bar]]" form factor, like the [[BlackBerry]] line, [[Windows Mobile]] smartphones, [[Palm Treo|Palm Treos]], and some of the [[Nokia Eseries]]. A few hid their full physical QWERTY keyboard in a [[Form factor (mobile phones)#Slider|sliding form factor]], like the [[Danger Hiptop]] line. Some even had only a [[Telephone keypad|numeric keypad]] using [[T9 (predictive text)|T9 text input]], like the [[Nokia Nseries]] and other models in the [[Nokia Eseries]]. [[Resistive touchscreen|Resistive touchscreens]] with [[Stylus (computing)|stylus]]-based interfaces could still be found on a few smartphones, like the [[Palm Treo|Palm Treos]], which had dropped their handwriting input after a few early models that were available in versions with [[Graffiti (Palm OS)|Graffiti]] instead of a keyboard.

=== Form factor and operating system shifts ===
[[Tập_tin:LG_KE850_Prada_Hauptmenü.jpg|nhỏ|The [[LG Prada]] with a large capacitive touchscreen introduced in 2006]]
[[Tập_tin:IPhone_1st_Gen.svg|nhỏ|The original [[IPhone (1st generation)|Apple iPhone]]; following its introduction the common smartphone form factor shifted to large touchscreen software interfaces without physical keypads<ref name="How iPhone Changed the World">{{cite web|url=https://www.cultofmac.com/103229/how-iphone-changed-the-world/|title=How iPhone Changed the World|last=Elgan|first=Mike|date=July 2, 2011|website=Cult of Mac|access-date=October 17, 2019}}</ref>]]
The late 2000s and early 2010s saw a shift in smartphone interfaces away from devices with physical keyboards and keypads to ones with large finger-operated [[Touchscreen#Capacitive|capacitive]] touchscreens.<ref name="How iPhone Changed the World" /> The first phone of any kind with a large capacitive touchscreen was the [[LG Prada]], announced by [[LG Electronics|LG]] in December 2006.<ref>{{cite press release|url=http://www.lge.com/about/press_archive/detail/AB_NARCH%7CMENU_1_20302.jhtml|title=LG, Prada to Start Selling Mobile Phone at Start of Next Year|date=December 11, 2006|archive-url=https://web.archive.org/web/20070108070435/http://www.lge.com/about/press_archive/detail/AB_NARCH%7CMENU_1_20302.jhtml|archive-date=January 8, 2007}}</ref> This was a fashionable [[feature phone]] created in collaboration with Italian luxury designer [[Prada]] with a 3" 240 x 400 pixel screen, a 2-Megapixel digital camera with 144p video recording ability, an LED flash, and a miniature mirror for self portraits.<ref>{{cite news|last=Temple|first=Stephen|title=Vintage Mobiles: LG Prada - First mobile with a capacitive touchscreen (May 2007)|publisher=History of GMS: Birth of the mobile revolution|url=http://www.gsmhistory.com/vintage-mobiles/#prada}}</ref><ref>{{cite web|url=https://www.gsmarena.com/lg_ke850_prada-1828.php|title=LG KE850 Prada review: Sophistication made simple|date=2007-05-27|page=4|access-date=2021-06-23}}</ref>

In January 2007, [[Apple Inc.|Apple Computer]] introduced the [[IPhone (1st generation)|iPhone]].<ref>{{cite video|url=https://www.apple.com/quicktime/qtv/mwsf07/|title=Macworld San Francisco 2007 Keynote Address|date=January 19, 2007|people=Jobs, Steve|publisher=Apple, Inc.|location=San Francisco|archive-url=https://web.archive.org/web/20101222223204/http://www.apple.com/quicktime/qtv/mwsf07/|archive-date=December 22, 2010|url-status=dead}}</ref><ref>{{cite web|url=http://www.macworld.com/article/54764/2007/01/liveupdate.html|title=Macworld Expo Keynote Live Update|last=Cohen|first=Peter|date=March 13, 2007|work=[[Macworld]]|archive-url=https://web.archive.org/web/20100724170414/http://www.macworld.com/article/54764/2007/01/liveupdate.html|archive-date=July 24, 2010|url-status=live|access-date=July 21, 2010}}</ref><ref>{{cite press release|author=<!--Not stated-->|title=Apple Reinvents the Phone with iPhone|url=https://www.apple.com/newsroom/2007/01/09Apple-Reinvents-the-Phone-with-iPhone/|publisher=[[Apple Inc.]]|date=January 9, 2007|access-date=October 16, 2019}}</ref> It had a 3.5" [[Touchscreen#Capacitive|capacitive]] touchscreen with twice the common resolution of most [[Comparison of smartphones#2007|smartphone screens at the time]],<ref>{{cite web|url=http://www.tnl.net/blog/2007/01/09/the-iphone-is-here/|title=The iPhone is here|last=Louis|first=Tristan|date=January 9, 2007|website=TNL.net|access-date=October 16, 2019}}</ref> and introduced [[multi-touch]] to phones, which allowed gestures such as "pinching" to zoom in or out on photos, maps, and web pages. The iPhone was notable as being the first device of its kind targeted at the mass market to abandon the use of a stylus, keyboard, or keypad typical of contemporary smartphones, instead using a large touchscreen for direct finger input as its main means of interaction.<ref name="JobsKilledTheStylus" />

The iPhone's [[Mobile operating system|operating system]] was also a shift away from older operating systems (which older phones supported and which were adapted from PDAs and [[Feature phone|feature phones]]) to an operative system powerful enough to not require using a limited, [[Mobile browser|stripped down web browser]] that can only render pages specially formatted using technologies such as [[Wireless Markup Language|WML]], [[I-mode|cHTML]], or [[XHTML]] and instead ran a version of Apple's [[Safari (web browser)|Safari]] browser that could easily render full websites<ref>{{cite news|last1=Mossberg|first1=Walter S.|author-link=Walter Mossberg|last2=Boehret|first2=Katherine|date=June 26, 2007|title=The iPhone Is a Breakthrough Handheld Computer|work=The Mossberg Solution|url=http://solution.allthingsd.com/20070626/the-iphone-is-breakthrough-handheld-computer/|url-status=dead|access-date=October 17, 2019|archive-url=https://web.archive.org/web/20210614195245/http://solution.allthingsd.com/20070626/the-iphone-is-breakthrough-handheld-computer/|archive-date=June 14, 2021|quote=The iPhone is the first smart phone we've tested with a real, computer-grade Web browser, a version of Apple's Safari. It displays entire Web pages, in their real layouts, and allows you to zoom in quickly by either tapping or pinching with your finger.}}</ref><ref>{{cite news|last=Levy|first=Steven|date=June 25, 2007|title=First Look: Test Driving the iPhone|work=[[Newsweek]]|url=https://www.newsweek.com/first-look-test-driving-iphone-102625|access-date=October 16, 2019|quote=Web-browsing is where the iPhone leaves competitors in the dust. It does the best job yet of compressing the World Wide Web on a palm-size device. The screen can nicely display an entire Web page, and by dragging, tapping, pinching and stretching your fingers you can zero in on the part of the page you want to read. Web pages you wouldn't dare go to on other phones are suddenly accessible}}</ref><ref>{{cite news|last=Baig|first=Ed|author-link=Ed Baig|date=June 26, 2007|title=iPhone Review|work=[[USA Today]]|url=https://www.usatoday.com/tech/columnist/edwardbaig/2007-06-26-iphone-review_N.htm|access-date=October 16, 2019|quote=This is the closest thing to the real-deal Internet that I've seen on a pocket-size device ... IPhone runs Apple's Safari browser. You can view full Web pages, then double-tap the screen to zoom in. Or pinch to make text larger. Sliding your finger moves the page around. Rotating iPhone lets you view a page widescreen.}}</ref> not specifically designed for phones.<ref>{{cite web|url=http://mezzoblue.com/archives/2007/01/09/imobile/|title=iMobile|last=Shea|first=Dave|date=January 9, 2007|website=mezzoblue.com|archive-url=https://web.archive.org/web/20191017062248/http://mezzoblue.com/archives/2007/01/09/imobile/|archive-date=October 17, 2019|url-status=dead|access-date=October 16, 2019|quote=It doesn't run a stripped-down mobile browser that delivers a sub-par experience, it runs Safari - a customized version with special UI tweaks, but that's still WebKit under the hood. It will render your site the same way your desktop does.}}</ref>

Later Apple shipped a [[IPhone OS 2|software update]] that gave the iPhone a built-in on-device App Store allowing direct wireless downloads of [[Mobile developers|third-party]] software.<ref>{{cite web|url=https://www.digitaltrends.com/apple/apple-confirms-iphone-sdk-coming-next-year/|title=Apple confirms iPhone SDK coming next year|last=Duncan|first=Geoff|date=October 17, 2007|website=[[Digital Trends]]|access-date=June 11, 2017}}</ref><ref>{{cite web|url=http://appleinsider.com/articles/07/10/17/steve_jobs_confirms_native_iphone_sdk_by_february|title=Steve Jobs confirms native iPhone SDK by February|date=October 17, 2007|website=AppleInsider|access-date=June 11, 2017}}</ref> This kind of centralized App Store and free [[Software development kit|developer tools]]<ref>{{cite web|url=http://www.macworld.com/article/1132400/iphonesdk.html|title=Apple unveils iPhone SDK|last=Dalrymple|first=Jim|date=March 6, 2008|website=[[Macworld]]|publisher=[[International Data Group]]|access-date=June 11, 2017}}</ref><ref>{{cite web|url=https://www.engadget.com/2008/03/06/live-from-apples-iphone-press-conference/|title=Live from Apple's iPhone SDK press conference|last=Block|first=Ryan|author-link=Ryan Block|date=March 6, 2008|website=[[Engadget]]|publisher=[[AOL]]|access-date=June 11, 2017}}</ref> quickly became the new main paradigm for all smartphone platforms for software [[Software development|development]], [[Software distribution|distribution]], discovery, [[Installation (computer programs)|installation]], and payment, in place of expensive developer tools that required official approval to use and a dependence on [[List of mobile app distribution platforms#Third-party platforms|third-party sources]] providing applications for multiple platforms.<ref name="How iPhone Changed the World" />

The advantages of a design with software powerful enough to support advanced applications and a large capacitive touchscreen affected the development of another smartphone OS platform, [[Android (operating system)|Android]], with a more BlackBerry-like prototype device scrapped in favor of a touchscreen device with a slide-out physical keyboard, as Google's engineers thought at the time that a touchscreen could not completely replace a physical keyboard and buttons.<ref name="atlantic-startover">{{cite web|url=https://www.theatlantic.com/technology/archive/2013/12/the-day-google-had-to-start-over-on-android/282479/|title=The Day Google Had to 'Start Over' on Android|date=December 18, 2013|work=The Atlantic|access-date=20 December 2013}}</ref><ref name="AndroidInc">{{cite web|url=http://www.businessweek.com/technology/content/aug2005/tc20050817_0949_tc024.htm|title=Google Buys Android for Its Mobile Arsenal|last=Elgin|first=Ben|date=17 August 2005|work=Bloomberg Businessweek|publisher=Bloomberg|archive-url=https://web.archive.org/web/20110205190729/http://www.businessweek.com/technology/content/aug2005/tc20050817_0949_tc024.htm|archive-date=5 February 2011|url-status=dead|access-date=2012-02-20}}</ref><ref name="EngadgetMobileOS">{{cite web|url=https://www.engadget.com/2007/08/28/google-is-working-on-a-mobile-os-and-its-due-out-shortly|title=Google is working on a mobile OS, and it's due out shortly|last=Block|first=Ryan|date=28 August 2007|work=[[Engadget]]|access-date=2012-02-17}}</ref> Android is based around a modified Linux kernel, again providing more power than [[Mobile operating system|mobile operating systems]] adapted from PDAs and feature phones. The first Android device, the horizontal-sliding [[HTC Dream]], was released in September 2008.<ref name="cnet-tmobileretailer">{{cite web|url=https://www.cnet.com/news/all-t-mobile-retail-stores-to-carry-g1/|title=All T-Mobile retail stores to carry G1|last=Cha|first=Bonnie|date=January 23, 2009|website=[[CNET]]|access-date=28 December 2021}}</ref>

In 2012, [[Asus]] started experimenting with a convertible docking system named ''[[Asus PadFone|PadFone]]'', where the standalone handset can when necessary be inserted into a [[Tablet PC|tablet]]-sized screen unit with integrated supportive battery and used as such.

In 2013 and 2014, Samsung experimented with the hybrid combination of [[compact camera]] and smartphone, releasing the [[Samsung Galaxy S4 Zoom|Galaxy S4 Zoom]] and [[Samsung Galaxy K Zoom|K Zoom]], each equipped with integrated 10× [[optical zoom]] lens and manual parameter settings (including manual exposure and focus) years before these were widely adapted among smartphones. The S4 Zoom additionally has a rotary knob ring around the lens and a tripod mount.

While screen sizes have increased, manufacturers have attempted to make smartphones thinner at the expense of utility and sturdiness, since a thinner frame is more vulnerable to bending and has less space for components, namely battery capacity.<ref>{{cite web|url=https://www.pocket-lint.com/phones/news/131105-bendgate-is-the-iphone-6-plus-bending-too-easily-or-is-it-a-storm-in-a-teacup|title=Bendgate: Is the iPhone 6 Plus bending too easily or is it a st|date=24 September 2014|website=www.pocket-lint.com|language=en-gb|access-date=26 January 2022}}</ref><ref>{{cite web|url=https://www.businessinsider.com/samsung-infographic-explains-why-galaxy-note-7-phones-exploded-2017-1|title=Here's Samsung's infographic that explains why the Note 7 phones exploded|last1=Oreskovic|first1=Alexei|date=23 January 2017|website=Business Insider|access-date=26 January 2022}}</ref>

==== Operating system competition ====
[[Tập_tin:Meizu_MX4.jpg|nhỏ|A [[Meizu MX4]] with [[Flyme OS]]]]
The iPhone and later touchscreen-only Android devices together popularized the slate [[Form factor (mobile phones)|form factor]], based on a large [[capacitive touchscreen]] as the sole means of interaction, and led to the decline of earlier, keyboard- and keypad-focused platforms.<ref name="How iPhone Changed the World" /> Later, navigation keys such as the [[Home button|home]], ''back'', ''[[Menu key|menu]]'', ''task'' and ''search'' buttons have also been increasingly replaced by nonphysical touch keys, then virtual, simulated on-screen navigation keys, commonly with access combinations such as a long press of the task key to simulate a short menu key press, as with home button to search.<ref>{{cite web|url=https://galaxys5guide.com/samsung-galaxy-s5-how-to-guides/how-to-access-the-hardware-menu-button/|title=How to access the hardware menu button on Samsung Galaxy S5?|date=2014-05-07|website=Samsung Galaxy S5 Guide}}</ref> More recent "bezel-less" types have their screen surface space extended to the unit's front bottom to compensate for the display area lost for simulating the navigation keys. While virtual keys offer more potential customizability, their location may be inconsistent among systems and/or depending on screen rotation and software used.

Multiple vendors attempted to update or replace their existing smartphone platforms and devices to better-compete with Android and the iPhone; Palm unveiled a new platform known as [[webOS]] for its [[Palm Pre]] in late-2009 to replace [[Palm OS]], which featured a focus on a task-based "card" metaphor and seamless synchronization and integration between various online services (as opposed to the then-conventional concept of a smartphone needing a PC to serve as a "canonical, authoritative repository" for user data).<ref>{{Cite web|url=https://arstechnica.com/gadgets/2009/01/palm-launches-new-handset-pre-operating-system-at-ces/|title=Palm strikes back with new OS, pre handset at CES|last=Stokes|first=Jon|date=2009-01-08|website=Ars Technica|access-date=2020-02-25}}</ref><ref>{{Cite web|url=https://arstechnica.com/gadgets/2009/01/of-clouds-palms-webos-and-cutting-the-cord/|title="Synergy" means no need to "save" or "sync" on Palm's pre|last=Stokes|first=Jon|date=2009-01-12|website=Ars Technica|access-date=2020-02-25}}</ref> [[Hewlett-Packard|HP]] acquired Palm in 2010 and released several other webOS devices, including the [[Pre 3]] and [[HP TouchPad]] tablet. As part of a proposed divestment of its consumer business to focus on enterprise software, HP abruptly ended development of future webOS devices in August 2011, and sold the rights to webOS to [[LG Electronics]] in 2013, for use as a [[smart TV]] platform.<ref>{{cite news|last=Iwatani|first=Yukari|date=August 19, 2011|title=Pioneering Firm Bows to 'Post-PC World'|work=The Wall Street Journal|url=https://www.wsj.com/articles/SB10001424053111904070604576516770382416428|access-date=November 30, 2011}}</ref><ref>{{Cite news|date=2013-02-26|title=HP sells Palm WebOS assets to LG|work=BBC News|url=https://www.bbc.com/news/technology-21587666|access-date=2020-03-02}}</ref>

[[Research in Motion]] introduced the vertical-sliding [[BlackBerry Torch]] and BlackBerry OS 6 in 2010, which featured a redesigned user interface, support for gestures such as pinch-to-zoom, and a new web browser based on the same [[WebKit]] rendering engine used by the iPhone.<ref>{{Cite news|last=Cha|first=Bonnie|title=BlackBerry Torch 9800 review: BlackBerry Torch 9800|website=CNET|url=https://www.cnet.com/reviews/blackberry-torch-9800-review/|access-date=2020-02-25}}</ref><ref>{{Cite web|url=https://www.ocregister.com/2010/09/21/can-blackerry-torch-compete-with-iphone/|title=Can Blackerry Torch compete with iPhone?|date=2010-09-21|website=Orange County Register|access-date=2020-02-25}}</ref> The following year, RIM released BlackBerry OS 7 and new models in the [[BlackBerry Bold|Bold]] and Torch ranges, which included a new Bold with a touchscreen alongside its keyboard, and the Torch 9860—the first BlackBerry phone to not include a physical keyboard.<ref>{{Cite web|url=https://www.engadget.com/2011/08/03/rim-launches-blackberry-torch-9810-torch-9850-and/|title=RIM launches BlackBerry Torch 9810, Torch 9860 and Bold 9900, we go hands-on!|website=Engadget|access-date=2020-02-25}}</ref> In 2013, it replaced the legacy BlackBerry OS with a revamped, [[QNX]]-based platform known as [[BlackBerry 10]], with the all-touch [[BlackBerry Z10]] and keyboard-equipped [[BlackBerry Q10|Q10]] as launch devices.<ref>{{Cite web|url=https://www.theverge.com/2013/1/30/3929760/blackberry-z10-review|title=BlackBerry Z10 review: a new life, or life support?|last=Topolsky|first=Joshua|date=2013-01-30|website=The Verge|access-date=2020-02-25}}</ref>

In 2010, Microsoft unveiled a replacement for Windows Mobile known as [[Windows Phone]], featuring a new touchscreen-centric user interface built around [[flat design]] and typography, a home screen with "live tiles" containing feeds of updates from apps, as well as integrated [[Microsoft Office]] apps.<ref>{{Cite web|url=https://www.pcworld.com/article/189347/Windows_Phone_7_An_Indepth_Look_at_the_Features_and_Interface.html|title=Windows Phone 7: An In-depth Look at the Features and Interface|date=2010-02-15|website=PCWorld|access-date=2020-02-25}}</ref> In February 2011, Nokia announced that it had entered into a major partnership with Microsoft, under which it would exclusively use Windows Phone on all of its future smartphones, and integrate Microsoft's [[Bing (search engine)|Bing]] search engine and [[Bing Maps]] (which, as part of the partnership, would also license [[Nokia Maps]] data) into all future devices. The announcement led to the abandonment of both Symbian, as well as [[MeeGo]]—a Linux-based mobile platform it was co-developing with Intel.<ref>{{Cite web|url=https://www.bbc.com/news/business-12427680|title=Nokia and Microsoft form partnership|date=11 February 2011|website=BBC News|access-date=16 December 2018}}</ref><ref>{{cite news|last=Weintraub|first=Seth|date=2011-02-08|title=Nokia's Elop drops bomb: the platform is on fire|publisher=[[CNN]]|url=http://tech.fortune.cnn.com/2011/02/08/nokias-elop-drops-bomb-the-platform-is-on-fire/|url-status=dead|access-date=2013-06-14|archive-url=https://web.archive.org/web/20130627165328/http://tech.fortune.cnn.com/2011/02/08/nokias-elop-drops-bomb-the-platform-is-on-fire/|archive-date=June 27, 2013}}</ref><ref>{{cite news|last=ben-Aaron|first=Diana|date=11 February 2011|title=Nokia Falls Most Since July 2009 After Microsoft Deal|publisher=Bloomberg|url=https://www.bloomberg.com/news/2011-02-11/nokia-joins-forces-with-microsoft-to-challenge-dominance-of-apple-google.html|access-date=2020-02-26}}</ref> Nokia's low-end [[Lumia 520]] saw strong demand and helped Windows Phone gain niche popularity in some markets,<ref name=":0">{{Cite web|url=https://arstechnica.com/gadgets/2017/10/windows-phone-is-now-officially-dead-a-sad-tale-of-what-might-have-been/|title=Windows Phone is now officially dead: A sad tale of what might have been|last=Bright|first=Peter|date=2017-10-09|website=Ars Technica|access-date=2020-02-26}}</ref> overtaking BlackBerry in global market share in 2013.<ref>{{Cite web|url=https://www.zdnet.com/article/lumia-520-extends-lead-as-most-popular-windows-phone-as-nokia-takes-90-percent-of-the-market/|title=Lumia 520 extends lead as most popular Windows Phone, as Nokia takes 90 percent of the market|last=Tung|first=Liam|website=ZDNet|access-date=2020-02-26}}</ref><ref>{{Cite web|url=https://www.zdnet.com/article/idc-windows-phone-sees-largest-year-over-year-increase-android-still-dominates/|title=IDC: Windows Phone sees largest year-over-year increase, Android still dominates|last=Miller|first=Matthew|website=ZDNet|access-date=2020-02-26}}</ref>

In mid-June 2012, [[Meizu]] released its mobile operating system, [[Flyme OS]].

Many of these attempts to compete with Android and iPhone were short-lived. Over the course of the decade, the two platforms became a clear [[duopoly]] in smartphone sales and market share, with BlackBerry, Windows Phone, and other operating systems eventually stagnating to little or no measurable market share.<ref>{{Cite web|url=https://www.theverge.com/2017/2/16/14634656/android-ios-market-share-blackberry-2016|title=99.6 percent of new smartphones run Android or iOS|last=Vincent|first=James|date=2017-02-16|website=The Verge|access-date=2020-02-25}}</ref><ref>{{Cite web|url=https://www.theverge.com/2015/8/20/9181269/gartner-q2-2015-smartphone-sales|title=96.8 percent of new smartphones sold are either iPhone or Android devices|last=Savov|first=Vlad|date=2015-08-20|website=The Verge|access-date=2020-03-02}}</ref> In 2015, BlackBerry began to pivot away from its in-house mobile platforms in favor of producing Android devices, focusing on a security-enhanced distribution of the software. The following year, the company announced that it would also exit the hardware market to focus more on software and its enterprise middleware,<ref>{{Cite news|title=BlackBerry bails on building its own phones|work=CNET|url=https://www.cnet.com/au/news/blackberry-to-stop-building-its-own-smartphones/|access-date=June 21, 2017}}</ref> and began to license the BlackBerry brand and its Android distribution to third-party OEMs such as [[TCL Corporation|TCL]] for future devices.<ref name="tc-tcldeal">{{cite web|url=https://techcrunch.com/2016/12/15/blackberry/|title=TCL signs an exclusive deal to build BlackBerry-branded phones|date=December 15, 2016|website=TechCrunch|access-date=December 15, 2016}}</ref><ref name="gandm-bbpriv">{{cite news|title=BlackBerry bets on Android's apps to buoy new Priv|work=The Globe & Mail|url=https://www.theglobeandmail.com/technology/tech-news/blackberry-revenue-falls-short-adjusted-loss-more-than-expected/article26539263/|access-date=26 September 2015}}</ref>

In September 2013, Microsoft announced its intent to acquire Nokia's mobile device business for $7.1 billion, as part of a strategy under CEO [[Steve Ballmer]] for Microsoft to be a "devices and services" company.<ref name="auto1">{{Cite web|url=https://www.theverge.com/2015/7/8/8910999/microsoft-job-cuts-2015-nokia-write-off|title=Microsoft writes off $7.6 billion from Nokia deal, announces 7,800 job cuts|last=Warren|first=Tom|date=2015-07-08|website=The Verge|access-date=2020-02-26}}</ref> Despite the growth of Windows Phone and the [[Microsoft Lumia|Lumia]] range (which accounted for nearly 90% of all Windows Phone devices sold),<ref name="PocketNowNokia90percent">{{cite news|last=Rivera|first=Jaime|date=18 October 2013|title=Nokia owns 90% of the Windows Phone market share.|newspaper=PocketNow|url=http://pocketnow.com/2013/10/18/nokia-owns-90-of-the-windows-phone-market-share|url-status=dead|access-date=February 26, 2020|archive-url=https://web.archive.org/web/20171116181156/http://pocketnow.com/2013/10/18/nokia-owns-90-of-the-windows-phone-market-share|archive-date=November 16, 2017}}</ref> the platform never had significant market share in the key U.S. market,<ref name=":0" /> and Microsoft was unable to maintain Windows Phone's momentum in the years that followed, resulting in dwindling interest from users and app developers.<ref>{{Cite web|url=https://www.theverge.com/2015/10/23/9602350/microsoft-windows-phone-app-removal-windows-store|title=Windows Phone has a new app problem|last=Warren|first=Tom|date=2015-10-23|website=The Verge|access-date=2020-02-26}}</ref> After Balmer was succeeded by [[Satya Nadella]] (who has placed a larger focus on software and cloud computing) as CEO of Microsoft, it took a $7.6 billion [[write-off]] on the Nokia assets in July 2015, and laid off nearly the entire [[Microsoft Mobile]] unit in May 2016.<ref>{{Cite web|url=https://www.theverge.com/2016/5/25/11766344/microsoft-nokia-impairment-layoffs-may-2016|title=Microsoft lays off hundreds as it guts its phone business|last=Warren|first=Tom|date=2016-05-25|website=The Verge|access-date=2020-02-26}}</ref><ref>{{Cite web|url=https://www.theverge.com/2017/10/10/16452162/windows-phone-history-glorious-failure|title=Windows Phone was a glorious failure|last=Savov|first=Vlad|date=2017-10-10|website=The Verge|access-date=2020-02-26}}</ref><ref name="auto1" />

Prior to the completion of the sale to Microsoft, Nokia released a series of Android-derived smartphones for [[Emerging market|emerging markets]] known as [[Nokia X family|Nokia X]], which combined an Android-based platform with elements of Windows Phone and Nokia's feature phone platform [[Nokia Asha platform|Asha]], using Microsoft and Nokia services rather than Google.<ref>{{Cite web|url=https://www.theverge.com/2014/2/24/5440498/nokia-x-android-phone-hands-on|title=This is Nokia X: Android and Windows Phone collide|last=Warren|first=Tom|date=2014-02-24|website=The Verge|access-date=2020-03-02}}</ref>

=== Camera advancements ===
{{further|Digital camera|Camera phone}}
[[Tập_tin:Nokia_9_Pureview_2.jpg|phải|nhỏ|The [[Nokia 9 PureView]] features a five-lens camera array with [[Carl Zeiss AG|Zeiss]] optics, using a mixture of color and monochrome sensors.<ref>{{Cite web|url=https://www.dxomark.com/nokia-9-pureview-camera-review/|title=Updated: Nokia 9 PureView camera review|date=2019-09-18|website=DXOMARK|access-date=2020-02-25}}</ref>]]
[[Tập_tin:Huawei_P30_Pro_Rückseite.jpg|phải|nhỏ|The [[Huawei P30]] features three rear-facing camera lenses with [[Leica Camera|Leica]] optics.]]
The first commercial [[camera phone]] was the [[Kyocera]] [[Kyocera VP-210 Visual Phone|Visual Phone VP-210]], released in Japan in May 1999.<ref name="CameraphonesLookBackForward">{{cite web|url=https://www.computerworld.com/article/2473084/camera-phones--a-look-back-and-forward.html|title=Camera phones: A look back and forward|last=Yegulalp|first=Serdar|date=May 11, 2012|website=[[Computerworld]]|archive-url=https://web.archive.org/web/20191009064125/https://www.computerworld.com/article/2473084/camera-phones--a-look-back-and-forward.html|archive-date=October 9, 2019|url-status=dead|access-date=September 15, 2019}}</ref> It was called a "mobile videophone" at the time,<ref>{{cite news|author=<!--Not stated-->|date=May 18, 1999|title=First mobile videophone introduced|agency=[[CNN]]|url=http://edition.cnn.com/TECH/ptech/9905/18/japan.phonetv/|access-date=September 15, 2019}}</ref> and had a 110,000-[[pixel]] [[front-facing camera]].<ref name="CameraphonesLookBackForward" /> It could send up to two images per second over Japan's [[Personal Handy-phone System]] (PHS) [[cellular network]], and store up to 20 [[JPEG]] [[digital images]], which could be sent over [[e-mail]].<ref name="CameraphonesLookBackForward" /> The first mass-market camera phone was the [[J-SH04]], a [[Sharp Corporation|Sharp]] [[J-Phone]] model sold in Japan in November 2000.<ref>{{cite web|url=http://www.hoista.net/post/18437919296/evolution-of-the-cameraphone-from-sharp-j-sh04-to|title=Evolution of the Camera phone: From Sharp J-SH04 to Nokia 808 Pureview|last=Wan|first=Hoi|date=February 28, 2012|publisher=Hoista.net|archive-url=https://web.archive.org/web/20130731053246/http://www.hoista.net/post/18437919296/evolution-of-the-cameraphone-from-sharp-j-sh04-to|archive-date=July 31, 2013|url-status=live|access-date=June 21, 2013}}</ref><ref>{{cite web|url=https://www.digitaltrends.com/mobile/camera-phone-history/|title=From J-Phone to Lumia 1020: A complete history of the camera phone|date=August 11, 2013|website=[[Digital Trends]]|access-date=September 15, 2019}}</ref> It could instantly transmit pictures via cell phone [[telecommunication]].<ref>{{cite news|date=September 18, 2001|title=Taking pictures with your phone|work=[[BBC News]]|agency=[[BBC]]|url=http://news.bbc.co.uk/1/hi/sci/tech/1550622.stm|access-date=September 15, 2019}}</ref>

By the mid-2000s, higher-end [[cell phones]] commonly had integrated digital cameras. In 2003 [[Camera phone|camera phones]] outsold stand-alone digital cameras, and in 2006 they outsold film and digital stand-alone cameras. Five billion camera phones were sold in five years, and by 2007 more than half of the [[installed base]] of all mobile phones were camera phones. Sales of separate cameras peaked in 2008.<ref name="SmartphonesTollonGPS2">{{cite web|url=https://www.nytimes.com/2010/11/15/technology/15iht-navigate.html|title=Smartphone Sales Taking Toll on G.P.S. Devices|last=O'Brien|first=Kevin J.|date=November 15, 2010|work=[[The New York Times]]}}</ref>

Many early smartphones did not have cameras at all, and earlier models that had them had low performance and insufficient image and video quality that could not compete with budget pocket cameras and fulfill user's needs.<ref name="Nokia6111">{{Cite web|url=https://www.gsmarena.com/nokia_6111-review-61.php|title=Nokia 6111 review: Venus and maybe Mars too|website=GSMArena.com}}</ref> By the beginning of the 2010s almost all smartphones had an integrated digital camera. The decline in sales of stand-alone cameras accelerated due to the increasing use of smartphones with rapidly improving camera technology for casual photography, easier [[Digital image processing|image manipulation]], and abilities to directly [[Image sharing|share photos]] through the use of [[Mobile app|apps]] and web-based services.<ref name="SmartphonesKillingPoint-and-shoots2">{{cite web|url=https://gigaom.com/2011/12/22/smartphones-killing-point-and-shoots-now-take-almost-13-of-photos/|title=Smartphones killing point-and-shoots, now take almost 1/3 of photos|last=Ogg|first=Erica|date=December 22, 2011|website=Gigaom|archive-url=https://web.archive.org/web/20190714065702/https://gigaom.com/2011/12/22/smartphones-killing-point-and-shoots-now-take-almost-13-of-photos/|archive-date=July 14, 2019|url-status=dead|access-date=October 22, 2019}}</ref><ref>{{cite web|url=https://techcrunch.com/2011/04/17/iphone-4-camera/|title=iPhone 4 About To Be Flickr's Top Camera. Point & Shoots? Pretty Much The Opposite.|last=Siegler|first=MG|date=April 17, 2011|website=[[TechCrunch]]|access-date=November 4, 2019}}</ref><ref>{{Cite web|url=https://fstoppers.com/news/nikon-closes-china-camera-factory-cites-smartphones-cause-201773|title=Nikon Closes China Camera Factory, Cites Smartphones as Cause|last=Cooke|first=Alex|date=October 30, 2017|website=Fstoppers|access-date=August 23, 2019}}</ref><ref>{{cite web|url=https://www.nytimes.com/2012/12/20/technology/personaltech/androidcameras-from-nikon-and-samsung-go-beyond-cellphones-review.html?pagewanted=all&_r=1&|title=Smile, and Say 'Android'|date=December 20, 2012|work=[[The New York Times]]|access-date=August 22, 2013}}</ref> By 2011, cell phones with integrated cameras were selling hundreds of millions per year. In 2015, digital camera sales were 35.395 million units or only less than a third of digital camera sales numbers at their peak and also slightly less than film camera sold number at their peak.<ref>{{cite web|url=http://tomstirrphotography.com/digital-camera-sales-continued-decline|title=Digital Camera Sales Continued To Decline In 2015|last=Stirr|first=Thomas|date=April 2, 2016|archive-url=https://web.archive.org/web/20161031212454/http://tomstirrphotography.com/digital-camera-sales-continued-decline|archive-date=October 31, 2016|url-status=dead|access-date=October 31, 2016}}</ref><ref>{{cite web|url=https://www.statista.com/statistics/269927/sales-of-analog-and-digital-cameras-worldwide-since-2002/|title=Worldwide unit sales of digital cameras from 2011 to 2016 (in millions)|access-date=March 28, 2017}}</ref>

Contributing to the rise in popularity of smartphones being used over dedicated cameras for photography, smaller pocket cameras have difficulty producing [[bokeh]] in images, but nowadays, some smartphones have dual-lens cameras that reproduce the bokeh effect easily, and can even rearrange the level of bokeh after shooting. This works by capturing multiple images with different focus settings, then combining the background of the main image with a [[Macro photography|macro focus shot]].

In 2007 the [[Nokia N95]] was notable as a smartphone that had a 5.0 [[Megapixel]] (MP) camera, when most others had cameras with around 3 MP or less than 2 MP. Some specialized feature phones like the [[LG Viewty]], [[Samsung SGH-G800]], and [[Sony Ericsson K850i]], all released later that year, also had 5.0 MP cameras. By 2010 5.0 MP cameras were common; a few smartphones had 8.0 MP cameras and the [[Nokia N8]], [[Sony Ericsson Satio]],<ref>{{cite web|url=http://www.newtechnology.co.in/sony-ericsson-satio-a-phone-with-ultimate-multimedia-experience/|title=Sony Ericsson Satio – A Phone with Ultimate multimedia experience|publisher=Newtechnology.co.in|archive-url=https://web.archive.org/web/20120714020642/http://www.newtechnology.co.in/sony-ericsson-satio-a-phone-with-ultimate-multimedia-experience/|archive-date=July 14, 2012|url-status=live|access-date=June 21, 2013}}</ref> and [[Samsung M8910 Pixon12]]<ref>{{cite web|url=http://www.newtechnology.co.in/samsung-pixon12-m8910-worlds-first-12-megapixel-camera-phone/|title=Samsung Pixon12 M8910 Price in India - 12 megapixel camera-phone|publisher=Newtechnology.co.in|archive-url=https://web.archive.org/web/20120424142402/http://www.newtechnology.co.in/samsung-pixon12-m8910-worlds-first-12-megapixel-camera-phone/|archive-date=April 24, 2012|url-status=live|access-date=June 21, 2013}}</ref> feature phone had 12 MP. The main camera of the 2009 [[Nokia N86]] uniquely features a three-level [[aperture]] lens.<ref>{{cite web|url=https://www.gsmarena.com/nokia_n86_8mp-review-366p7.php|title=Nokia N86 8MP review: Lens wide open|date=2009-06-24|website=GSMArena.com|page=7}}</ref>

The Altek Leo, a 14-megapixel smartphone with 3x optical zoom lens and 720p HD video camera was released in late 2010.<ref>{{cite web|url=http://asia.cnet.com/crave/hands-on-with-the-14-megapixel-altek-leo-62111524.htm|title=Hands-on with the 14-megapixel Altek Leo|last=Chan|first=John|date=June 15, 2010|work=CNET|publisher=CBS Interactive|archive-url=https://web.archive.org/web/20120403042848/http://asia.cnet.com/crave/hands-on-with-the-14-megapixel-altek-leo-62111524.htm|archive-date=April 3, 2012|url-status=dead}}</ref>

In 2011, the same year the [[Nintendo 3DS]] was released, HTC unveiled the [[HTC Evo 3D|Evo 3D]], a [[3D phone]] with a dual five-megapixel rear camera setup for spatial imaging, among the earliest [[:Thể loại:Mobile phones with multiple rear cameras|mobile phones with more than one rear camera]].

The 2012 [[Samsung Galaxy S III#Camera|Samsung Galaxy S3]] introduced the ability to capture photos using [[Voice user interface|voice commands]].<ref>{{Cite web|url=https://www.cnet.com/how-to/use-your-voice-to-take-pictures-with-the-samsung-galaxy-s-iii/|title=Use your voice to take pictures with the Samsung Galaxy S III|last=Cozma|first=Nicole|website=CNET|access-date=2021-05-29}}</ref>

In 2012 Nokia announced and released the [[Nokia 808 PureView]], featuring a 41-megapixel 1/1.2-inch sensor and a high-resolution f/2.4 [[Carl Zeiss AG|Zeiss]] all-aspherical one-group lens. The high resolution enables four times of lossless [[digital zoom]] at 1080p and six times at 720p resolution, using [[Digital zoom#Not-deteriorated zoom limit|image sensor cropping]].<ref>{{cite web|url=https://www.gsmarena.com/nokia_808_pureview-review-776p7.php|title=Nokia 808 PureView review: Photo Finnish|date=2012-06-22|website=GSMArena.com|page=7}}</ref> The 2013 [[Nokia Lumia 1020]] has a similar high-resolution camera setup, with the addition of [[optical image stabilization]] and manual camera settings years before common among high-end mobile phones, although lacking [[Điện thoại thông minh#Memory cards|expandable storage]] that could be of use for accordingly high [[File size|file sizes]].

Mobile [[optical image stabilization]] was first introduced by Nokia in 2012 with the [[Lumia 920]], and the earliest known smartphone with an optically stabilized front camera is the [[HTC 10]] from 2016.<ref>{{cite web|url=https://www.androidcentral.com/htc-10|title=HTC 10 review: Iconic, impressive, imperfect|last1=Dobie|first1=Alex|date=19 April 2016|website=Android Central|language=en|access-date=16 May 2023}}</ref> Optical image stabilization enables prolonged [[Exposure time|exposure times]] for low-light photography and smoothing out handheld video shaking, since the appearance of shakes magnifies over a larger display such as a [[Computer monitor|monitor]] or [[television set]], which would be detrimental to the watching experience.

Since 2012, smartphones have become increasingly able to capture photos while filming. The resolution of those photos resolution may vary between devices. Samsung has used the highest image sensor resolution at the video's aspect ratio, which at 16:9 is 6 Megapixels (3264 × 1836) on the [[Galaxy S3]] and 9.6 Megapixels (4128 × 2322) on the [[Galaxy S4]].<ref>{{Cite web|url=https://www.gsmarena.com/samsung_i9300_galaxy_s_iii-review-761p9.php|title=Samsung I9300 Galaxy S III review: S to the third|date=2012-05-20|website=GSMArena.com|page=9}}</ref><ref>{{Cite web|url=https://www.gsmarena.com/samsung_galaxy_s4-review-914p9.php|title=Samsung Galaxy S4 review: Supernova|date=2013-03-28|website=GSMArena.com|page=9}}</ref> The earliest iPhones with such functionality, [[iPhone 5]] and [[IPhone 5s|5s]], captured simultaneous photos at 0.9 Megapixels (1280 × 720) while filming.<ref>{{cite web|url=https://www.lifewire.com/take-photo-while-recording-video-iphone-1999621|title=Snap Photos and Record Video on an iPhone at the Same Time|last1=Costello|first1=sam|date=2020-01-22|website=Lifewire}}</ref>

Starting in 2013 on the [[Xperia Z1]], Sony experimented with real-time [[augmented reality]] camera effects such as floating text, virtual plants, volcano, and a dinosaur walking in the scenery.<ref>{{cite web|url=https://www.dpreview.com/reviews/sony-xperia-z1-camera-review/5|title=Sony Xperia Z1 review: A smartphone with a camera-sized sensor|date=2013-11-01|website=DPReview}}</ref> Apple later did similarly in 2017 with the [[iPhone X]].<ref>{{cite web|url=https://www.forbes.com/sites/bizcarson/2017/09/12/tim-cook-isnt-wrong-why-the-iphone-x-could-change-how-we-use-phones-forever/|title=Tim Cook Isn't Wrong: Why The iPhone X Could Change How We Use Phones Forever|last1=Carson|first1=Biz|date=2017-09-12|website=Forbes}}</ref>

In the same year, [[iOS 7]] introduced the later widely implemented viewfinder intuition, where [[exposure value]] can be adjusted through vertical swiping, after focus and exposure has been set by tapping, and even while locked after holding down for a brief moment.<ref>{{cite web|url=https://www.macworld.com/article/222584/how-to-control-focus-and-depth-of-field-on-your-iphone-camera.html|title=How to control focus and depth of field on your iPhone camera|date=2014-01-05|website=Macworld}}</ref> On some devices, this intuition may be restricted by software in video/slow motion modes and for front camera.

In 2013, Samsung unveiled the [[Samsung Galaxy S4 Zoom|Galaxy S4 Zoom]] smartphone with the grip shape of a [[compact camera]] and a 10× [[optical zoom]] lens, as well as a rotary knob ring around the lens, as used on higher-end compact cameras, and an ''[[ISO 1222]]'' tripod mount. It is equipped with manual parameter settings, including for focus and exposure. The successor 2014 [[Samsung Galaxy K Zoom]] brought resolution and performance enhancements, but lacks the rotary knob and tripod mount to allow for a more smartphone-like shape with less protruding lens.<ref>{{cite web|url=https://www.pocket-lint.com/phones/buyers-guides/samsung/128613-samsung-galaxy-k-zoom-vs-galaxy-s4-zoom-what-s-the-difference|title=Samsung Galaxy K Zoom vs Galaxy S4 Zoom: What's the difference?|date=29 April 2014|website=www.pocket-lint.com|access-date=20 April 2021}}</ref>

The 2014 [[Panasonic Lumix DMC-CM1]] was another attempt at mixing mobile phone with compact camera, so much so that it inherited the [[Lumix]] brand. While lacking optical zoom, its image sensor has a [[Image sensor format|format]] of 1", as used in high-end compact cameras such as the [[Lumix DMC-LX100]] and [[Sony CyberShot DSC-RX100]] series, with multiple times the surface size of a typical mobile camera image sensor, as well as support for light sensitivities of up to ISO 25600, well beyond the typical mobile camera light sensitivity range. As of 2021, no successor has been released.<ref>{{cite web|url=https://www.dpreview.com/reviews/panasonic-lumix-dmc-cm1-camera-review/10|title=Panasonic Lumix DMC-CM1 camera review|date=2015-05-27|website=DPReview|page=10|access-date=20 April 2021}}</ref><ref>{{cite web|url=https://www.imaging-resource.com/PRODS/panasonic-cm1/panasonic-cm1A.HTM|title=Panasonic CM1 Review|last1=Brawley|first1=William|date=2015-04-27|website=Imaging Resource|access-date=20 April 2021}}</ref>

In 2013 and 2014, HTC experimentally traded in pixel count for pixel surface size on their [[HTC One M7|One M7]] and [[HTC One M8|M8]], both with only four megapixels, marketed as ''UltraPixel'', citing improved brightness and less noise in low light, though the more recent One M8 lacks [[optical image stabilization]].<ref>{{cite web|url=https://www.trustedreviews.com/reviews/htc-one-m8-ultrapixel-camera-image-quality-page-7|title=UltraPixel Camera Image Quality Review|date=2016-11-18|website=Trusted Reviews|page=7}}</ref>

The One M8 additionally was one of the earliest smartphones to be equipped with a [[dual camera]] setup. Its software allows generating visual spacial effects such as 3D panning, weather effects, and focus adjustment ("UFocus"), simulating the postphotographic selective focusing capability of images produced by a [[light-field camera]].<ref>{{cite web|url=https://www.cnet.com/news/htc-one-m8-the-camera-review/|title=HTC One M8: the camera review|last1=Savvides|first1=Lexy|date=2014-04-10|website=CNET|language=en}}</ref> HTC returned to a high-megapixel single-camera setup on the 2015 [[HTC One M9|One M9]].

Meanwhile, in 2014, LG Mobile started experimenting with [[time-of-flight camera]] functionality, where a rear [[laser]] beam that measures distance accelerates autofocus.

[[Phase-detection autofocus]] was increasingly adapted throughout the mid-2010s, allowing for quicker and more accurate focusing than [[Contrast-detection autofocus|contrast detection]].

In 2016 [[Apple Inc.|Apple]] introduced the [[iPhone 7 Plus]], one of the phones to popularize a dual camera setup. The [[iPhone 7 Plus]] included a main 12 MP camera along with a 12 MP telephoto camera.<ref>{{cite web|url=https://petapixel.com/2016/10/24/apple-just-released-fake-bokeh-portrait-mode-everyone/|title=Apple Just Released Their Fake Bokeh Portrait Mode to Everyone|last=Cade|first=DL|date=October 24, 2016|website=PetaPixel|access-date=November 5, 2019}}</ref> In early 2018 [[Huawei]] released a new flagship phone, the [[Huawei P20|Huawei P20 Pro]], one of the first triple camera lens setups with [[Leica Camera|Leica]] optics.<ref>{{cite web|url=https://www.digitaltrends.com/cell-phone-reviews/huawei-p20-pro-review/#/2/1|title=Huawei P20 Pro review|last=Boxall|first=Andy|date=June 4, 2018}}</ref> In late 2018, [[Samsung]] released a new mid-range smartphone, the [[Samsung Galaxy A9 (2018)|Galaxy A9 (2018)]] with the world's first quad camera setup. The [[Nokia 9 PureView]] was released in 2019 featuring a penta-lens camera system.<ref>{{Cite web|url=https://www.gsmarena.com/nokia_9_pureview-8867.php|title=Nokia 9 PureView - Full phone specifications|website=GSMarena.com|access-date=May 20, 2019}}</ref>

2019 saw the commercialization of high resolution sensors, which use [[Bayer filter|pixel binning]] to capture more light. 48 MP and 64 MP sensors developed by Sony and Samsung are commonly used by several manufacturers. 108 MP sensors were first implemented in late 2019 and early 2020.

==== Video resolution ====
{| class="wikitable sortable" style="float:right;"
|+Timeline (rear camera)
!Resolution
!First year
|-
|-
|720p (HD)
! Năm
|2009
! [[Android (hệ điều hành)|Android]] (Google)
! [[BlackBerry]] (RIM)
! [[iOS(Apple)|iOS]] (Apple)
! [[Linux]] (other than Android)
! Palm/WebOS (Palm/HP)
! [[Symbian]] (Nokia)
! [[Asha Full Touch]] (Nokia)
! [[Windows Mobile]]/Phone (Microsoft)
! [[Bada]] (Samsung)
! Khác
|-
|-
|720p at 60fps
! 2007<ref name="gartner.com">[http://www.gartner.com/it/page.jsp?id=910112 Gartner Says Worldwide Smartphone Sales Reached Its Lowest Growth Rate With 3.7 Per Cent Increase in Fourth Quarter of 2008] {{Webarchive|url=https://web.archive.org/web/20130128074411/https://www.gartner.com/it/page.jsp?id=910112 |date=2013-01-28 }}. Gartner.com. Truy cập 2012-08-09.</ref>
|2012
!
! 11.77
! 3.3
! 11.76
! 1.76
! 77.68
!
! 14.7
!
!
|-
|-
|1080p (Full HD)
! 2008<ref name="gartner.com"/>
|2011
!
! 23.15
! 11.42
! 11.26
! 2.51
! 72.93
!
! 16.5
!
!
|-
|-
|1080p at 60fps
! 2009<ref>[http://www.gartner.com/it/page.jsp?id=1306513 Gartner Says Worldwide Mobile Phone Sales to End Users Grew 8 Per Cent in Fourth Quarter 2009; Market Remained Flat in 2009] {{Webarchive|url=https://web.archive.org/web/20120923124113/http://www.gartner.com/it/page.jsp?id=1306513 |date=2012-09-23 }}. Gartner.com. Truy cập 2012-08-09.</ref>
|2013
! 6.8
! 34.35
! 24.89
! 8.13
! 1.19
! 80.88
!
! 15.03
!
!
|-
|-
|[[:Thể loại:Mobile phones with 4K video recording|2160p (4K)]]
! 2010<ref>[http://www.gartner.com/it/page.jsp?id=1543014 Gartner Says Worldwide Mobile Device Sales to End Users Reached 1.6 Billion Units in 2010; Smartphone Sales Grew 72 Percent in 2010] {{Webarchive|url=https://web.archive.org/web/20110209073531/http://www.gartner.com/it/page.jsp?id=1543014 |date=2011-02-09 }}. Gartner.com. Truy cập 2012-08-09.</ref>
|2013
! 67.22
! 47.45
! 46.6
!
!
! 111.58
!
! 12.38
!
!
|-
|-
|2160p at 60fps
! 2011<ref>{{chú thích web|title=Quarterly Device Sales In 2011|url=http://www.mobilestatistics.com/mobile-statistics|work=Mobile Statistics|publisher=Mobile Statistics|access-date=ngày 25 tháng 7 năm 2013|format=Infographic|year=2013|archive-date = ngày 10 tháng 7 năm 2013 |archive-url=https://web.archive.org/web/20130710074329/http://www.mobilestatistics.com/mobile-statistics/}}</ref>
|2017
! 219.52
! 51.54
! 89.26
!
!
! 93.41
!
! 8.77
!
! 14.24
|-
|-
|[[:Thể loại:Mobile phones with 8K video recording|4320p (8K)]]
! 2012-Q1<ref>[http://www.gartner.com/it/page.jsp?id=2017015 Gartner Says Worldwide Sales of Mobile Phones Declined 2 Percent in First Quarter of 2012; Previous Year-over-Year Decline Occurred in Second Quarter of 2009] {{Webarchive|url=https://web.archive.org/web/20120528133712/http://www.gartner.com/it/page.jsp?id=2017015 |date=2012-05-28 }}. Gartner.com. Truy cập 2012-08-09.</ref>
|2020
! 81.07
! 9.94
! 33.12
!
!
! 12.47
!
! 2.71
! 3.84
! 1.24
|-
|-
!2012-Q2<ref>[http://finance.yahoo.com/news/worldwide-market-share-smartphones-220747882--finance.html Worldwide market share for smartphones]. finance.yahoo.com. Truy cập 2012-10-12.</ref>
!104.8
!7.4
!26.0
!3.5
!
!6.8
!
!5.4
!
!0.1
|-
!2012-Q3<ref>[http://www.gartner.com/it/page.jsp?id=2237315 Gartner Says Worldwide Sales of Mobile Phones Declined 3 Percent in Third Quarter of 2012; Smartphone Sales Increased 47 Percent] {{Webarchive|url=https://web.archive.org/web/20130128063549/https://www.gartner.com/it/page.jsp?id=2237315 |date = ngày 28 tháng 1 năm 2013}}. Gartner.com. Truy cập 2012-11-21.</ref>
!122.5
!9.0
!23.6
!
!
!4.4
!6.5<ref>{{chú thích web|url=http://www.allaboutsymbian.com/news/item/15977_Nokia_Q3_2012_results-smartpho.php |title=Nokia Q3 2012 results - smartphone sales down, but return to non-IFRS profitability |publisher=Allaboutsymbian.com |date = ngày 18 tháng 10 năm 2012 |access-date = ngày 25 tháng 5 năm 2013}}</ref>
!4.1
!5.1
!0.7
|-
!2012-Q4<ref>[http://www.gartner.com/newsroom/id/2335616 Gartner Says Worldwide Mobile Phone Sales Declined 1.7 Percent in 2012]. Gartner.com. Truy cập 2013-02-15.</ref>
!144.7
!7.3
!43.5
!
!
!2.6
!9.3<ref>[http://www.allaboutsymbian.com/news/item/16707_Nokia_Q4_2012_results-return_t.php Nokia Q4 2012 results - return to profitability]. Truy cập 2013-02-15.</ref>
!6.2
!2.7
!0.7
|-
!2013-Q1<ref>{{chú thích web|last=Graziano |first=Dan |url=http://bgr.com/2013/05/16/smartphone-shipments-q1-2013-idc/ |title=Smartphone Shipments Q1 2013: Android up, iPhone flat, Microsoft No.3 |publisher=BGR |date = ngày 16 tháng 5 năm 2013 |access-date = ngày 3 tháng 12 năm 2013}}</ref>
!162.1
!6.3
!37.4
!
!
!
!
!7.0
!
!
|-
!2013-Q2<ref>{{chú thích web|url=http://www.gartner.com/newsroom/id/2573415 |title=Gartner Says Smartphone Sales Grew 46.5 Percent in Second Quarter of 2013 and Exceeded Feature Phone Sales for First Time |publisher=Gartner.com |date = ngày 14 tháng 8 năm 2013 |access-date = ngày 3 tháng 12 năm 2013}}</ref>
!177.9
!6.2
!31.9
!
!
!0.631
!
!7.4
!0.838
!0.471
|}
|}
With stronger getting chipsets to handle computing workload demands at higher pixel rates, mobile video resolution and framerate has caught up with dedicated consumer-grade cameras over years.

In 2009 the [[Samsung Omnia HD]] became the first mobile phone with [[720p]] HD video recording. In the same year, Apple brought video recording initially to the [[iPhone 3GS]], at 480p, whereas the 2007 [[original iPhone]] and 2008 [[iPhone 3G]] lacked video recording entirely.

720p was more widely adapted in 2010, on smartphones such as the original [[Samsung Galaxy S (2010 smartphone)|Samsung Galaxy S]], [[Sony Ericsson Xperia X10]], [[iPhone 4]], and [[HTC Desire HD]].

The early 2010s brought a steep increase in mobile video resolution. [[1080p]] mobile video recording was achieved in 2011 on the [[Samsung Galaxy S2]], [[HTC Sensation]], and [[iPhone 4s]].

In 2012 and 2013, select devices with 720p filming at 60 frames per second were released: the [[Asus PadFone|Asus PadFone 2]] and [[HTC One M7]], unlike flagships of Samsung, Sony, and Apple. However, the 2013 [[Samsung Galaxy S4 Zoom]] does support it.

In 2013, the [[Samsung Galaxy Note 3]] introduced [[2160p]] (4K) video recording at 30 [[frames per second]], as well as 1080p doubled to 60 [[frames per second]] for smoothness.

Other vendors adapted 2160p recording in 2014, including the [[Optical image stabilization|optically stabilized]] [[LG G3]]. Apple first implemented it in late 2015 on the [[iPhone 6s]] and 6s Plus.

The framerate at 2160p was widely doubled to 60 in 2017 and 2018, starting with the [[iPhone 8]], [[Galaxy S9]], [[LG G7]], and [[OnePlus 6]].

Sufficient computing performance of chipsets and image sensor resolution and its reading speeds have enabled mobile [[4320p]] (8K) filming in 2020, introduced with the [[Samsung Galaxy S20]] and [[Redmi K30 Pro]], though some upper resolution levels were foregone (skipped) throughout development, including [[1440p]] (''2.5K''), [[2880p]] (5K), and [[6K resolution|3240p (6K)]], except 1440p on Samsung Galaxy [[Điện thoại thông minh#Front cameras|front cameras]].

; Mid-class

Among mid-range smartphone series, the introduction of higher video resolutions was initially delayed by two to three years compared to flagship counterparts. 720p was widely adapted in 2012, including with the [[Samsung Galaxy S3 Mini]], [[Sony Xperia go]], and 1080p in 2013 on the [[Samsung Galaxy S4 Mini]] and [[HTC One mini]].

The proliferation of video resolutions beyond 1080p has been postponed by several years. The mid-class [[Sony Xperia M5]] supported 2160p filming in 2016, whereas Samsung's mid-class series such as the [[Galaxy J series|Galaxy J]] and [[Galaxy A series|A series]] were strictly limited to 1080p in resolution and 30 frames per second at any resolution for six years until around 2019, whether and how much for technical reasons is unclear.

; Setting

A lower video resolution setting may be desirable to extend recording time by reducing space storage and power consumption.

The camera software of some sophisticated devices such as the [[LG V10]] is equipped with separate controls for resolution, [[frame rate]], and [[bit rate]], within a technically supported range of pixel rate.<ref>{{cite web|url=https://www.cnet.com/reviews/lg-v10-review/|title=The dual-display LG V10 offers ultimate camera and video control (review)|last1=La|first1=Lynn|website=CNET|language=en}}</ref>

==== Slow motion video ====
A distinction between different camera software is the method used to store high frame rate video footage, with more recent phones{{efn|For example, Samsung starting with the [[Galaxy S6]]}} retaining both the image sensor's original output frame rate and audio, while earlier phones do not record audio and stretch the video so it can be played back slowly at default speed.

While the stretched encoding method used on earlier phones enables slow motion playback on [[Media player software|video player software]] that lacks manual playback speed control, typically found on older devices, if the aim were to achieve a slow motion effect, the real-time method used by more recent phones offers greater versatility for video editing, where slowed down portions of the footage can be freely selected by the user, and exported into a separate video. A rudimentary video editing software for this purpose is usually pre-installed. The video can optionally be played back at normal (real-time) speed, acting as usual video.

; Development

The earliest smartphone known to feature a slow motion mode is the 2009 [[Samsung i8000 Omnia II]], which can record at QVGA (320×240) at 120 fps ([[frames per second]]). Slow motion was not available on the 2010 [[Galaxy S1]], 2011 [[Galaxy S2]], 2011 [[Galaxy Note 1]], and 2012 [[Galaxy S3]] flagships.

In early 2012, the [[HTC One X]] allowed 768×432 pixel slow motion filming at an undocumented frame rate. The output footage has been measured as a third of real-time speed.<ref>{{cite web|url=https://www.gsmarena.com/htc_one_x-review-747p6.php|title=HTC One X review: eXtra special|date=2012-04-12|website=GSMArena.com}}</ref>

In late 2012, the [[Galaxy Note 2]] brought back slow motion, with D1 (720 × 480) at 120 fps. In early 2013, the [[Galaxy S4]] and [[HTC One M7]] recorded at that frame rate with 800 × 450, followed by the [[Note 3]] and [[iPhone 5s]] with 720p (1280 × 720) in late 2013, the latter of which retaines audio and original sensor frame rate, as with all later iPhones. In early 2014, the [[Sony Xperia Z2]] and [[HTC One M8]] adapted this resolution as well. In late 2014, the [[iPhone 6]] doubled the frame rate to 240 fps, and in late 2015, the [[iPhone 6s]] added support for 1080p (1920 × 1080) at 120 frames per second. In early 2015, the [[Galaxy S6]] became the first Samsung mobile phone to retain the sensor framerate and audio, and in early 2016, the [[Galaxy S7]] became the first Samsung mobile phone with 240 fps recording, also at 720p.

In early 2015, the ''MT6795'' chipset by [[MediaTek]] promised 1080p@480 fps video recording. The project's status remains indefinite.<ref>{{cite web|url=https://www.neowin.net/news/mediatek-shows-off-480fps-super-slow-motion-1080p-video-recording-on-the-mt6795/|title=MediaTek shows off 480fps super slow-motion 1080p video recording on the MT6795|date=2015-02-17|website=Neowin|language=en}}</ref>

Since early 2017, starting with the [[Sony Xperia XZ]], smartphones have been released with a slow motion mode that unsustainably records at framerates multiple times as high, by temporarily storing frames on the image sensor's internal burst memory. Such a recording endures few real-time seconds at most.

In late 2017, the [[iPhone 8]] brought 1080p at 240 fps, as well as 2160p at 60 fps, followed by the Galaxy S9 in early 2018. In mid-2018, the [[OnePlus 6]] brought 720p at 480 fps, sustainable for one minute.

In early 2021, the [[OnePlus 9 Pro]] became the first phone with 2160p at 120 fps.

==== HDR video ====
The first smartphones to record [[HDR video]] were the early 2013 [[Sony Xperia Z]] and mid-2013 [[Xperia Z Ultra]], followed by the early 2014 [[Galaxy S5]], all at 1080p.

==== Audio recording ====
Mobile phones with multiple [[Microphone|microphones]] usually allow video recording with [[stereo audio]] for spaciality, with Samsung, Sony, and HTC initially implementing it in 2012 on their [[Samsung Galaxy S3]], [[Sony Xperia S]], and [[HTC One X]].<ref>{{cite web|url=https://www.gsmarena.com/samsung_i9300_galaxy_s_iii-review-761p9.php|title=Samsung I9300 Galaxy S III review: S to the third|website=GSMArena.com|page=9}}</ref><ref>{{cite web|url=https://www.gsmarena.com/sony_xperia_s-review-741p6.php|title=Sony Xperia S review: NXT of kin|website=GSMArena.com|page=6}}</ref><ref>{{Cite web|url=https://www.gsmarena.com/htc_one_x-review-747.php|title=HTC One X review: eXtra special|website=GSMArena.com|language=en-US|access-date=2021-04-02}}</ref> Apple implemented stereo audio starting with the 2018 [[iPhone Xs]] family and [[iPhone XR]].<ref>{{cite web|url=https://www.gsmarena.com/apple_iphone_xs-review-1827p7.php|title=Apple iPhone XS review|website=GSMArena.com|page=7}}</ref>

==== Front cameras ====

===== Photo =====
Emphasis is being put on the front camera since the mid-2010s, where front cameras have reached resolutions as high as typical rear cameras, such as the 2015 [[LG G4]] (8 megapixels), [[Sony Xperia C5 Ultra]] (13 megapixels), and 2016 [[Sony Xperia XA Ultra]] (16 megapixels, optically stabilized). The 2015 [[LG V10]] brought a dual front camera system where the second has a wider angle for group photography. Samsung implemented a front-camera sweep panorama (''panorama selfie'') feature since the [[Galaxy Note 4]] to extend the field of view.

===== Video =====
In 2012, the [[Galaxy S3]] and [[iPhone 5]] brought [[720p]] HD front video recording (at 30 fps). In early 2013, the [[Samsung Galaxy S4]], [[HTC One M7]] and [[Sony Xperia Z]] brought 1080p Full HD at that framerate, and in late 2014, the [[Galaxy Note 4]] introduced 1440p video recording on the front camera. Apple adapted [[1080p]] front camera video with the late 2016 [[iPhone 7]].

In 2019, smartphones started adapting [[2160p]] 4K video recording on the front camera, six years after rear camera 2160p commenced with the [[Galaxy Note 3]].

=== Display advancements ===
[[Tập_tin:G7_power_at_Best_Buy_jeh.jpg|nhỏ|A [[Moto G7|Moto G7 Power]]; its display uses a tall aspect ratio and includes a "notch".]]
In the early 2010s, larger smartphones with screen sizes of at least {{convert|5,5|inch|mm|order=flip|round=5}} diagonal, dubbed "[[Phablet|phablets]]", began to achieve popularity, with the 2011 [[Samsung Galaxy Note series]] gaining notably wide adoption.<ref>{{cite web|url=https://www.engadget.com/2011/12/29/1-million-galaxy-notes-shipped-worldwide-us-fans-throw-money-at/|title=1 million Galaxy Notes shipped worldwide, US fans throw money at their screens|last=Smith|first=Mat|date=December 29, 2011|publisher=[[Engadget]]}}</ref> In 2013, Huawei launched the [[Huawei Mate series]], sporting a {{convert|6,1|inch|mm|order=flip|round=5}} HD (1280 x 720) IPS+ LCD display, which was considered to be quite large at the time.<ref>[https://www.androidheadlines.com/2019/05/huawei-mate-flagships-history.html/amp History Of The Huawei Mate Flagships] 2 May 2019.</ref>

Some companies began to release smartphones in 2013 incorporating [[Flexible display|flexible displays]] to create curved form factors, such as the [[Samsung Galaxy Round]] and [[LG G Flex]].<ref>{{cite web|url=https://www.theverge.com/2013/10/8/4818572/samsung-galaxy-round-curved-oled-smartphone-official|title=Samsung's Galaxy Round is the first phone with a curved display|date=October 8, 2013|website=The Verge|publisher=Vox Media|access-date=March 21, 2017}}</ref><ref name="engadget-gflexfcc">{{cite web|url=https://www.engadget.com/2013/11/15/lg-g-flex-att-lte/|title=LG G Flex appears on the FCC with AT&T-friendly LTE|work=Engadget|access-date=March 9, 2014}}</ref><ref name="engadget-gflexannounce">{{cite web|url=https://www.engadget.com/2013/10/27/lg-g-flex/|title=LG G Flex announced with vertically curved 6-inch 720p screen, 'self-repairing' back cover|work=Engadget|publisher=Verizon Media|access-date=March 9, 2014}}</ref>

By 2014, [[1440p]] displays began to appear on high-end smartphones.<ref>{{cite web|url=https://www.engadget.com/2014/02/18/do-you-really-need-a-4k-smartphone-screen/|title=Do you really need a 4K smartphone screen?|last=Dent|first=Steve|date=February 18, 2014}}</ref> In 2015, Sony released the [[Xperia Z5 Premium]], featuring a [[4K resolution]] display, although only images and videos could actually be rendered at that resolution (all other software was shown at 1080p).<ref name="engadget-4k1080psony">{{cite web|url=https://www.engadget.com/2015/09/15/sony-xperia-z5-premium-not-so-4k/|title=Sony's 4K smartphone shows most content in 1080p|website=Engadget|access-date=March 21, 2017}}</ref>

New trends for smartphone displays began to emerge in 2017, with both LG and Samsung releasing flagship smartphones ([[LG G6]] and [[Galaxy S8]]), utilizing displays with taller [[Display aspect ratio|aspect ratios]] than the common [[16:9]] ratio, and a high screen-to-body ratio, also known as a "bezel-less design". These designs allow the display to have a larger diagonal measurement, but with a slimmer width than 16:9 displays with an equivalent screen size.<ref name="ndtv-lgg6">{{cite web|url=http://gadgets.ndtv.com/mobiles/news/lg-g6-launched-at-mwc-2017-price-release-date-specifications-and-more-1663697|title=LG G6 With 5.7-Inch FullVision Display, Google Assistant Launched at MWC 2017|date=February 26, 2017|website=Gadgets360|publisher=NDTV|access-date=February 26, 2017}}</ref><ref name="verge-g6unveil">{{cite web|url=https://www.theverge.com/circuitbreaker/2017/2/26/14741886/lg-g6-announced-specs-features-mwc-2017|title=The LG G6 is sleek, solid, and surprisingly sensible|date=February 26, 2017|website=The Verge|publisher=Vox Media|access-date=February 26, 2017}}</ref><ref>{{Cite news|title=This is the Samsung Galaxy S8, coming April 21st|work=The Verge|url=https://www.theverge.com/2017/3/29/15087530/samsung-galaxy-s8-announced-features-release-date-video-specifications|access-date=October 4, 2018}}</ref> Another trend popularized in 2017 were displays containing tab-like cut-outs at the top-centre—colloquially known as a "notch"—to contain the front-facing camera, and sometimes other sensors typically located along the top bezel of a device.<ref>{{cite news|last=Mathur|first=Vishal|date=April 29, 2018|title=Why do Android phones want a notch?|work=Livemint|url=https://www.livemint.com/Technology/YFHDoI8YuK4SkZqViPN4VN/Why-do-Android-phones-want-a-notch.html|access-date=October 4, 2018}}</ref><ref>{{cite news|title=Google thankfully bans Android phones with three notches or other exotic configurations|work=PCWorld|url=https://www.pcworld.com/article/3293447/android/android-phone-notch-requirements.html|access-date=October 4, 2018}}</ref> These designs allow for "edge-to-edge" displays that take up nearly the entire height of the device, with little to no bezel along the top, and sometimes a minimal bottom bezel as well. This design characteristic appeared almost simultaneously on the Sharp Aquos S2 and the [[Essential Phone]],<ref>{{cite news|last=Petrov|first=Daniel|title=What was the first phone with a notch? Answer may surprise you|work=Phone Arena|url=https://www.phonearena.com/news/First-notch-phone-Sharp-not-Essential_id105608|access-date=October 4, 2018}}</ref> which featured small circular tabs for their cameras, followed just a month later by the [[iPhone X]], which used a wider tab to contain a camera and facial scanning system known as [[Face ID]].<ref>{{cite web|url=https://arstechnica.com/gadgets/2017/11/how-devs-updated-their-apps-for-the-iphone-xs-screen-and-the-notch/2/|title=How app developers and designers feel about the iPhone X—and the notch|last=Axon|first=Samuel|date=November 25, 2017|website=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=December 4, 2017}}</ref> The 2016 [[LG V10]] had a precursor to the concept, with a portion of the screen wrapped around the camera area in the top-left corner, and the resulting area marketed as a "second" display that could be used for various supplemental features.<ref>{{Cite web|url=https://www.techradar.com/news/cut-it-out-a-brief-history-of-the-smartphone-notch|title=Cut it out: how the smartphone notch became 'a thing'|last=Williams|first=Andrew|date=2018-11-14|website=TechRadar|language=en|access-date=2020-02-25}}</ref>
[[Tập_tin:SamsungGalaxyS20plus5G128G2020SMG9860TaiwanFrontReady20200910.jpg|nhỏ|A [[Samsung Galaxy S20 Plus]], featuring a "hole-punch" camera]]
Other variations of the practice later emerged, such as a "[[Hole punch|hole-punch]]" camera (such as those of the [[Honor (brand)|Honor]] View 20, and Samsung's [[Samsung Galaxy A8s|Galaxy A8s]] and [[Galaxy S10]])—eschewing the tabbed "notch" for a circular or rounded-rectangular cut-out within the screen instead,<ref>{{Cite web|url=https://www.pocket-lint.com/phones/news/146822-hole-punch-camera-vs-notch-vs-slider-honor-samsung|title=Is the hole-punch camera here to stay? We look at the pros and cons of the front camera design|date=2020-02-11|website=Pocket-lint|language=en-gb|access-date=2020-02-25}}</ref> while [[Oppo]] released the first "all-screen" phones with no notches at all,<ref>{{Cite web|url=https://www.cnet.com/reviews/oppo-find-x-review/|title=Oppo Find X review: Sexier and more innovative than the Galaxy S9|last=Low|first=Aloysius|date=August 20, 2019|website=CNET|access-date=February 26, 2020}}</ref> including one with a mechanical front camera that pops up from the top of the device ([[Oppo Find X|Find X]]),<ref>{{Cite web|url=https://www.theverge.com/circuitbreaker/2018/6/19/17476338/oppo-find-x-phone-announcement-specs-price|title=Oppo's Find X ditches the notch for pop-up cameras|last=Seifert|first=Dan|date=2018-06-19|website=The Verge|language=en|access-date=2020-02-25}}</ref> and a 2019 prototype for a front-facing camera that can be embedded and hidden below the display, using a special partially-translucent screen structure that allows light to reach the [[image sensor]] below the panel.<ref>{{Cite web|url=https://www.theverge.com/2019/6/26/18759380/under-display-selfie-camera-first-oppo-announcement|title=Oppo unveils the world's first under-screen selfie camera|last=Byford|first=Sam|date=2019-06-26|website=The Verge|language=en|access-date=2020-02-25}}</ref> The first implementation was the [[ZTE]] Axon 20 5G, with a 32 MP sensor manufactured by Visionox.<ref>{{Cite web|url=https://www.theverge.com/2020/8/19/21376546/zte-smartphone-under-display-camera-axon-20-5g-renders-images|title=Here's your best look yet at ZTE's first smartphone with an under-display camera|last=Peters|first=Jay|date=19 August 2020|work=[[The Verge]]|access-date=1 September 2020}}</ref>

Displays supporting [[Refresh rate|refresh rates]] higher than 60&nbsp;Hz (such as 90&nbsp;Hz or 120&nbsp;Hz) also began to appear on smartphones in 2017; initially confined to "gaming" smartphones such as the [[Razer Phone]] (2017) and [[ROG Phone|Asus ROG Phone]] (2018), they later became more common on flagship phones such as the [[Pixel 4]] (2019) and [[Samsung Galaxy S21|Samsung Galaxy S21 series]] (2021). Higher refresh rates allow for smoother motion and lower input latency, but often at the cost of battery life. As such, the device may offer a means to disable high refresh rates, or be configured to automatically reduce the refresh rate when there is low on-screen motion.<ref>{{Cite web|url=https://www.digitaltrends.com/mobile/refresh-rate-smartphone-screen-explainer/|title=What does a 90Hz or 120Hz refresh rate mean for your smartphone screen?|last=Jansen|first=Mark|date=19 July 2020|work=[[Digital Trends]]|access-date=23 July 2020}}</ref><ref>{{Cite web|url=https://www.theverge.com/2018/6/7/17436168/android-gaming-rog-phone-computex-2018|title=Android gaming phones have a lot of growing up to do|last=Savov|first=Vlad|date=2018-06-07|website=The Verge|language=en|access-date=2021-05-26}}</ref>

==== Multi-tasking ====
An early implementation of multiple simultaneous tasks on a smartphone display are the [[picture-in-picture]] video playback mode ("pop-up play") and "live video list" with playing video thumbnails of the 2012 [[Samsung Galaxy S3]], the former of which was later delivered to the 2011 [[Samsung Galaxy Note]] through a software update.<ref>{{cite news|date=2012-05-20|title=Samsung I9300 Galaxy S III review: S to the third|page=8|website=GSMArena.com|url=https://www.gsmarena.com/samsung_i9300_galaxy_s_iii-review-761p8.php|access-date=29 May 2021}}</ref><ref>{{cite web|url=https://www.sammobile.com/2012/12/13/n7000bls4tce-%E2%80%93-galaxy-note-android-4-1-2-jelly-bean-test-firmware/|title=N7000UBLS4 – Galaxy Note Android 4.1.2 Jelly Bean TEST firmware From Tel Cel Mexico|date=2013-02-17|website=SamMobile}}</ref> Later that year, a [[Split screen (computing)|split-screen]] mode was implemented on the [[Galaxy Note 2]], later retrofitted on the Galaxy S3 through the "premium suite upgrade".<ref>{{cite web|url=https://www.cnet.com/news/samsungs-galaxy-s3-to-get-premium-suite-upgrade/|title=Samsung's Galaxy S3 to get Premium Suite upgrade|last1=Reisinger|first1=Don|date=2012-12-07|website=CNET|language=en}}</ref>

The earliest implementation of [[Window (computing)|desktop and laptop-like windowing]] was on the 2013 [[Samsung Galaxy Note 3]].<ref>{{cite web|url=https://www.tomsguide.com/us/samsung-galaxy-note-3-guide,review-2906-3.html|title=Samsung Galaxy Note 3 User Guide|last1=|date=2013-09-07|website=Tom's Guide|language=en}}</ref>

=== Foldable smartphones ===
{{main|Foldable smartphone}}Smartphones utilizing [[Rollable display|flexible displays]] were theorized as possible once manufacturing costs and production processes were feasible.<ref>{{Cite web|url=https://www.smh.com.au/technology/bendable-smartphones-arent-coming-anytime-soon-20131213-2zbtq.html|title=Bendable smartphones aren't coming anytime soon|last=King|first=Ian|date=2013-12-15|website=The Sydney Morning Herald|access-date=2019-02-05}}</ref> In November 2018, the startup company Royole unveiled the first commercially available [[foldable smartphone]], the Royole FlexPai. Also that month, Samsung presented a prototype phone featuring an "Infinity Flex Display" at its developers conference, with a smaller, outer display on its "cover", and a larger, tablet-sized display when opened. Samsung stated that it also had to develop a new polymer material to coat the display as opposed to glass.<ref>{{Cite web|url=https://www.theverge.com/2018/11/8/18074838/samsung-foldable-phone-infinity-flex-display-technology-report|title=The foldable phones are coming|last=Warren|first=Tom|date=2018-11-08|website=The Verge|access-date=2019-02-05}}</ref><ref>{{Cite web|url=https://www.theverge.com/circuitbreaker/2018/11/5/18067116/royole-flexpai-flexible-display-foldable-smartphone-tablet-pricing-features-release-date|title=We tried the world's first folding phone, and it actually works|last=Statt|first=Nick|date=2018-11-05|website=The Verge|access-date=2019-02-05}}</ref><ref>{{Cite web|url=https://www.theverge.com/2018/11/7/18072514/samsung-foldable-phone-screen-features-photos-sdc-2018|title=This is Samsung's foldable smartphone|last=Warren|first=Tom|date=2018-11-07|website=The Verge|access-date=2019-02-05}}</ref> Samsung officially announced the [[Samsung Galaxy Fold|Galaxy Fold]], based on the previously demonstrated prototype, in February 2019 for an originally-scheduled release in late-April.<ref name="ars-galaxyfold">{{Cite web|url=https://arstechnica.com/gadgets/2019/02/samsungs-foldable-phone-is-finally-official-meet-the-galaxy-fold/|title=Samsung's foldable phone is finally official—meet the Galaxy Fold|last=Dunn|first=Jeff|date=2019-02-20|website=Ars Technica|language=en-us|access-date=2019-02-23}}</ref> Due to various durability issues with the display and hinge systems encountered by early reviewers, the release of the Galaxy Fold was delayed to September to allow for design changes.<ref>{{Cite web|url=https://www.theverge.com/2019/9/5/20850693/samsung-galaxy-fold-hands-on-ifa-2019-fixed-display-hinge|title=How Samsung fixed the Galaxy Fold|last=Warren|first=Tom|date=2019-09-05|website=The Verge|language=en|access-date=2020-02-25}}</ref>

In November 2019, Motorola unveiled a variation of the concept with its re-imagining of the [[Motorola Razr (2020)|Razr]], using a horizontally-folding display to create a [[Clamshell design|clamshell]] form factor inspired by its previous [[Motorola Razr|feature phone range of the same name]].<ref>{{Cite web|url=https://www.theverge.com/2019/11/13/20963294/motorola-razr-new-foldable-smartphone-android-hands-on-flip-phone-photos-video|title=Motorola resurrects the Razr as a foldable Android smartphone|last=Gartenberg|first=Chaim|date=2019-11-13|website=The Verge|language=en|access-date=2020-02-25}}</ref> Samsung would unveil a similar device known as the [[Galaxy Z Flip]] the following February.<ref>{{Cite web|url=https://www.cnet.com/news/samsung-galaxy-z-flips-foldable-glass-screen-already-more-impressive-than-razr/|title=Samsung Galaxy Z Flip's foldable glass screen: Already more impressive than the Razr|last=Dolcourt|first=Jessica|website=CNET|language=en|access-date=2021-05-26}}</ref>

=== Other developments in the 2010s ===
The first smartphone with a [[fingerprint reader]] was the [[Motorola Atrix 4G]] in 2011.<ref name="Fingerprint Scanner On Phones: History & Evolution, But Do We Really Need That?">{{cite web|url=https://www.igadgetsworld.com/fingerprint-scanner-history-evolution-but-do-we-really-need-that/|title=Fingerprint Scanner On Phones: History & Evolution, But Do We Really Need That?|date=April 17, 2016|publisher=Web cusp|archive-url=https://web.archive.org/web/20200726202349/https://www.igadgetsworld.com/fingerprint-scanner-history-evolution-but-do-we-really-need-that/|archive-date=July 26, 2020|url-status=dead|access-date=March 15, 2018}}</ref> In September 2013, the [[iPhone 5S]] was unveiled as the first smartphone on a major U.S. carrier since the Atrix to feature this technology.<ref name="The Verge announcement">{{cite web|url=https://www.theverge.com/2013/9/10/4715372/confirmed-apple-iphone-5s-will-include-touch-id-fingerprint-scanner|title=Apple's new iPhone will read your fingerprint|last=Newton|first=Casey|date=September 10, 2013|website=[[The Verge]]|access-date=September 11, 2013}}</ref> Once again, the iPhone popularized this concept. One of the barriers of fingerprint reading amongst consumers was security concerns, however [[Apple Inc.|Apple]] was able to address these concerns by encrypting this fingerprint data onto the A7 Processor located inside the phone as well as make sure this information could not be accessed by third-party applications and is not stored in iCloud or Apple servers<ref>{{cite web|url=https://gadgets.ndtv.com/mobiles/news/touch-id-inside-the-fingerprint-scanner-on-apples-iphone-5s-417141|title=Touch ID: Inside the fingerprint scanner on Apple's iPhone 5s|date=September 11, 2013|website=NDTV Gadgets 360|language=en|access-date=25 January 2021}}</ref>

In 2012, Samsung introduced the [[Galaxy S3]] (GT-i9300) with retrofittable [[wireless charging]], pop-up video playback, [[4G]]-[[LTE (telecommunication)|LTE]] variant (GT-i9305) [[quad-core]] processor.

In 2013, [[Fairphone]] launched its first ''"socially ethical"'' smartphone at the [[London Design Festival]] to address concerns regarding the sourcing of materials in the manufacturing<ref name="Fair">{{cite news|last=Monbiot|first=George|date=September 23, 2013|title=Why is Apple so shifty about how it makes the iPhone?|newspaper=The Guardian|url=https://www.theguardian.com/commentisfree/2013/sep/23/apple-shifty-about-making-iphone?CMP=EMCNEWEML6619I2&et_cid=50104&et_rid=7107573&Linkid=http%3a%2f%2fwww.theguardian.com%2fcommentisfree%2f2013%2fsep%2f23%2fapple-shifty-about-making-iphone|access-date=September 24, 2013}}</ref> followed by [[Shiftphone]] in 2015.<ref>{{cite web|url=https://www.gruenderszene.de/allgemein/shiftphone-fairphone-deutschland-test|title=So gut ist das erste Fairphone aus Deutschland|last=Schröder|first=Horst|date=4 April 2016|website=www.gruenderszene.de|access-date=5 September 2018}}</ref> In late 2013, QSAlpha commenced production of a smartphone designed entirely around security, encryption and identity protection.<ref>{{cite web|url=https://techcrunch.com/2013/10/09/quasar-iv-encrypted-ninja-smartphone-goes-into-production-despite-indiegogo-failure/?ncid=tcdaily|title=Quasar IV Encrypted Ninja Smartphone Goes Into Production, Despite Indiegogo Failure|last=Etherington|first=Darrell|date=October 10, 2013|work=TechCrunch|publisher=Verizon Media|access-date=October 10, 2013}}</ref>

In October 2013, [[Motorola Mobility]] announced [[Project Ara]], a concept for a [[modular smartphone]] platform that would allow users to customize and upgrade their phones with add-on modules that attached magnetically to a frame.<ref>{{cite web|url=https://www.theverge.com/2013/10/29/5041336/motorola-project-ara-modular-smartphones|title=Motorola reveals ambitious plan to build modular smartphones|last=Byford|first=Sam|date=29 October 2013|work=The Verge|publisher=Vox Media|access-date=29 October 2013}}</ref> Ara was retained by Google following its sale of Motorola Mobility to [[Lenovo]],<ref name="wiredready">{{cite magazine|last1=Pierce|first1=David|title=Project Ara Lives: Google's Modular Phone Is Ready for You Now|url=https://www.wired.com/2016/05/project-ara-lives-googles-modular-phone-is-ready/|access-date=20 May 2016|magazine=[[Wired (magazine)|Wired]]}}</ref> but was shelved in 2016.<ref name="verge-cancelled">{{cite web|url=https://www.theverge.com/2016/9/2/12775922/google-project-ara-modular-phone-suspended-confirm|title=Google confirms the end of its modular Project Ara smartphone|date=September 2, 2016|website=The Verge|publisher=Vox Media|access-date=2 September 2016}}</ref> That year, LG and Motorola both unveiled smartphones featuring a limited form of modularity for accessories; the [[LG G5]] allowed accessories to be installed via the removal of its battery compartment,<ref name="ars-g5unveil">{{cite web|url=https://arstechnica.com/gadgets/2016/02/lg-g5-hands-on-lg-may-have-made-the-most-innovative-phone-of-mwc/|title=LG G5 hands-on—LG may have made the most innovative phone of MWC|date=February 21, 2016|website=Ars Technica|access-date=21 February 2016}}</ref> while the [[Moto Z]] utilizes accessories attached magnetically to the rear of the device.<ref name="cnet-motoz">{{cite web|url=http://www.cnet.com/products/motorola-moto-z/|title=Motorola's new Moto Z ditches the headphone jack, adds hot-swapping magnetic modular accessories|website=CNET|publisher=CBS Interactive|access-date=9 June 2016}}</ref>

Microsoft, expanding upon the concept of Motorola's short-lived "Webtop", unveiled functionality for its [[Windows 10 Mobile|Windows 10 operating system for phones]] that allows supported devices to be [[Docking station|docked]] for use with a PC-styled [[desktop environment]].<ref name="time-msw10">{{cite web|url=http://time.com/4121314/microsoft-continuum/|title=Inside Microsoft's Plan to Unlock the Full Power of Your Phone|date=November 20, 2015|website=Time.com|access-date=21 March 2017}}</ref><ref name="verge-displaydock">{{cite web|url=https://www.theverge.com/2015/10/6/9453577/microsoft-display-dock-announced-price-release-date-continuum|title=Microsoft's new Display Dock transforms your Windows 10 mobile into a PC|last1=Miller|first1=Ross|date=October 6, 2015|website=[[The Verge]]|publisher=[[Vox Media]]|access-date=October 6, 2015}}</ref>

Samsung and LG used to be the ''"last standing"'' manufacturers to offer flagship devices with user-replaceable batteries. But in 2015, Samsung succumbed to the [[minimalism]] trend set by Apple, introducing the [[Galaxy S6]] without a user-replaceable battery. In addition, Samsung was criticised for pruning long-standing features such as [[Mobile High-Definition Link|MHL]], Micro[[USB 3.0]], [[Waterproofing|water resistance]] and [[MicroSD]] card support, of which the latter two came back in 2016 with the [[Galaxy S7]] and S7 Edge.

As of 2015, the global [[median]] for smartphone ownership was 43%.<ref>{{cite news|title=This map shows the percentage of people around the world who own smartphones|work=[[Business Insider]]|url=http://www.businessinsider.com/how-many-people-own-smartphones-around-the-world-2016-2?IR=T}}</ref> [[Statista]] forecast that 2.87 billion people would own smartphones in 2020.<ref>{{cite web|url=https://www.statista.com/statistics/330695/number-of-smartphone-users-worldwide/|title=Number of smartphone users worldwide 2014-2020 {{!}} Statista|website=Statista|access-date=23 May 2017}}</ref>

Within the same decade, rapid deployment of LTE cellular network and general availability of smartphones have increased popularity of the [[streaming television]] services, and the corresponding [[Mobile television|mobile TV]] apps.<ref>{{Cite web|url=https://www.thehindubusinessline.com/info-tech/in-4g-era-app-video-streaming-experience-key-for-brand-loyalty-report/article9035994.ece|title=In 4G era, app, video streaming experience key for brand loyalty: Report|date=2016-08-26|website=www.thehindubusinessline.com|language=en|access-date=2023-01-20}}</ref>

Major technologies that began to trend in 2016 included a focus on [[virtual reality]] and [[augmented reality]] experiences catered towards smartphones, the newly introduced [[USB-C]] connector, and improving LTE technologies.<ref name="pcw-2016trends">{{cite web|url=http://www.pcworld.com/article/3030317/phones/7-smartphone-trends-to-watch-this-year.html|title=7 exciting smartphone trends to watch in 2016: VR, super-fast LTE, and more|date=February 5, 2016|website=PC World|access-date=21 March 2017}}</ref>

In 2016, adjustable [[screen resolution]] known from desktop operating systems was introduced to smartphones for power saving, whereas variable screen [[Refresh rate|refresh rates]] were popularized in 2020.<ref>{{cite web|url=https://www.slashgear.com/galaxy-note-7-power-saving-mode-lowers-resolution-to-save-battery-03450613/|title=Galaxy Note 7 power saving mode lowers resolution to save battery|date=3 August 2016|website=SlashGear|access-date=31 October 2021}}</ref><ref>{{cite web|url=https://www.androidauthority.com/samsung-display-adaptive-refresh-rate-1146678/|title=Samsung's adaptive refresh rate tech could be coming to a phone near you|date=11 August 2020|website=Android Authority|access-date=31 October 2021}}</ref>

In 2018, the first smartphones featuring fingerprint readers embedded within [[OLED]] displays were announced, followed in 2019 by an implementation using an ultrasonic sensor on the [[Samsung Galaxy S10]].<ref>{{Cite news|title=I tried the first phone with an in-display fingerprint sensor|work=The Verge|url=https://www.theverge.com/circuitbreaker/2018/1/9/16867536/vivo-fingerprint-reader-integrated-display-biometric-ces-2018|access-date=2018-10-04}}</ref><ref name="verge-s10unveil">{{Cite web|url=https://www.theverge.com/2019/2/20/18232248/samsung-galaxy-s10-plus-camera-price-release-date-features-size-photos-hands-on-video|title=Samsung officially announces the Galaxy S10 and S10 Plus, starting at $899|last=Seifert|first=Dan|date=2019-02-20|website=The Verge|access-date=2019-02-20}}</ref>

In 2019, the majority of smartphones released have more than one camera, are waterproof with IP67 and IP68 ratings, and unlock using facial recognition or fingerprint scanners.<ref>{{Cite web|url=https://www.telcoworld.com.au/news-blog/seven-new-smartphone-features-for-2019/|title=Seven New Smartphone Features For 2019 - TelcoWorld Corp. Melbourne Mobile Phone Repairs}}</ref>
[[Tập_tin:Smartphone_camera_controls_popularized_by_iOS_7_(added_width).svg|nhỏ|This layout of the camera viewfinder was first introduced by Apple with iOS 7 in 2013. Towards the late 2010s, several other smartphone vendors have ditched their layouts and implemented variations of this layout.]]
Designs first implemented by Apple have been replicated by other vendors several times. These include a sealed body that does not allow replacing the battery, a lack of the physical audio connecter (since the iPhone 7 from 2016), a screen with a cut-out area at the top for the earphone and front-facing camera and sensors (colloquially known as "notch"; since the iPhone X from 2017), the exclusion of a charging wall adapter from the scope of delivery (since the iPhone 12 from 2019), and a camera user interface with circular and usually solid-colour shutter button and a camera mode selector using perpendicular text and separate camera modes for photo and video (since iOS 7 from 2013).<ref>{{cite web|url=https://www.androidauthority.com/samsung-headphone-jack-ads-1017246/|title=Samsung is hiding its ads that made fun of Apple's removal of headphone jack|date=8 August 2019|website=Android Authority|language=en|access-date=17 October 2022}}</ref><ref>{{cite web|url=https://www.businessinsider.com/apple-vs-the-notch-asus-oppo-xiaomi-smartphone-makers-2019-6?op=1|title=Apple's iPhone X introduced the 'notch' trend 2 years ago. Now, smartphone makers are trying to kill it once and for all.|last1=Smith|first1=Dave|date=2019-06-06|website=Business Insider|access-date=17 October 2022}}</ref><ref>{{cite web|url=https://mashable.com/article/xiaomi-ditches-charger-brick-after-mocking-apple|title=Xiaomi ditches chargers for the Mi 11 after mocking Apple's similar move|last1=Rosenberg|first1=Adam|date=26 December 2020|website=Mashable|language=en|access-date=17 October 2022}}</ref><ref>{{cite web|url=https://www.ndtv.com/offbeat/xiaomi-removes-charger-from-box-after-mocking-apple-for-it-2344556|title=Xiaomi Removes Charger From Box After Mocking Apple For It|date=2020-12-28|website=NDTV.com|access-date=17 October 2022}}</ref><ref>{{cite web|url=https://www.techgamingreport.com/after-apple-xiaomi-and-samsung-the-next-mobile-manufacturer-falls-apart/|title=After Apple, Xiaomi and Samsung: The next mobile manufacturer falls apart|last1=Robbins|first1=Ebenezer|date=11 September 2022|website=Tech Gaming Report|access-date=17 October 2022}}</ref><ref>c. f. camera software of Samsung since the Galaxy S10, of Huawei since the P20, of LG since the G8, since the OnePlus 6, of Xiaomi since Redmi Note 5, and of UleFone smartphones released since at least 2017 (as of 2022).</ref>

=== Other developments in the 2020s ===
In 2020, the first smartphones featuring high-speed [[5G]] network capability were announced.<ref>{{cite web|url=https://www.crn.com/news/mobility/10-mobile-trends-to-watch-out-for-in-2020|title=10 Mobile Trends To Watch Out For In 2020|last1=Alspach|first1=Kyle|date=17 October 2019|website=CRN|access-date=10 February 2021}}</ref>

Since 2020, smartphones have decreasingly been shipped with rudimentary accessories like a [[power adapter]] and [[headphones]] that have historically been almost invariably within the scope of delivery. This trend was initiated with Apple's [[IPhone 12#EarPods and power adapter controversy|iPhone 12]], followed by Samsung and Xiaomi on the [[Samsung Galaxy S21#Reception|Galaxy S21]] and [[Xiaomi Mi 11|Mi 11]] respectively, months after having [[Mockery|mocked]] the same through advertisements. The reason cited is reducing environmental footprint, though reaching raised charging rates supported by newer models demands a new charger shipped through separate packaging with its own environmental footprint.<ref>{{cite web|url=https://www.hngn.com/articles/233701/20201228/samsung-xiaomi-remove-charger-smartphones-mocking-apple.htm|title=Samsung, Xiaomi Remove Charger From Smartphones After Mocking Apple|last1=Tranate|first1=Jess|date=28 December 2020|website=HNGN - Headlines & Global News|language=en|access-date=27 September 2021}}</ref>
[[Tập_tin:Librem5_phone_convergence_-_screen_keyboard_mouse.jpg|nhỏ|Mobile/desktop convergence: the [[Librem 5]] smartphone can be used as a basic desktop computer]]
With the development of the [[PinePhone]] and [[Librem 5]] in the 2020s, there are intensified efforts to make open source [[Linux for mobile devices|GNU/Linux for smartphones]] a major alternative to [[iOS]] and Android.<ref>{{cite news|title=The $149 Smartphone That Could Bring The Linux Mobile Ecosystem to Life|language=en|work=Vice|url=https://www.vice.com/en/article/v7e77y/the-dollar149-smartphone-that-could-bring-the-linux-mobile-ecosystem-to-life|access-date=30 January 2022}}</ref><ref>{{cite news|last1=Vaughan-Nichols|first1=Steven|title=PinePhone KDE Linux phone is getting ready for pre-orders|language=en|work=ZDNet|url=https://www.zdnet.com/article/pinephone-kde-linux-phone-is-getting-ready-for-pre-orders/|access-date=30 January 2022}}</ref><ref>{{cite news|last1=Amadeo|first1=Ron|date=26 September 2019|title=Purism's Librem 5 phone starts shipping—a fully open GNU/Linux phone|language=en-us|work=Ars Technica|url=https://arstechnica.com/gadgets/2019/09/purisms-librem-5-phone-starts-shipping-a-fully-open-gnulinux-phone/|access-date=30 January 2022}}</ref> Moreover, associated software enabled [[Technological convergence#Cellphones|convergence]] (beyond convergent<ref>{{cite news|last1=Nestor|first1=Marius|date=16 February 2020|title=Maui Project Wants to Bring Convergent Apps to Linux Desktops and Android|work=9to5Linux|url=https://9to5linux.com/maui-project-convergent-apps-linux-and-android|access-date=30 January 2022}}</ref> and [[Mobile app#Hybrid app|hybrid]] apps) by allowing the smartphones to be used like a desktop computer when connected to a keyboard, mouse and monitor.<ref>{{cite web|url=https://www.techdrivein.com/2019/03/purism-linux-os-convergence.html|title=Purism: A Linux OS is talking Convergence again|last1=Jose|first1=Manuel}}</ref><ref>{{cite web|url=https://www.phoronix.com/scan.php?page=news_item&px=PureOS-Convergence|title=Purism's PureOS Proclaims Convergence Success For Mobile & Desktop Support - Phoronix|last1=Larabel|first1=Michael|website=Phoronix}}</ref><ref name="maui">{{cite news|last1=Crume|first1=Jacob|date=30 December 2021|title=Maui Shell is Here, Ushering in a New Era of Desktop Linux|work=It's FOSS – News|url=https://news.itsfoss.com/maui-shell-unveiled/|access-date=16 January 2022}}</ref><ref>{{cite web|url=https://puri.sm/posts/desktop-and-phone-convergence/|title=Desktop and Phone Convergence|last1=Hamner|first1=David|date=29 September 2020|website=Purism|access-date=30 January 2022}}</ref>

In the early 2020s, manufacturers began to integrate [[Satellite phone|satellite connectivity]] into smartphone devices for use in remote areas, where local terrestrial communication infrastructures, such as [[landline]] and [[Cellular network|cellular]] networks, are not available. Due to the antenna limitations in the conventional phones, in the early stages of implementation satellite connectivity would be limited to the [[Satellite phone#Integration into conventional mobile phones|satellite messaging]] and satellite emergency services.<ref>{{Cite web|url=https://www.engadget.com/qualcomm-snapdragon-satellite-messaging-android-211037007.html|title=Qualcomm's Snapdragon Satellite will let Android phones text off the grid|website=Engadget|language=en-US|access-date=2023-01-15}}</ref><ref>{{Cite web|url=https://qz.com/the-problems-with-elon-musks-satellite-phone-plan-1849462167|title=The problems with Elon Musk's satellite phone plan|date=2022-08-26|website=Quartz|language=en|access-date=2023-01-15}}</ref>

== Use ==

=== Contemporary use and convergence ===
{{multiple image
| width = 150
| perrow = 2
| image1 = A2 & Zen (307730569).jpg
| image2 = Sony Cybershot DSC W210.jpg
| image3 = Mobiles Navigationsgeraet Navigon im Einsatz.JPG
| image4 = PDA Mapping.jpg
| footer = Some technologic devices whose markets have declined by the popularity of smartphones: ''(from top-left)'' [[portable media player]]s (inc. "MP3 players"); [[Point-and-shoot camera|compact digital camera]]s; [[Satellite navigation device|in-car satellite navigation systems]]; [[personal digital assistant]]s (inc. [[electronic organizer]]s)
| alt1 = sdas
}}
The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along with rapidly advancing [[Cellular network|network]], [[mobile processor]], and [[Computer data storage|storage]] technologies led to a [[Technological convergence|convergence]] where separate [[Mobile phone|mobile phones]], [[Personal organizer|organizers]], and [[Portable media player|portable media players]] were replaced by a smartphone as the single device most people carried.<ref>{{cite magazine|last=Reisinger|first=Don|date=2013-08-15|title=Smartphones Sales Finally Overtake Feature Phones: 10 Reasons Why|url=http://www.eweek.com/mobile/slideshows/smartphones-sales-finally-overtake-feature-phones-10-reasons-why/|magazine=[[eWeek]]}}</ref><ref name="auto">{{cite web|url=http://www.gartner.com/newsroom/id/2573415|title=Gartner Says Smartphone Sales Grew 46.5 Percent in Second Quarter of 2013 and Exceeded Feature Phone Sales for First Time|author=Rob van der Meulen & Janessa Rivera|date=14 August 2013|archive-url=https://web.archive.org/web/20130816183428/http://www.gartner.com/newsroom/id/2573415|archive-date=August 16, 2013|url-status=dead}}</ref><ref>{{cite web|url=https://arstechnica.com/business/2013/08/smartphones-outsell-feature-phones-for-the-first-time-worldwide/|title=Smartphones Outsell Feature Phones, for the First Time|last=Farivar|first=Cyrus|date=14 August 2013}}</ref><ref>{{cite book|url=https://books.google.com/books?id=VnXyJVotz2QC&q=%22Personal+digital+assistant%22+obsolete&pg=PA140|title=CompTIA Strata Study Guide|author=Andrew Smith, Faithe Wempen|publisher=John Wiley & Sons|year=2011|isbn=978-0-470-97742-2|page=140|access-date=July 5, 2012}}</ref><ref name="Tom's Hardware" /><ref>{{cite web|url=http://www.eetasia.com/ART_8800411138_499495_NT_d0c02d8d.HTM|title=PMP needs to merge with cellphone, says Smartwork exec|last=Yu|first=Emily|publisher=EE Times Asia|archive-url=https://web.archive.org/web/20080423223723/http://www.eetasia.com/ART_8800411138_499495_NT_d0c02d8d.HTM|archive-date=23 April 2008|url-status=dead|access-date=3 October 2007|df=dmy-all}}</ref> Advances in [[Image sensor|digital camera sensors]] and on-device [[Digital image processing|image processing]] software more gradually led to smartphones replacing simpler [[Point-and-shoot camera|cameras]] for photographs and video recording.<ref name="SmartphonesKillingPoint-and-shoots" /> The built-in [[Global navigation satellite systems|GPS]] capabilities and [[List of online map services|mapping]] apps on smartphones largely replaced stand-alone [[satellite navigation]] [[Personal navigation assistant#Market developments|devices]], and paper [[Road map|maps]] became less common.<ref name="SmartphonesTollonGPS" /> [[Mobile gaming]] on smartphones greatly grew in popularity,<ref>{{cite web|url=https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/|title=Mobile Revenues Account for More Than 50% of the Global Games Market as It Reaches $137.9 Billion in 2018|last1=Wijman|first1=Tom|date=30 April 2018|website=newzoo.com|publisher=Newzoo|access-date=12 July 2018}}</ref> allowing many people to use them in place of [[handheld game consoles]], and some companies tried creating game console/phone hybrids based on phone hardware and software.<ref>{{cite web|url=http://www.sonyericsson.com/cws/products/mobilephones/overview/xperia-play-verizon?cc=us&lc=en#view=features_specifications|title=Xperia Play {{!}} PlayStation certified Android mobile|publisher=Sony Ericsson|archive-url=https://web.archive.org/web/20110808220843/http://www.sonyericsson.com/cws/products/mobilephones/overview/xperia-play-verizon?cc=us&lc=en|archive-date=August 8, 2011|url-status=dead|access-date=February 14, 2011}}</ref><ref>{{cite web|url=http://ca.ign.com/articles/2013/07/31/nvidia-shield-review|title=Android handheld of the future. Not today.|last=Lowe|first=Scott|date=July 30, 2013|website=IGN|access-date=July 31, 2013}}</ref> People frequently have chosen not to get [[Landline|fixed-line telephone service]] in favor of smartphones.<ref>{{cite news|date=4 May 2017|title=Milestone for cellphones vs. landline phones|work=[[CBS News]]|url=http://www.cbsnews.com/news/milestone-for-cellphones-vs-landline-phones/|url-status=live|access-date=30 May 2017|archive-url=https://web.archive.org/web/20170616002951/http://www.cbsnews.com/news/milestone-for-cellphones-vs-landline-phones/|archive-date=16 June 2017}}</ref><ref>{{cite web|url=http://www.statcan.gc.ca/daily-quotidien/140623/dq140623a-eng.htm|title=The Daily — Residential Telephone Service Survey, 2013|date=June 23, 2014|publisher=Statistics Canada|archive-url=https://web.archive.org/web/20141023181115/http://www.statcan.gc.ca/daily-quotidien/140623/dq140623a-eng.htm|archive-date=2014-10-23|url-status=live}}</ref> [[Streaming media#Music streaming platforms|Music streaming]] apps and services have grown rapidly in popularity, serving the same use as listening to music stations on a terrestrial or satellite [[Radio receiver|radio]]. [[Streaming media|Streaming video]] services are easily accessed via smartphone apps and can be used in place of watching [[television]]. People have often stopped wearing [[Wristwatch|wristwatches]] in favor of checking the time on their smartphones, and many use the clock features on their phones in place of [[Alarm clock|alarm clocks]].<ref>{{cite web|url=https://motherboard.vice.com/en_us/article/vvbj3m/why-are-alarm-clocks-still-a-thing|title=Why Are Alarm Clocks Still a Thing?|date=10 April 2015|website=Motherboard.vice.com|publisher=Motherboard|language=en-us|access-date=16 August 2018}}</ref> Mobile phones can also be used as a digital [[note taking]], [[text editing]] and [[memorandum]] device whose [[Computer|computerization]] facilitates searching of entries.

Additionally, [[Global Internet usage#Broadband usage|in many lesser technologically developed regions]] smartphones are people's first and only means of [[Mobile broadband|Internet access]] due to their portability,<ref>{{cite web|url=http://www.itu.int/en/ITU-D/Statistics/Pages/facts/default.aspx|title=ICT Facts and Figures 2005, 2010, 2016|publisher=Telecommunication Development Bureau, [[International Telecommunication Union]] (ITU)|access-date=2015-05-24}}</ref>{{failed verification|reason=Which documents say that, and where?|date=June 2022}} with [[Personal computer|personal computers]] being relatively uncommon outside of business use. The cameras on smartphones can be used to photograph documents and send them via email or [[Text messaging|messaging]] in place of using [[fax]] (facsimile) machines. [[Mobile payment|Payment apps and services]] on smartphones allow people to make less use of wallets, purses, credit and debit cards, and cash. [[Mobile banking]] apps can allow people to deposit checks simply by photographing them, eliminating the need to take the physical check to an [[Automated teller machine|ATM]] or teller. [[Guide book]] apps can take the place of paper travel and restaurant/business guides, museum brochures, and dedicated [[Audio tour#Smartphone tours|audio guide]] equipment.

=== Mobile banking and payment ===
[[Tập_tin:Mobile_payment_03.JPG|nhỏ|Mobile payment system.]]
In many countries, mobile phones are used to provide [[mobile banking]] services, which may include the ability to transfer cash payments by secure SMS text message. Kenya's [[M-PESA]] mobile banking service, for example, allows customers of the mobile phone operator [[Safaricom]] to hold cash balances which are recorded on their SIM cards. Cash can be deposited or withdrawn from M-PESA accounts at Safaricom retail outlets located throughout the country and can be transferred electronically from person to person and used to pay bills to companies.

[[Branchless banking]] has been successful in South Africa and the [[Philippines]]. A pilot project in [[Bali]] was launched in 2011 by the [[International Finance Corporation]] and an [[Indonesia|Indonesian]] bank, [[Bank Mandiri]].<ref>{{cite news|date=13 April 2012|title=Branchless banking to start in Bali|newspaper=The Jakarta Post|url=http://www.thejakartapost.com/news/2011/03/01/branchless-banking-start-bali.html|access-date=4 June 2012}}</ref>

Another application of mobile banking technology is [[Zidisha]], a US-based nonprofit micro-lending platform that allows residents of developing countries to raise small business loans from Web users worldwide. Zidisha uses mobile banking for loan disbursements and repayments, transferring funds from lenders in the United States to borrowers in rural Africa who have mobile phones and can use the Internet.<ref>{{cite web|url=http://www.microfinancefocus.com/news/2010/02/07/zidisha-set-to-expand-in-peer-to-peer-microfinance-julia-kurnia/|title="Zidisha Set to "Expand" in Peer-to-Peer Microfinance", Microfinance Focus, Feb 2010|date=7 February 2010|publisher=Microfinancefocus.com|archive-url=https://web.archive.org/web/20120921054251/http://www.microfinancefocus.com/news/2010/02/07/zidisha-set-to-expand-in-peer-to-peer-microfinance-julia-kurnia|archive-date=21 September 2012|url-status=dead|access-date=4 June 2012}}</ref>

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in [[Espoo]] were enabled to work with SMS payments. Eventually, the idea spread and in 1999, the Philippines launched the country's first commercial mobile payments systems with mobile operators [[Globe Telecom|Globe]] and [[Smart Communications|Smart]].

Some mobile phones can make [[Mobile payment|mobile payments]] via direct mobile billing schemes, or through [[Contactless payment|contactless payments]] if the phone and the [[point of sale]] support [[near field communication]] (NFC).<ref>{{cite web|url=http://www.banktech.com/blog/archives/2007/06/mobile_payments.html|title=Mobile Payments: Look to Korea|author=Feig, Nancy|date=25 June 2007|publisher=banktech.com|archive-url=https://web.archive.org/web/20100326155917/http://www.banktech.com/blog/archives/2007/06/mobile_payments.html|archive-date=26 March 2010|url-status=dead|access-date=29 January 2011}}</ref> Enabling contactless payments through NFC-equipped mobile phones requires the co-operation of manufacturers, network operators, and retail merchants.<ref>{{cite web|url=http://connectedplanetonline.com/mobile-apps/news/nfc-mobile-phone-explode-1110/|title=NFC mobile phone set to explode|author=Ready, Sarah|date=10 November 2009|publisher=connectedplanetonline.com|archive-url=https://web.archive.org/web/20100124001632/http://connectedplanetonline.com/mobile-apps/news/nfc-mobile-phone-explode-1110/|archive-date=24 January 2010|url-status=dead|access-date=29 January 2011}}</ref><ref>{{cite web|url=http://gigaom.com/mobile/visa-testing-nfc-memory-cards-for-wireless-payments/|title=VISA Testing NFC Memory Cards for Wireless Payments|author=Tofel, Kevin C.|date=20 August 2010|publisher=gigaom.com|archive-url=https://web.archive.org/web/20120621023021/http://gigaom.com/mobile/visa-testing-nfc-memory-cards-for-wireless-payments/|archive-date=June 21, 2012|url-status=dead|access-date=21 January 2011}}</ref>


=== Dựa trên hãng sản xuất ===
=== Facsimile ===
Some [[Mobile apps|apps]] allows for sending and receiving [[Fax|facsimile (Fax)]], over a smartphone, including facsimile data (composed of raster [[Binary image|bi-level]] graphics) generated directly and digitally from [[Document file format|document]] and [[Image file formats|image]] file formats.
[[Tập tin:Apple store london opening.jpg|nhỏ|Dòng người xếp hàng trước Apple Store mỗi dịp mở bán iPhone mới. Apple được coi là hãng điện thoại thông minh có doanh thu lớn nhất]]
Theo ''GSMArena'', thống kê từ ''Counterpoint Research'' về thị trường smartphone toàn cầu trong quý 3/2018 cho thấy 5 hãng sản xuất lớn nhất vẫn là năm cái tên quen thuộc:


== Sales ==
- [[Samsung]] (19%),
Since 1996, smartphone shipments have had positive growth. In November 2011, 27% of all photographs created were taken with camera-equipped smartphones.<ref>{{cite web|url=http://gigaom.com/2011/12/22/smartphones-killing-point-and-shoots-now-take-almost-13-of-photos/|title=Smartphones killing point-and-shoots, now take almost 1/3 of photos|last=Ogg|first=Erica|date=December 22, 2011|work=GIGAOM|archive-url=https://web.archive.org/web/20130723153620/http://gigaom.com/2011/12/22/smartphones-killing-point-and-shoots-now-take-almost-13-of-photos/|archive-date=July 23, 2013|url-status=dead|access-date=June 27, 2013}}</ref> In September 2012, a study concluded that 4 out of 5 smartphone owners use the device to shop online.<ref>{{cite web|url=https://techcrunch.com/2012/09/19/comscore-4-out-of-5-smartphone-owners-use-device-to-shop-amazon-most-popular-mobile-retailer/|title=comScore: 4 Out Of 5 Smartphone Owners Use Device To Shop; Amazon Is The Most Popular Mobile Retailer|last=Rao|first=Leena|date=September 19, 2012|work=TechCrunch|publisher=AOL Inc|access-date=June 27, 2013}}</ref> Global smartphone sales surpassed the sales figures for feature phones in early 2013.<ref name="news12">{{cite news|date=April 29, 2013|title=Smartphones now outsell 'dumb' phones|work=3 News NZ|url=http://www.3news.co.nz/Smartphones-now-outsell-dumb-phones/tabid/412/articleID/295878/Default.aspx|url-status=dead|access-date=April 29, 2013|archive-url=https://web.archive.org/web/20130801114353/http://www.3news.co.nz/Smartphones-now-outsell-dumb-phones/tabid/412/articleID/295878/Default.aspx|archive-date=August 1, 2013}}</ref> Worldwide shipments of smartphones topped 1 billion units in 2013, up 38% from 2012's 725 million, while comprising a 55% share of the mobile phone market in 2013, up from 42% in 2012. In 2013, smartphone sales began to decline for the first time.<ref>{{cite web|url=http://nymag.com/intelligencer/2018/12/global-u-s-growth-in-smartphone-growth-starts-to-decline.html|title=We're No Longer in Smartphone Plateau. We're in the Smartphone Decline.|last=Swearingen|first=Jake|date=December 4, 2018|website=[[New York (magazine)|New York Magazine]]}}</ref><ref>{{cite web|url=http://www.idc.com/getdoc.jsp?containerId=prUS24645514|title=Worldwide Smartphone Shipments Top One Billion Units for the First Time, According to IDC|date=January 2014|publisher=IDC|archive-url=https://web.archive.org/web/20140131071943/http://www.idc.com/getdoc.jsp?containerId=prUS24645514|archive-date=January 31, 2014|url-status=dead|access-date=January 27, 2014}}</ref> In Q1 2016 for the first time the shipments dropped by 3 percent [[wikt:year-over-year|year on year]]. The situation was caused by the maturing China market.<ref>{{cite web|url=http://www.cnet.com/news/its-not-just-apple-global-smartphone-market-shrinks-for-the-first-time-ever/|title=It's not just Apple: Global smartphone market shrinks for the first time ever|author=Daniel van Boom|date=April 27, 2016}}</ref> A report by NPD shows that fewer than 10% of US citizens have spent $1,000 or more on smartphones, as they are too expensive for most people, without introducing particularly innovative features, and amid [[Huawei]], [[Oppo]] and [[Xiaomi]] introducing products with similar feature sets for lower prices.<ref>{{cite web|url=https://www.zdnet.com/article/as-smartphone-sales-decline-again-apple-may-have-a-few-lessons-to-learn-from-samsung-and-huawei/|title=As smartphone sales decline again, Apple may have a few lessons to learn from Samsung and Huawei|last=Leprince-Ringuet|first=Daphne|date=November 26, 2019|website=[[ZDNet]]}}</ref><ref>{{cite web|url=https://arstechnica.com/gadgets/2019/12/fewer-than-10-of-americans-are-buying-1000-smartphones-report-says/|title=Fewer than 10% of Americans are buying $1,000 smartphones, report says|last=Axon|first=Samuel|date=December 11, 2019|website=[[Ars Technica]]}}</ref><ref>{{cite web|url=https://www.businessinsider.com/smartphone-cost-expensive-1000-apple-samsung-google-5g-change-2019-12|title=Evidence is mounting that people are fed up with the sky-high cost of smartphones, and it's sparking a massive change in the industry|last=Eadicicco|first=Lisa|date=December 12, 2019|website=[[Business Insider]]}}</ref> In 2019, smartphone sales declined by 3.2%, the largest in smartphone history, while China and India were credited with driving most smartphone sales worldwide.<ref>{{Cite web|url=https://www.gsmarena.com/counterpoint_global_smartphone_market_is_alive_thanks_to_china_and_india-news-39917.php|title=Counterpoint: Global smartphone market is alive thanks to China and India|website=GSMArena.com}}</ref> It is predicted that widespread adoption of 5G will help drive new smartphone sales.<ref>{{cite web|url=https://techblog.comsoc.org/2019/11/08/counterpoint-research-smartphone-market-decline-halts-what-might-help-it-grow/|title=Counterpoint Research: Smartphone Market Decline Ends, What Might Help it Grow?|last=Weissberger|first=Alan|date=November 8, 2019|website=[[IEEE Communications Society]] Technology Blog}}</ref><ref>{{cite web|url=https://www.techradar.com/news/smartphone-market-set-for-biggest-ever-decline|title=Smartphone market set for 'biggest ever decline'|last=McCaskill|first=Steve|date=September 26, 2019|website=[[TechRadar]]}}</ref>


=== By manufacturer ===
- [[Huawei]] (14%),
{{see also|List of best-selling mobile phones}}In 2011, [[Samsung]] had the highest shipment [[market share]] worldwide, followed by [[Apple Inc.|Apple]]. In 2013, Samsung had 31.3% market share, a slight increase from 30.3% in 2012, while Apple was at 15.3%, a decrease from 18.7% in 2012. [[Huawei]], [[LG Corporation|LG]] and [[Lenovo]] were at about 5% each, significantly better than 2012 figures, while others had about 40%, the same as the previous years figure. Only Apple lost market share, although their shipment volume still increased by 12.9%; the rest had significant increases in shipment volumes of 36 to 92%.<ref>{{cite web|url=https://www.engadget.com/2014/01/28/smartphone-sales-may-have-topped-1-billion-in-2013/|title=Smartphone sales may have topped 1 billion in 2013, depending on who you ask|last=Fingas|first=Jon|date=January 28, 2014|work=[[Engadget]]}}</ref>


In Q1 2014, Samsung had a 31% share and Apple had 16%.<ref>{{cite web|url=https://www.techinasia.com/xiaomi-global-top-10-smartphone-shipments-q1-2014|title=Xiaomi breaks into global top 10 for smartphone shipments, kicks out HTC|last=Millward|first=Steven|date=May 13, 2014|work=Tech In Asia|access-date=September 9, 2014}}</ref> In Q4 2014, Apple had a 20.4% share and Samsung had 19.9%.<ref name="brett">{{cite news|author=Brett Molina and Marco della Cava, USA TODAY|date=March 3, 2015|title=Apple beats Samsung in Q4 smartphone sales|work=USA TODAY|url=https://www.usatoday.com/story/tech/2015/03/03/apple-samsung-smartphones/24320385/}}</ref> In Q2 2016, Samsung had a 22.3% share and Apple had 12.9%.<ref>{{cite press release|url=https://www.gartner.com/en/newsroom/press-releases/2016-08-19-gartner-says-five-of-top-10-worldwide-mobile-phone-vendors-increased-sales-in-second-quarter-of-2016|title=Gartner Says Five of Top 10 Worldwide Mobile Phone Vendors Increased Sales in Second Quarter of 2016|publisher=Gartner|date=August 19, 2016|access-date=May 28, 2022}}</ref> In Q1 2017, IDC reported that Samsung was first placed, with 80 million units, followed by Apple with 50.8 million, Huawei with 34.6 million, [[Oppo]] with 25.5 million and [[Vivo (technology company)|Vivo]] with 22.7 million.<ref>{{cite web|url=http://technode.com/2017/07/04/6-of-the-worlds-top-10-smartphone-brands-are-chinese/|title=6 of the world's top 10 smartphone brands are Chinese|last=Hersey|first=Frank|date=2017-07-04|work=technode|access-date=2017-07-07}}</ref>
- [[Apple Inc.|Apple]] (12%),


Samsung's mobile business is half the size of Apple's, by revenue. Apple business increased very rapidly in the years 2013 to 2017.<ref>{{cite web|url=http://www.businessinsider.com/samsung-vs-apple-galaxy-iphone-smartphone-revenue-chart-2017-2|title=Samsung introduced 10 times as many phones as Apple last year, but its mobile division made half as much revenue|last=Dunn|first=Jeff|date=2017-02-28|website=[[Business Insider]]}}</ref> [[Realme]], a brand owned by Oppo, is the fastest-growing phone brand worldwide since Q2 2019. In China, Huawei and [[Honor (brand)|Honor]], a brand owned by Huawei, have 46% of market share combined and posted 66% annual growth as of 2019, amid growing Chinese nationalism.<ref>{{cite web|url=https://www.gizchina.com/2019/12/12/huawei-and-honor-account-for-half-of-chinese-smartphone-market/amp/|title=Huawei And Honor Account For Half Of Chinese Smartphone Market|author=‌Argam Artashyan|date=December 12, 2019|website=GizChina}}</ref> In 2019, Samsung had a 74% market share of 5G smartphones in South Korea.<ref>{{Cite web|url=https://www.techradar.com/uk/amp/news/samsung-dominates-early-market-for-5g-smartphones|title=Samsung dominates early market for 5G smartphones &#124; TechRadar|date=December 11, 2019|website=www.techradar.com}}</ref>
- [[Oppo]] (9%)


== Criticism and issues ==
- [[Xiaomi]] (9%).


=== Social impacts ===
Một cái tên đáng chú ý là [[HMD Global]] (sở hữu [[Nokia]]) tuy không lọt vào danh sách nhưng sở hữu mức tăng trưởng ấn tượng, lên tới 73% so với cùng kỳ năm ngoái. Tổng sản lượng smartphone xuất xưởng trong quý 3, 2018 đạt 380 triệu thiết bị.
In 2012, [[University of Southern California]] study found that [[Safe sex|unprotected]] [[Adolescent sexuality|adolescent sexual]] activity was more common among owners of smartphones.<ref>{{cite web|url=https://www.theregister.co.uk/2012/11/01/smartphones_more_sexually_active/|title=SMARTPHONES make TEENS have SEX with STRANGERS|work=theregister.co.uk|access-date=2016-01-18}}</ref> A study conducted by the [[Rensselaer Polytechnic Institute]]'s (RPI) Lighting Research Center (LRC) concluded that smartphones, or any backlit devices, can seriously affect [[Stages of sleep|sleep cycles]].<ref name="Colaner">{{cite news|last=Colaner|first=Seth|date=August 27, 2012|title=Your Tablet and Smartphone Could Be Ruining Your Sleep|url=http://hothardware.com/News/Your-Tablet-and-Smartphone-are-Ruining-Your-Sleep-/|access-date=January 22, 2014}}</ref> Some persons might become psychologically attached to smartphones resulting in anxiety when separated from the devices.<ref>{{cite journal|last1=Cheever|first1=N. A.|last2=Rosen|first2=L. D.|last3=Carrier|first3=L. M.|last4=Chavez|first4=A.|year=2014|title=Out of sight is not out of mind: The impact of restricting wireless mobile device use on anxiety levels among low, moderate and high users|journal=Computers in Human Behavior|volume=37|pages=290–297|doi=10.1016/j.chb.2014.05.002|s2cid=9196376}}</ref> A "[[smombie]]" (a combination of "smartphone" and "[[zombie]]") is a walking person using a smartphone and not paying attention as they walk, possibly risking an accident in the process, an increasing social phenomenon.<ref name="sunday-times">{{cite news|last1=Hookham|first1=Mark|last2=Togoh|first2=Isabel|last3=Yeates|first3=Alex|date=21 February 2016|title=Walkers hit by curse of the smombie|newspaper=[[The Sunday Times]]|location=UK|url=http://www.thesundaytimes.co.uk/sto/news/uk_news/article1670471.ece|url-status=dead|access-date=23 February 2016|archive-url=https://web.archive.org/web/20160222100235/http://www.thesundaytimes.co.uk/sto/news/uk_news/article1670471.ece|archive-date=February 22, 2016}}</ref> The issue of slow-moving smartphone users led to the temporary creation of a "mobile lane" for walking in [[Chongqing]], [[China]].<ref name="bbc">{{cite news|last=Hatton|first=Celia|date=15 September 2014|title=Chongqing's 'mobile lane'|work=[[BBC News]]|publisher=[[BBC]]|location=UK|url=https://www.bbc.co.uk/news/blogs-china-blog-29201934|access-date=23 February 2016}}</ref> The issue of distracted smartphone users led the city of [[Augsburg, Germany]], to embed pedestrian traffic lights in the pavement.<ref>Rick Noack (April 25, 2016) [https://www.washingtonpost.com/news/worldviews/wp/2016/04/25/this-city-embedded-traffic-lights-in-the-sidewalks-so-that-smartphone-users-dont-have-to-look-up/ This city embedded traffic lights in the sidewalks so that smartphone users don't have to look up] [[The Washington Post]]. Retrieved 5 May 2016.</ref>


=== While driving ===
Về thị phần tại từng thị trường, Oppo là kẻ chiếm lĩnh khu vực châu Á với thị phần 16%, theo sát nút phía sau là Huawei (15%), [[Vivo]] (15%) và Xiaomi (14%). Cả bốn đại diện đều đến từ Trung Quốc trong khi Samsung tụt xuống thứ 5 với 10% thị phần.
[[Tập_tin:Hand_held_phones.JPG|phải|nhỏ|A [[New York City]] driver holding two phones]]
[[Tập_tin:Range_Rover_mapping_app.jpg|nhỏ|A user consulting a mapping app on a phone]]
Mobile phone use while driving—including [[Telephone call|calling]], [[text messaging]], playing media, [[web browsing]], [[Video game|gaming]], using mapping apps or operating other phone features—is common but controversial, since it is widely considered dangerous due to what is known as [[distracted driving]]. Being distracted while operating a motor vehicle has been shown to increase the risk of [[Accident|accidents]]. In September 2010, the US [[National Highway Traffic Safety Administration]] (NHTSA) reported that 995 people were killed by drivers distracted by phones. In March 2011 a US insurance company, [[State Farm Insurance]], announced the results of a study which showed 19% of drivers surveyed accessed the Internet on a smartphone while driving.<ref name="post">{{cite news|date=March 4, 2011|title=Quit Googling yourself and drive: About 20% of drivers using Web behind the wheel, study says|work=Los Angeles Times|url=http://latimesblogs.latimes.com/technology/2011/03/honk-if-youre-googling-20-of-drivers-using-web-behind-the-wheel-says-study.html/}}</ref> Many jurisdictions prohibit the use of mobile phones while driving. In Egypt, Israel, Japan, Portugal and Singapore, both handheld and hands-free [[Telephone call|calling]] on a mobile phone (which uses a [[speakerphone]]) is banned. In other countries, including the UK and France, and in many US states, calling is only banned on handheld phones, while hands-free calling is permitted.


A 2011 study reported that over 90% of college students surveyed text (initiate, reply or read) while driving.<ref>{{Cite journal|last1=Atchley|first1=Paul|last2=Atwood|first2=Stephanie|last3=Boulton|first3=Aaron|date=January 2011|title=The Choice to Text and Drive in Younger Drivers: Behaviour May Shape Attitude|journal=Accident Analysis and Prevention|volume=43|issue=1|pages=134–142|doi=10.1016/j.aap.2010.08.003|pmid=21094307}}</ref> The [[scientific literature]] on the danger of driving while sending a text message from a mobile phone, or [[texting while driving]], is limited. A simulation study at the [[University of Utah]] found a sixfold increase in distraction-related accidents when texting.<ref>{{Cite news|title=Text messaging not illegal but data clear on its peril|newspaper=Democrat and Chronicle|url=http://www.democratandchronicle.com/apps/pbcs.dll/article?AID=/20070714/NEWS01/707140333&template=printart|url-status=dead|access-date=February 7, 2021|archive-url=https://web.archive.org/web/20160202041811/http://www.democratandchronicle.com/apps/pbcs.dll/article?AID=%2F20070714%2FNEWS01%2F707140333&template=printart|archive-date=February 2, 2016}}</ref> Due to the complexity of smartphones that began to grow more after, this has introduced additional difficulties for law enforcement officials when attempting to distinguish one usage from another in drivers using their devices. This is more apparent in countries which ban both handheld and hands-free usage, rather than those which ban handheld use only, as officials cannot easily tell which function of the phone is being used simply by looking at the driver. This can lead to drivers being stopped for using their device illegally for a call when, in fact, they were using the device legally, for example, when using the phone's incorporated controls for car stereo, [[GPS]] or [[satnav]].
Tại Bắc Mỹ, Apple tiếp tục chiếm phần lớn thị trường với thị phần 39%, tiếp theo là Samsung (26%).
[[Tập_tin:NocellphonesSouthsidePlaceTX.JPG|nhỏ|A sign along [[Bellaire Boulevard]] in [[Southside Place, Texas]] ([[Greater Houston]]) states that using mobile phones while driving is prohibited from 7:30 am to 9:00 am and from 2:00 pm to 4:15 pm]]
A 2010 study reviewed the incidence of phone use while [[cycling]] and its effects on behavior and safety.<ref>{{cite journal|last1=de Waard|first1=Dick|last2=Schepers|first2=Paul|last3=Ormel|first3=Wieke|last4=Brookhuis|first4=Karel|date=January 2010|title=Mobile phone use while cycling: Incidence and effects on behaviour and safety|url=https://www.rug.nl/research/portal/en/publications/mobile-phone-use-while-cycling(1ad6e9a1-37c9-44fb-8978-65dbdce42456).html|journal=Ergonomics|volume=53|issue=1|pages=30–42|doi=10.1080/00140130903381180|pmid=20069479|hdl-access=free|hdl=11370/1ad6e9a1-37c9-44fb-8978-65dbdce42456|s2cid=205403680}}</ref> In 2013 a national survey in the US reported the number of drivers who reported using their phones to access the Internet while driving had risen to nearly one of four.<ref>{{Cite web|url=https://www.usatoday.com/story/news/nation/2013/11/12/distracted-driving-accessing-internet/3497721/|title=Drivers still Web surfing while driving, survey finds|last=Copeland|first=Larry|website=USA TODAY}}</ref> A study conducted by the University of Vienna examined approaches for reducing inappropriate and problematic use of mobile phones, such as using phones while driving.<ref>{{cite journal|last1=Burger|first1=Christoph|last2=Riemer|first2=Valentin|last3=Grafeneder|first3=Jürgen|last4=Woisetschläger|first4=Bianca|last5=Vidovic|first5=Dragana|last6=Hergovich|first6=Andreas|year=2010|title=Reaching the Mobile Respondent: Determinants of High-Level Mobile Phone Use Among a High-Coverage Group|url=http://homepage.univie.ac.at/andreas.hergovich/php/reaching_the_mobile_respondent_soc.sci.comp.rev.pdf|journal=Social Science Computer Review|volume=28|pages=336–349|doi=10.1177/0894439309353099|s2cid=61640965}}</ref>


Accidents involving a driver being distracted by being in a [[Telephone call|call]] on a phone have begun to be prosecuted as negligence similar to speeding. In the [[United Kingdom]], from 27 February 2007, motorists who are caught using a handheld phone while driving will have three penalty points added to their license in addition to the fine of £60.<ref name="BBC">{{cite news|date=January 22, 2007|title=BBC NEWS - UK - UK Politics - Drivers face new phone penalties|website=news.bbc.co.uk|url=http://news.bbc.co.uk/1/hi/uk_politics/6287005.stm}}</ref> This increase was introduced to try to stem the increase in drivers ignoring the law.<ref name="BBC2">{{cite news|date=February 22, 2007|title=BBC NEWS - UK - Magazine - Careless talk|website=news.bbc.co.uk|url=http://news.bbc.co.uk/1/hi/magazine/6382077.stm}}</ref><ref>{{cite web|url=https://clickbuy.com.vn/|title=clickbuy|last=Dillner|first=Luisa|date=June 9, 2013|work=The Guardian|url-status=live|access-date=June 17, 2014}}</ref> [[Japan]] prohibits all use of phones while driving, including use of hands-free devices. New Zealand has banned handheld phone use since 1 November 2009. Many states in the United States have banned text messaging on phones while driving. Illinois became the 17th American state to enforce this law.<ref name="CNN">{{cite news|date=August 6, 2009|title=Illinois to ban texting while driving - CNN.com|work=CNN|url=http://www.cnn.com/2009/US/08/06/illinois.texting.ban/index.html|access-date=May 12, 2010}}</ref> As of July 2010, 30 states had banned texting while driving, with Kentucky becoming the most recent addition on July 15.<ref name="Courier-Journal">{{cite news|last=Steitzer|first=Stephanie|date=July 14, 2010|title=Texting while driving ban, other new Kentucky laws take effect today|newspaper=[[The Courier-Journal]]|url=http://www.courier-journal.com/article/20100714/NEWS01/7140399/1008/NEWS01/Texting+while+driving+ban++other+new+Kentucky+laws+take+effect+Thursday|url-status=dead|access-date=July 15, 2010|archive-url=https://archive.today/20130119183044/http://www.courier-journal.com/article/20100714/NEWS01/7140399/1008/NEWS01/Texting+while+driving+ban++other+new+Kentucky+laws+take+effect+Thursday|archive-date=January 19, 2013}}</ref>
Châu Âu là thị trường mạnh nhất của Samsung với thị phần 31%, theo sau là Huawei (22%) và Apple (19%).


Public Health Law Research maintains a list of distracted driving laws in the [[United States]]. This database of laws provides a comprehensive view of the provisions of laws that restrict the use of mobile devices while driving for all 50 states and the District of Columbia between 1992, when first law was passed through December 1, 2010. The dataset contains information on 22 dichotomous, continuous or categorical variables including, for example, activities regulated (e.g., texting versus talking, hands-free versus handheld calls, web browsing, gaming), targeted populations, and exemptions.<ref>{{cite web|url=http://publichealthlawresearch.org/product/distracted-driving-laws-map|title=Distracted Driving Laws|date=2011-07-15|publisher=Public Health Law Research|access-date=2014-06-27}}</ref>
Xiaomi được đánh giá là hãng di động của mức tăng trưởng nhanh nhất, trong khi Apple là hãng có doanh thu nhờ điện thoại thông minh lớn nhất lịch sử.<ref>{{Chú thích web|url=https://vnreview.vn/tin-tuc-thi-truong/-/view_content/content/2675082/thi-truong-smartphone-q3-2018-samsung-huawei-va-apple-tiep-tuc-dan-dau|title=THỊ TRƯỜNG SMARTPHONE Q3/2018: SAMSUNG, HUAWEI VÀ APPLE TIẾP TỤC DẪN ĐẦU|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>


=== Legal ===
== Trào lưu, xu hướng công nghệ và thiết kế ==
A "patent war" between Samsung and Apple started when the latter claimed that the original [[Samsung Galaxy S (2010 smartphone)|Galaxy S]] Android phone copied the interface{{nsmdns}}and possibly the hardware{{nsmdns}}of Apple's iOS for the [[iPhone 3GS]]. There was also smartphone patents licensing and litigation involving [[Sony Mobile]], [[Google]], [[Apple Inc.]], [[Samsung Electronics|Samsung]], [[Microsoft]], [[Nokia]], [[Motorola]], [[HTC]], [[Huawei]] and [[ZTE]], among others. The conflict is part of the [[Technology patent wars|wider "patent wars"]] between multinational technology and software corporations. To secure and increase [[market share]], companies granted a [[patent]] can sue to prevent competitors from using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and trade complaints based on patents and [[Industrial design right|designs]] in the market for smartphones, and devices based on [[Mobile operating system|smartphone OSes]] such as Android and iOS, has increased significantly. Initial suits, countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone market stated to grow more rapidly by 2012.
Đã hơn 10 năm kể từ chiếc [[IPhone (thế hệ thứ nhất)|iPhone]] đầu tiên được giới thiệu, được coi là chiếc điện thoại định hình thiết kế cho smartphone hiện đại với màn hình cảm ứng điện dung, nói không với bút cảm ứng stylus phức tạp, thiết kế smartphone đã trải qua nhiều giai đoạn nổi bật. Thị trường điện thoại thông minh chứng kiến sự cạnh tranh khốc liệt nhất từ các hãng điện tử, điển hình như:
[[Tập tin:Snapdragon by Qualcomm logo, Computex Taipei 20110530.jpg|nhỏ|[[Qualcomm]] – nhà sản xuất chip cho điện thoại di động lớn nhất thế giới.|thế=]]
- '''Kích thước màn hình càng ngày càng lớn:''' Tháng 9, 2014, [[Apple Inc.|Apple]] ra mắt bộ đôi [[iPhone 6]] / [[iPhone 6 Plus]] với chiếc 6 Plus với màn hình ngoại cỡ 5,5 inch [[1080p|Full HD]]<ref>{{Chú thích web|url=https://vnexpress.net/so-hoa/iphone-6-ra-mat-voi-man-hinh-lon-4-7-va-5-5-inch-3077231.html|title=iPhone 6 ra mắt với màn hình lớn 4,7 và 5,5 inch|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>. Các hãng điện thoại càng ngày càng gia tăng kích thước màn hình. Năm 2018, [[Huawei]] ra mắt mẫu [[Huawei Mate 20 X]] với màn hình 7,2 inch độ phân giải Full HD.


=== Medical ===
- '''Thiết kế nguyên khối, khả năng chống nước, chống bụi:''' Không còn thời đại cho những chiếc điện thoại thông minh làm bằng nhựa có thể thảo bỏ nắp lưng và thay pin dễ dàng, điện thoại thông minh ngày nay được thiết kế bằng kim loại, kính sang trọng, nguyên khối mang đến vẻ đẹp sang trọng và là món đồ trang sức cho người dùng. Khả năng chống nước, chống bụi đạt [[IP67]]. [[IP68]] (có khả năng ngâm nước 30 phút ở độ sâu 1,5m).
{{Main|Mobile app}}With the rise in number of mobile medical apps in the market place, government regulatory agencies raised concerns on the safety of the use of such applications. These concerns were transformed into regulation initiatives worldwide with the aim of safeguarding users from untrusted medical advice.<ref>{{cite journal|last1=Yetisen|first1=A. K.|last2=Martinez-Hurtado|first2=J. L.|display-authors=etal|year=2014|title=The regulation of mobile medical applications|url=https://semanticscholar.org/paper/935893cdd8c1a22f64333ab781beed2dfc429be7|journal=Lab on a Chip|volume=14|issue=5|pages=833–840|doi=10.1039/C3LC51235E|pmid=24425070|s2cid=16910239}}</ref> According to the findings of these medical experts in recent years, excessive smartphone use in society may lead to headaches, sleep disorders and insufficient sleep, while severe smartphone addiction may lead to physical health problems, such as hunchback, muscle relaxation and uneven nutrition.<ref>{{Cite journal|last1=Shankar|first1=S Barani|last2=Rani|first2=S Leslie|last3=Brundha|first3=M P|date=July 2020|title=Comparison study of factors associated with smartphone addiction among college students|journal=Drug Invention Today|volume=14|issue=7|pages=1165–1168|issn=0975-7619|via=Academic Search Complete}}</ref>
[[Tập tin:IOS 12.0 Beta 1 chay tren iPhone X.png|nhỏ|200px|Giao diện màn hình chính hệ điều hành iOS 12 trên mẫu [[iPhone XS Max]] của [[Apple Inc.|Apple]]]]
- '''Loại bỏ jack cắm tai nghe 3,5&nbsp;mm''', sử dụng cổng tai nghe [[USB - type C|USB-type C]]: Mở đầu xu hướng này là Apple với bộ đôi iPhone 7/ iPhone 7 Plus ra mắt tháng 9 năm 2016. Apple đã bỏ jack cắm tai nghe 3,5&nbsp;mm truyền thống thay bằng tai nghe [[Lightning (cổng kết nối)|Lightning]] chung với cổng sạc, điều này được hãng giải thích nhằm làm cho smartphone mỏng hơn và nguyên khối hơn. Tuy nhiên người dùng không hào hứng lắm với trào lưu thiết kế này, Samsung là hãng vẫn tiếp tục giữ jack cắm 3,5&nbsp;mm trên thiết bị [[Samsung Galaxy Note series|Galaxy]] của họ, trong khi hàng loại các hãng điện thoại khác lại đi theo Apple với việc dùng tai nghe chung với công sạc [[USB]] - type C, mặc dù tai nghe type C của các hãng khác nhau không thể dùng cho hãng khác được, gây phiền toái cho người dùng.


=== Security ===
- '''Vi xử lý ngày càng mạnh mẽ'''. Tháng 10, 2018, Apple ra mắt chip xử lý [[A12 Bionic]] trên tiến trình 7&nbsp;nm, được coi là chip di động mạnh nhất thế giới thời điểm hiện tại trên 3 mẫu [[iPhone XS]], [[iPhone XR]] và [[iPhone XS Max]] mới nhất của họ, với sức mạnh tương đương [[CPU]] của desktop tốt nhất.<ref>{{Chú thích web|url=http://www.pcworld.com.vn/articles/san-pham/bo-xu-ly/2018/10/1258768/soc-quai-thu-a12-bionic-manh-tuong-duong-voi-cpu-cua-desktop-tot-nhat/|title='SoC quái thú' A12 Bionic mạnh tương đương với CPU của desktop tốt nhất|last=|first=|date=|website=|archive-url=https://web.archive.org/web/20190202042233/http://www.pcworld.com.vn/articles/san-pham/bo-xu-ly/2018/10/1258768/soc-quai-thu-a12-bionic-manh-tuong-duong-voi-cpu-cua-desktop-tot-nhat/|archive-date = ngày 2 tháng 2 năm 2019 |url-status=|access-date=}}</ref> Các hãng [[Qualcomm]] và Huawei cũng nhanh chóng chạy đua với con chip mạnh mẽ của mình.
{{Main|Mobile security|Malware|Mobile virus|Media Transfer Protocol}}Smartphone malware is easily distributed through an insecure app store.<ref name="Juniper-malware">[http://globalthreatcenter.com/?p=2492 Mobile Malware Development Continues To Rise, Android Leads The Way].</ref><ref name="trustbus11">{{cite book|title=8th International Conference on Trust, Privacy & Security in Digital Business (TRUSTBUS-2011)|last1=Alexios|first1=Mylonas|last2=Bill|first2=Tsoumas|last3=Stelios|first3=Dritsas|last4=Dimitris|first4=Gritzalis|publisher=Springer Berlin / Heidelberg|year=2011|pages=49–61}}</ref> Often, malware is hidden in [[Copyright infringement of software|pirated]] versions of legitimate apps, which are then distributed through third-party app stores.<ref>{{cite web|url=http://www.androidpolice.com/2011/03/01/the-mother-of-all-android-malware-has-arrived-stolen-apps-released-to-the-market-that-root-your-phone-steal-your-data-and-open-backdoor/|title=The Mother Of All Android Malware Has Arrived|date=March 6, 2011|work=Android Police}}</ref><ref>{{cite web|url=http://www.readwriteweb.com/archives/android_vulnerability_so_dangerous_shouldnt_use_web_browser.php|title=Android Vulnerability So Dangerous, Owners Warned Not to Use Phone's Web Browser|last=Perez|first=Sarah|date=February 12, 2009|publisher=Readwriteweb.com|archive-url=https://web.archive.org/web/20110810074456/http://www.readwriteweb.com/archives/android_vulnerability_so_dangerous_shouldnt_use_web_browser.php|archive-date=August 10, 2011|url-status=dead|access-date=August 8, 2011}}</ref> Malware risk also comes from what is known as an "update attack", where a legitimate application is later changed to include a malware component, which users then install when they are notified that the app has been updated.<ref name="Lookout-malware">{{cite web|url=http://www.appleinsider.com/articles/11/08/03/lookout_retrevio_warn_of_growing_android_malware_epidemic_note_apples_ios_is_far_safer.html|title=Lookout, Retrevo warn of growing Android malware epidemic, note Apple's iOS is far safer|date=August 3, 2011|publisher=Appleinsider.com|access-date=January 5, 2012}}</ref> As well, one out of three robberies in 2012 in the United States involved the theft of a mobile phone. An online petition has urged smartphone makers to install [[Kill switch|kill switches]] in their devices.<ref>{{cite web|url=http://www.sfexaminer.com/sanfrancisco/plea-urges-anti-theft-phone-tech/Content?oid=2447711|title=Plea urges anti-theft phone tech|date=June 7, 2013|work=The San Francisco Examiner|archive-url=https://web.archive.org/web/20141016082504/http://www.sfexaminer.com/sanfrancisco/plea-urges-anti-theft-phone-tech/Content?oid=2447711|archive-date=October 16, 2014|url-status=dead|access-date=June 11, 2013}}</ref> In 2014, Apple's "Find my iPhone" and Google's "Android Device Manager" can locate, disable, and wipe the data from phones that have been lost or stolen. With BlackBerry Protect in OS version 10.3.2, devices can be rendered unrecoverable to even BlackBerry's own Operating System recovery tools if incorrectly authenticated or dissociated from their account.<ref>{{cite web|url=http://helpblog.blackberry.com/2015/06/getting-started-with-anti-theft-protection-in-blackberry-10-os-version-10-3-2/|title=Getting started with Anti-Theft Protection in BlackBerry 10 OS version 10. - Inside BlackBerry Help Blog|work=blackberry.com|access-date=2016-01-18}}</ref>


Leaked documents published by [[WikiLeaks]], codenamed [[Vault 7]] and dated from 2013 to 2016, detail the capabilities of the [[United States]] [[Central Intelligence Agency]] (CIA) to perform electronic surveillance and [[cyber warfare]], including the ability to compromise the operating systems of most smartphones (including iOS and Android).<ref>{{cite web|url=http://www.computing.co.uk/ctg/news/3006021/vault-7-wikileaks-reveals-details-of-cias-hacks-of-android-iphone-windows-linux-macos-and-even-samsung-tvs|title=Vault 7: Wikileaks reveals details of CIA's hacks of Android, iPhone Windows, Linux, MacOS, and even Samsung TVs|date=7 March 2017|website=[[Computing (magazine)|Computing]]}}</ref><ref>{{Cite magazine|last=Greenberg|first=Andy|date=2017-03-07|title=How the CIA Can Hack Your Phone, PC, and TV (Says WikiLeaks)|url=https://www.wired.com/2017/03/cia-can-hack-phone-pc-tv-says-wikileaks/|language=en-US|magazine=[[WIRED]]}}</ref> In 2021, journalists and researchers reported the discovery of [[spyware]], called [[Pegasus (spyware)|Pegasus]], developed and distributed by a private company which can and has been used to infect iOS and Android smartphones often{{Em dash}}partly via use of [[Zero-day (computing)|0-day exploits]]{{Em dash}}without the need for any user-interaction or significant clues to the user and then be used to exfiltrate data, track user locations, capture film through its camera, and activate the microphone at any time.<ref>{{cite news|date=18 July 2021|title=What is Pegasus spyware and how does it hack phones?|language=en|work=The Guardian|url=https://www.theguardian.com/news/2021/jul/18/what-is-pegasus-spyware-and-how-does-it-hack-phones|access-date=13 August 2021}}</ref> Analysis [[Packet analyzer|of data traffic]] by popular smartphones running variants of Android found substantial by-default data collection and sharing with no opt-out by this [[pre-installed software]].<ref>{{cite news|title=Study reveals scale of data-sharing from Android mobile phones|language=en|work=[[Trinity College Dublin]]|url=https://techxplore.com/news/2021-10-reveals-scale-data-sharing-android-mobile.html|access-date=16 November 2021}}</ref><ref>{{cite web|url=https://www.scss.tcd.ie/Doug.Leith/Android_privacy_report.pdf|title=Android Mobile OS Snooping By Samsung, Xiaomi, Huawei and Realme Handsets|last1=Liu|first1=Haoyu|last2=Patras|first2=Paul|date=6 October 2021|access-date=16 November 2021|last3=Leith|first3=Douglas J.}}</ref>
- '''Trợ lý ảo, ra lệnh bằng giọng nói:''' Trí thông minh nhân tạo đang được ứng dụng ngày càng sâu và điện thoại thông minh, người dùng có thể ra lệnh cho smartphone thông qua [[trợ lý ảo]] bằng giọng nói, như ra lệnh nhập tin nhắn, mở hoặc đóng ứng dụng, ra lệnh cho các thiết bị thông minh khác. Một số trợ lý ảo phổ biến như [[Siri]] trên iOS, [[Google Assistant]] của Android, [[Bixby (trợ lý ảo)|Bixby]] của Samsung(có một số điện thoại,[[máy tính bảng]] có [[Google Assistant]]), [[Alexa]] của Amazon hay [[Cortana (phần mềm)|Cortana]] của Microsoft.


Guidelines for mobile device security were issued by NIST<ref>{{cite tech report|url=https://www.nist.gov/publications/guidelines-managing-security-mobile-devices-enterprise|title=Guidelines for Managing the Security of Mobile Devices in the Enterprise|date=June 21, 2013|first1=Murugiah P.|last1=Souppaya|first2=Karen A.|last2=Scarfone|series=Special Publication (NIST SP)|id=800-124 Rev 1|doi=10.6028/NIST.SP.800-124r1|publisher=[[National Institute of Standards and Technology]]|doi-access=free}}</ref> and many other organizations. For conducting a private, in-person meeting, at least one site recommends that the user switch the smartphone off and disconnect the battery.<ref>{{cite web|url=https://securityinabox.org/en/guide/smartphones/|title=Use Your Smartphone As Securely As Possible|website=Security in-a-box}}</ref>
- '''Công nghệ di động thế hệ thứ 5 ([[5G]])'''. Cuối năm 2018, [[Qualcomm]] - nhà sản xuất chip di động hàng đầu cho điện thoại thông minh chạy Android, ra mắt chip xử lý [[Snapdragon 855]] hỗ trợ mạng 5G, các smartphone chạy 5G sẽ được bán ra vào năm 2019<ref>{{Chú thích web|url=https://ictnews.vn/cntt/chuyen-doi-so/qualcomm-ra-mat-chip-5g-snapdragon-855-tuyen-bo-thoi-cua-5g-da-den-175760.ict|title=Qualcomm ra mắt chip 5G Snapdragon 855, tuyên bố thời của 5G đã đến|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>. Huawei và [[Intel]] cũng nhanh chóng ra mắt những con chip 5G của mình.<ref>{{Chú thích web|url=https://dantri.com.vn/suc-manh-so/huawei-chinh-thuc-ra-mat-chip-5-g-co-toc-do-ket-noi-nhanh-nhat-the-gioi-20190126090050100.htm|title=Huawei chính thức ra mắt chip 5G có tốc độ kết nối nhanh nhất thế giới|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref><ref>{{Chú thích web|url=https://vnreview.vn/tin-tuc-san-pham-moi/-/view_content/content/2659623/intel-ra-mat-modem-chip-5g-apple-se-la-khach-hang-dau-tien-nhung-2020-moi-co-iphone-5g|title=INTEL RA MẮT MODEM CHIP 5G, APPLE SẼ LÀ KHÁCH HÀNG ĐẦU TIÊN|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>


=== Sleep ===
- '''Công nghệ cảm ứng lực''': Tháng 9 năm 2015, Apple ra mắt bộ đôi [[IPhone 6S|iPhone 6S/iPhone 6S Plus]] với công nghệ cảm ứng lực - [[3D Touch]] được hãng giới thiệu với những lực tương tác mạnh nhẹ khác nhau lên màn hình cảm ứng, iPhone sẽ thực hiện các lệnh truy cập nhanh rất tiện lợi, đồng thời giới thiệu công nghệ [[Live Photo]] (chụp ảnh như 1 video ngắn về quá khứ). Live Photo trở thành 1 sự hấp dẫn người dùng trong khi cảm ứng lực không được các hãng công nghệ khác học hỏi. Samsung chỉ áp dụng cảm ứng lực duy nhất ở vị trí nút Home ảo trên smartphone Galaxy dòng S, Note. Chiếc iPhone X đắt đỏ của Apple sở hữu các công nghệ: màn hình tràn viền, nhận diện gương mặt 3D, chống nước chống bụi, sạc không dây với con chip mạnh mẽ ngang ngửa một máy tính cao cấp.
{{Main|Electronic media and sleep}}Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which affects [[melatonin]] levels and [[sleep cycles]]. In an effort to alleviate these issues, "Night Mode" functionality to change the [[color temperature]] of a screen to a warmer hue based on the time of day to reduce the amount of blue light generated became available through several apps for Android and the [[f.lux]] software for [[Jailbreak (iPhone OS)|jailbroken]] iPhones.<ref>{{cite web|url=http://www.howtogeek.com/199303/reduce-eye-strain-and-get-better-sleep-by-using-f.lux-on-your-computer/|title=Reduce Eye Strain and Get Better Sleep by Using f.lux on Your Computer|last1=Hoffman|first1=Chris|date=October 23, 2014|website=How-To Geek|access-date=January 15, 2016}}</ref> [[IOS 9|iOS 9.3]] integrated a similar, system-level feature known as "[[Night Shift (software)|Night Shift]]." Several Android device manufacturers bypassed Google's initial reluctance to make Night Mode a standard feature in Android and included software for it on their hardware under varying names, before [[Android Oreo]] added it to the OS for compatible devices.<ref>{{cite web|url=https://www.androidauthority.com/night-mode-on-android-886864/|title=How to enable Night Mode on Android to reduce eye strain|last=Blichert|first=Frederick|date=July 17, 2019|access-date=November 8, 2019}}</ref>


It has also been theorized that for some users, addiction to use of their phones, especially before they go to bed, can result in "[[ego depletion]]." Many people also use their phones as alarm clocks, which can also lead to loss of sleep.<ref name="cnet-bluelight">{{cite web|url=http://www.cnet.com/how-to/stop-your-gadgets-from-keeping-you-awake-at-night/|title=Stop your gadgets from keeping you awake at night|website=CNET|access-date=1 June 2016}}</ref><ref>Kalsbeek, Andries (2012). ''[https://books.google.com/books?id=53Jxsj5ZZ98C The Neurobiology of Circadian Timing]'' Elsevier. pp. 382.</ref><ref>{{cite web|url=https://www.sciencedaily.com/releases/2013/06/130603163610.htm|title=Are smartphones disrupting your sleep?|website=ScienceDaily|access-date=June 17, 2014}}</ref><ref>{{cite news|last=Sharma|first=Mahesh|title=Switching off your smartphone at night makes you more productive|newspaper=[[Sydney Morning Herald]]|url=http://www.smh.com.au/digital-life/digital-life-news/switching-off-your-smartphone-at-night-makes-you-more-productive-20140403-zqpc4.html|access-date=June 17, 2014}}</ref>
- '''Công nghệ cảm biến vân tay''': Tạo ra trào lưu cảm biến vân tay là Apple với mẫu [[iPhone 5S]] với cảm biến vân tay chỉ xác định được trên người còn sống thực ra là một cuộc cách mạng. Đến nay cảm biến vân tay luôn là biện pháp nhận diện sinh trắc học phổ biến và được coi trọng nhất bởi người dùng. Năm 2018, 2019, các công nghệ cảm biến vân tay mới được phát triển giúp nâng cao trải nghiệm người dùng như cảm biến vân tay dưới màn hình, cảm biến vân tay quang học trong màn hình, cảm biến vân tay siêu âm dưới màn hình.


== Replacement of dedicated digital cameras ==
- '''Công nghệ nhận diện khuôn mặt, nhân diện mống mắt''': Nhận diện khuôn mặt với người phổ biến là Apple với mẫu [[iPhone X]] vào cuối năm 2017 khi hãng lần đầu tiên ra mắt công nghệ cảm biến đo gương mặt theo chiều sâu [[Không gian ba chiều|3D]] ([[Face ID]]) thay thế cho cảm biến vân tay truyền thống. Ngay sau đó nhiều hãng điện thoại lớn (đặc biệt là Trung Quốc) đã tích hợp nhận diện khuôn mặt từ 2D đến 3D cho thiết bị của mình.
As the 2010s decade commenced, the sale figures of dedicated compact cameras decreased sharply since mobile phone cameras were increasingly perceived as serving as a sufficient surrogate camera.<ref>{{Cite web|url=https://learningenglish.voanews.com/a/as-iphone-turns-15-smartphones-continue-to-hurt-camera-sales/6647692.html|title=As iPhone Turns 15, Smartphones Continue to Hurt Camera Sales|date=2022-07-06|website=VOA|language=en|access-date=2023-03-05}}</ref>


Increases in computing power in mobile phones enabled fast image processing and high-resolution filming, with 1080p Full HD being achieved in 2011 and the barrier to 2160p 4K being breached in 2013.
'''- Bảo mật quét tĩnh mạch bàn tay (Hand ID):''' Tháng 2 năm 2019, [[Tập đoàn LG|LG]] cho ra mắt mẫu smartphone [[LG G8 ThinQ]] với công nghệ bảo mật hoàn toàn mới, quét tĩnh mạch bàn tay. Đây được cho là biện pháp sinh trắc học có sai số thấp nhất và khó làm giả nhất, kể cả anh em sinh đôi cùng trứng cũng có bản đồ [[tĩnh mạch]] máu khác nhau. Trước đó, bảo mật quét tĩnh mạch được sử dụng trên một số dòng PC đặc biệt ở [[Nhật Bản]] và Apple cũng có 1 bằng sáng chế liên quan đến công nghệ này nhưng chưa áp dụng nó.


However, due to design and space limitations, smartphones lack several features found even on low-budget compact cameras, including a [[Hot swapping|hot-swappable]] memory card and battery for nearly uninterrupted operation, physical buttons and knobs for focusing and capturing and zooming, a [[Tripod (photography)#Bolt threads|bolt thread tripod mount]], a [[capacitor]]-charged [[xenon flash]] that exceeds the brightness of smartphones' LED flashlights, and an ergonomic grip for steadier holding during handheld shooting, which enables longer exposure times. Since dedicated cameras can be more spacious, they can house larger image sensors and feature [[Optical zoom|optical zooming]].
- '''Xu hướng thiết kế smartphone màn hình tràn viền, thiết kế giọt nước, tai thỏ, đục lỗ:''' Đi kèm với gia tăng kích thước màn hình, các hãng điện thoại thông minh còn chạy đua trong việc vừa tăng kích thước màn hình nhưng không tăng kích thước máy nhằm giúp trải nghiệm cầm nắm nhỏ gọn cho người sử dụng. Xu hướng thiết kế màn hình tràn viền, viền siêu mỏng ra đời. Với màn hình cong của Samsung trên chiếc [[Samsung Galaxy S7 Edge]] vào năm 2016, Xu hướng thiết kế màn hình tai thỏ trên iPhone X của Apple trong năm 2018, màn hình giọt nước của Oppo, Huawei, '''xu hướng màn hinh đục lỗ''' ''(màn hình nốt ruồi)'' của Huawei với Huawei Nova 4 và Samsung với [[Samsung Galaxy S10|Galaxy S10]] trong năm 2019.<ref>{{Chú thích web|url=https://dantri.com.vn/video/can-canh-thuc-te-smartphone-man-hinh-duc-lo-galaxy-a-8-s-vua-trinh-lang-90534.htm|title=Cận cảnh thực tế smartphone “màn hình đục lỗ” Galaxy A8s vừa trình làng|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>
[[Tập tin:Apple A8 system-on-a-chip.jpg|nhỏ|184.965x184.965px|Một con chip trên điện thoại thông minh. [[Apple A8]] 64 bit với 2 tỷ bóng bán dẫn trên tiến trình 20nm]]
- '''Xu hướng smartphone màn hình gập lại được''' của Samsung, Xiaomi. Đây được coi là hình thái smartphone trong tương lai với các công nghệ màn hinh OLED, QLED dẻo. Tháng 2 năm 2019, Samsung ra mắt smartphone gập được [[Galaxy Fold]] trong sự kiện Unpacked với 2 màn hình, ngay sau đó tại MWC2019, Huawei khiến thế giới phải trầm trồ với smartphone gập [[Huawei Mate X]] với 3 màn hình, [[Energizer|Energize]] cũng cho ra mắt sản phẩm gập của mình. Oppo cũng dự kiến sắp ra mắt smartphone gập của họ sớm nhất. Tuy nhiên giá còn rất cao và nhiều nghi hoặc về độ bền của sản phẩm.


Since the late 2010s, smartphone manufacturers have bypassed the lack of optical zoom to a limited extent by incorporating additional rear cameras with fixed magnification levels.<ref>{{Cite web|url=https://www.bhphotovideo.com/explora/photography/hands-review/mobile-photography-vs-dslr|title=Mobile Photography vs. the DSLR {{!}} B&H eXplora|website=www.bhphotovideo.com|language=en|access-date=2023-03-05}}</ref><ref>{{Cite web|url=https://www.makeuseof.com/tag/dslr-vs-smartphone-cameras-comparison/|title=DSLRs vs. Smartphone Cameras, Compared: The Pros and Cons|last=Jones|first=Brad|date=2017-08-16|website=MUO|language=en|access-date=2023-03-05}}</ref>
- '''Smartphone 2 màn hình, không camera trước''' của Vivo, [[ZTE]].


== Lifespan ==
- '''Smartphone trượt:''' Xu hướng thiết kế đi đầu với [[Oppo Find X]], [[Xiaomi Mi Mix 3]] với thiết kế giấu camera trước và chỉ được hiện ra khi trượt máy xuống.
[[Tập_tin:Day_4_Agbogloshie_(25891029818).jpg|nhỏ|[[Electronic waste|E-waste]] in [[Agbogbloshie]]]]
In mobile phones released since the second half of the 2010s, operational life span commonly is limited by built-in batteries which are not designed to be interchangeable. The life expectancy of batteries depends on usage intensity of the powered device, where activity (longer usage) and tasks demanding more energy expire the battery earlier.


[[Lithium-ion battery|Lithium-ion]] and [[Lithium polymer battery|lithium-polymer]] batteries, those commonly powering [[Mobile computing#Portable computing devices|portable electronics]], additionally wear down more from fuller charge and deeper discharge cycles, and when unused for an extended amount of time while depleted, where self-discharging may lead to a harmful depth of discharge.<ref name="Cycle-life">{{Cite journal|last1=Wang|first1=J.|last2=Liu|first2=P.|last3=Hicks-Garner|first3=J.|last4=Sherman|first4=E.|last5=Soukiazian|first5=S.|last6=Verbrugge|first6=M.|last7=Tataria|first7=H.|last8=Musser|first8=J.|last9=Finamore|first9=P.|year=2011|title=Cycle-life model for graphite-LiFePO4 cells|journal=Journal of Power Sources|volume=196|issue=8|pages=3942–3948|bibcode=2011JPS...196.3942W|doi=10.1016/j.jpowsour.2010.11.134}}</ref><ref>{{Cite journal|last1=Saxena|first1=S.|last2=Hendricks|first2=C.|last3=Pecht|first3=M.|year=2016|title=Cycle life testing and modeling of graphite/LiCoO2 cells under different state of charge ranges|journal=Journal of Power Sources|volume=327|pages=394–400|bibcode=2016JPS...327..394S|doi=10.1016/j.jpowsour.2016.07.057}}</ref><ref>{{cite web|url=https://www.plarad.de/fileadmin/downloads/FAQ_related%20to%20lithium%20ion%20rechargeable%20battery%20care_DA1_en_0216.pdf|title=Questions and answers related to lithium - ion rechargeable b attery care|publisher=PLARAD Torque & Tension Systems|archive-url=https://web.archive.org/web/20201111235201/https://www.plarad.de/fileadmin/downloads/FAQ_related%20to%20lithium%20ion%20rechargeable%20battery%20care_DA1_en_0216.pdf|archive-date=November 11, 2020|url-status=dead|access-date=January 4, 2021}}</ref>
- '''Cụm camera đa ống kính:''' Điện thoại di động thông minh dần dần thay thế máy ảnh kỹ thuật số trong cuộc sống, nhiều hãng máy ảnh đã dừng sản xuất dòng máy ảnh kỹ thuật số do không cạnh tranh được với điện thoại thông minh. Smartphone hiện nay ngày càng sở hữu ống kính siêu nét, khả năng nhận diện vật thể, xóa phông chuyên nghiệp, chụp tối, chụp HDR, quay phim siêu chậm (slow motion), 4K tiệm cận các máy ảnh. Từ cụm camera kép xóa phông trên Apple [[iPhone 7 Plus]] ra mắt cuối năm 2016<ref>{{Chú thích web|url=https://www.pocket-lint.com/phones/news/apple/138756-apple-iphone-7-plus-camera-dual-camera-tech-explained|title=Apple iPhone 7 Plus camera: Dual camera tech explained|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref>, thế giới đã có những chiếc smartphone 3 camera như [[Huawei Mate 20]]/[[Huawei Mate 20 Pro|Mate 20 Pro]] hay 4 camera với ống kính siêu rộng trên [[Samsung Galaxy A9 2018]].<ref>{{Chú thích web|url=https://www.gsmarena.com/the_samsung_galaxy_a9_2018_is_the_worlds_first_quad_camera_smartphone-news-33683.php|title=Samsung Galaxy A9 (2018) is the world's first quad camera smartphone|last=|first=|date=|website=|archive-url=|archive-date=|url-status=|access-date=}}</ref> Tháng 2 năm 2019, [[Nokia]] ra mắt [[Nokia 9 Pure View]], smartphone 5 camera sau đầu tiên trên thế giới


Manufacturers have prevented some smartphones from operating after repairs, by associating components' unique serial numbers to the device so it will refuse to operate or disable some functionality in case of a mismatch that would occur after a replacement. Locking of the serial number was first documented in 2015 on the [[iPhone 6]], which would become inoperable from a detected replacement of the "home" button. Later, some functionality was restricted on Apple and Samsung smartphones when a battery replacement not authorized by the vendor was detected.<ref>{{Cite web|url=https://wccftech.com/samsung-secretly-restricts-3rd-party-hardware-repairs/|title=Samsung Secretly Restricts 3rd Party Hardware Repairs|last=Shahid|first=Furqan|date=2021-01-18|website=Wccftech|language=en-US|access-date=2023-01-30}}</ref><ref>{{Cite web|url=https://www.macworld.com/article/671975/what-is-iphone-error-53-and-how-do-i-avoid-it.html|title=Apple apologises, releases fix for iPhones bricked by Error 53|date=2018-07-26|website=Macworld|language=en|access-date=2023-01-30}}</ref>
- '''Công nghệ camera ẩn dưới màn hình:''' Để giúp màn hình đạt được mức thiết kế tràn viền tối đa nhất, Xiaomi cũng đã tích hợp công nghệ này trên chiếc Mi 10 Ultra và Mi 11 của hãng, [[VinSmart]] của Việt Nam cũng cho ra mắt chiếc Vsmart Aris Pro với công nghệ này. Công nghệ này hứa hẹn sẽ giúp loại bỏ sự phiền thoái của các "notch" vốn đã phổ biến trên các dòng smartphone cao cấp hiện nay. Xiaomi tiết lộ, để làm cho camera ẩn dưới màn hình, camera vẫn sẽ được đặt vào phía trên cùng của thiết bị và được phủ một lớp kính phản chiếu thấp đặc biệt với độ truyền qua cao. Dù vậy, công nghệ vẫn còn bộc lộ một số hạn chế: chất lượng ảnh chụp chưa tốt, phần màn hình nơi đặt camera có hiện tượng rỗ do các điểm ảnh bị giản cách và lộ rõ phần camera khi màn hình tăng độ sáng.


==Xem thêm==
==Xem thêm==

Phiên bản lúc 03:25, ngày 18 tháng 10 năm 2023

iPhone XS Max, iPhone XR và XS (từ trái qua phải) của Apple ra mắt ngày 12 tháng 9 năm 2018.

Điện thoại thông minh hay smartphone là khái niệm để chỉ các loại thiết bị di động kết hợp điện thoại di động các chức năng điện toán di động vào một thiết bị. Chúng được phân biệt với điện thoại phổ thông bởi khả năng phần cứng mạnh hơn và hệ điều hành di động mở rộng, tạo điều kiện cho phần mềm rộng hơn, internet (bao gồm duyệt web qua băng thông rộng di động) và chức năng đa phương tiện (bao gồm âm nhạc, video, máy ảnh và chơi game), cùng với các chức năng chính của điện thoại như cuộc gọi thoại và nhắn tin văn bản.[1][2][3] Điện thoại thông minh thường chứa một số chip IC kim loại-oxit-bán dẫn (MOS), bao gồm các cảm biến khác nhau có thể được tận dụng bởi phần mềm của chúng (chẳng hạn như từ kế, cảm biến tiệm cận, phong vũ biểu, con quay hồi chuyển hoặc gia tốc kế) và hỗ trợ giao thức truyền thông không dây (chẳng hạn như Bluetooth, Wi-Fi hoặc định vị vệ tinh).

Điện thoại thông minh ban đầu được tiếp thị chủ yếu hướng tới thị trường doanh nghiệp, cố gắng kết nối chức năng của thiết bị trợ lý kỹ thuật số cá nhân PDA độc lập với hỗ trợ điện thoại di động, nhưng bị hạn chế bởi hình thức cồng kềnh, thời lượng pin ngắn, mạng di động tương tự chậm và sự non nớt của các dịch vụ dữ liệu không dây. Những vấn đề này cuối cùng đã được giải quyết với việc thu nhỏ theo cấp số nhân và thu nhỏ bóng bán dẫn MOS xuống mức dưới micromet (định luật Moore), pin lithium-ion được cải tiến, mạng dữ liệu di động kỹ thuật số nhanh hơn (định luật Edholm) và các nền tảng phần mềm hoàn thiện hơn cho phép di động hệ sinh thái thiết bị để phát triển độc lập với các nhà cung cấp dữ liệu.

Vào những năm 2000, nền tảng i-mode của NTT DoCoMo, BlackBerry, nền tảng Symbian của Nokia, và Windows Mobile bắt đầu giành được sức hút trên thị trường, với các mẫu máy thường có bàn phím QWERTY hoặc đầu vào màn hình cảm ứng điện trở và nhấn mạnh khả năng truy cập để gửi email và internet không dây. Sau sự phổ biến ngày càng tăng của iPhone vào cuối những năm 2000, phần lớn smartphone có kiểu dáng mỏng, dạng thanh, với màn hình điện dung lớn, hỗ trợ các cử chỉ đa chạm thay vì bàn phím vật lý và cho phép người dùng tải xuống hoặc mua các ứng dụng bổ sung từ cửa hàng tập trung và sử dụng lưu trữ và đồng bộ hóa đám mây, trợ lý ảo cũng như các dịch vụ thanh toán di động. Smartphone đã thay thế phần lớn PDA và PC cầm tay.

Cải tiến phần cứng và giao tiếp không dây nhanh hơn (do các tiêu chuẩn như LTE) đã thúc đẩy sự phát triển của ngành công nghiệp smartphone. Trong quý 3 năm 2012, một tỷ smartphone đã được sử dụng trên toàn thế giới. Doanh số bán smartphone toàn cầu đã vượt qua con số doanh số của điện thoại phổ thông vào đầu năm 2013.[4]

Chiếc iPhone đầu tiên ra mắt năm 2007 - chiếc điện thoại định hình thế giới smartphone hiện đại

Những điện thoại thông minh phổ biến nhất hiện nay dựa trên nền tảng của 2 hệ điều hành thành công nhất là Android của GoogleiOS của Apple.[5]

History

Early smartphones were marketed primarily towards the enterprise market, attempting to bridge the functionality of standalone PDA devices with support for cellular telephony, but were limited by their bulky form, short battery life, slow analog cellular networks, and the immaturity of wireless data services. These issues were eventually resolved with the exponential scaling and miniaturization of MOS transistors down to sub-micron levels (Moore's law), the improved lithium-ion battery, faster digital mobile data networks (Edholm's law), and more mature software platforms that allowed mobile device ecosystems to develop independently of data providers.

In the 2000s, NTT DoCoMo's i-mode platform, BlackBerry, Nokia's Symbian platform, and Windows Mobile began to gain market traction, with models often featuring QWERTY keyboards or resistive touchscreen input and emphasizing access to push email and wireless internet.

Forerunner

IBM Simon and charging base (1994)[6]

In the early 1990s, IBM engineer Frank Canova realised that chip-and-wireless technology was becoming small enough to use in handheld devices.[7] The first commercially available device that could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by Canova in 1992 while at IBM and demonstrated in November of that year at the COMDEX computer industry trade show.[8][9][10] A refined version was marketed to consumers in 1994 by BellSouth under the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails. It included an address book, calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other visionary mobile applications such as maps, stock reports and news.[11]

The IBM Simon was manufactured by Mitsubishi Electric, which integrated features with its own cellular radio technologies.[12] It featured a liquid-crystal display (LCD) and PC Card support.[13] The Simon was commercially unsuccessful, particularly due to its bulky form factor and limited battery life,[14] using NiCad batteries rather than the nickel–metal hydride batteries commonly used in mobile phones in the 1990s, or lithium-ion batteries used in modern smartphones.[15]

The term "smart phone" was not coined until a year after the introduction of the Simon, appearing in print as early as 1995, describing AT&T's PhoneWriter Communicator.[16]Bản mẫu:Primary inline The term "smartphone" was first used by Ericsson in 1997 to describe a new device concept, the GS88.[17]

PDA/phone hybrids

Beginning in the mid-to-late 1990s, many people who had mobile phones carried a separate dedicated PDA device, running early versions of operating systems such as Palm OS, Newton OS, Symbian or Windows CE/Pocket PC. These operating systems would later evolve into early mobile operating systems. Most of the "smartphones" in this era were hybrid devices that combined these existing familiar PDA OSes with basic phone hardware. The results were devices that were bulkier than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet access. PDA and mobile phone manufacturers competed in reducing the size of devices. The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices, generally limited their popularity to "early adopters" and business users who needed portable connectivity.

In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it. It had a 640 × 200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, and to create and receive text messages, emails and faxes. It was also 100% DOS 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of Windows.

The Nokia 9110 Communicator, opened for access to keyboard

In August 1996, Nokia released the Nokia 9000 Communicator, a digital cellular PDA based on the Nokia 2110 with an integrated system based on the PEN/GEOS 3.0 operating system from Geoworks. The two components were attached by a hinge in what became known as a clamshell design, with the display above and a physical QWERTY keyboard below. The PDA provided e-mail; calendar, address book, calculator and notebook applications; text-based Web browsing; and could send and receive faxes. When closed, the device could be used as a digital cellular telephone.

In June 1999 Qualcomm released the "pdQ Smartphone", a CDMA digital PCS smartphone with an integrated Palm PDA and Internet connectivity.[18]

Subsequent landmark devices included:

  • The Ericsson R380 (December 2000)[19] by Ericsson Mobile Communications,[20] the first phone running the operating system later named Symbian (it ran EPOC Release 5, which was renamed Symbian OS at Release 6). It had PDA functionality and limited Web browsing on a resistive touchscreen utilizing a stylus.[21] While it was marketed as a "smartphone",[22] users could not install their own software on the device.
  • The Kyocera 6035 (February 2001),[23] a dual-nature device with a separate Palm OS PDA operating system and CDMA mobile phone firmware. It supported limited Web browsing with the PDA software treating the phone hardware as an attached modem.[24][25]
  • The Nokia 9210 Communicator (June 2001),[26] the first phone running Symbian (Release 6) with Nokia's Series 80 platform (v1.0). This was the first Symbian phone platform allowing the installation of additional applications. Like the Nokia 9000 Communicator it's a large clamshell device with a full physical QWERTY keyboard inside.
  • Handspring's Treo 180 (2002), the first smartphone that fully integrated the Palm OS on a GSM mobile phone having telephony, SMS messaging and Internet access built into the OS. The 180 model had a thumb-type keyboard and the 180g version had a Graffiti handwriting recognition area, instead.[27]

Japanese cell phones

In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new mobile internet platform which provided data transmission speeds up to 9.6 kilobits per second, and access web services available through the platform such as online shopping. NTT DoCoMo's i-mode used cHTML, a language which restricted some aspects of traditional HTML in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated 40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and second globally.[28] Japanese cell phones increasingly diverged from global standards and trends to offer other forms of advanced services and smartphone-like functionality that were specifically tailored to the Japanese market, such as mobile payments and shopping, near-field communication (NFC) allowing mobile wallet functionality to replace smart cards for transit fares, loyalty cards, identity cards, event tickets, coupons, money transfer, etc., downloadable content like musical ringtones, games, and comics, and 1seg mobile television.[29][30] Phones built by Japanese manufacturers used custom firmware, however, and did not yet feature standardized mobile operating systems designed to cater to third-party application development, so their software and ecosystems were akin to very advanced feature phones. As with other feature phones, additional software and services required partnerships and deals with providers.

The degree of integration between phones and carriers, unique phone features, non-standardized platforms, and tailoring to Japanese culture made it difficult for Japanese manufacturers to export their phones, especially when demand was so high in Japan that the companies did not feel the need to look elsewhere for additional profits.[31][32][33]

The rise of 3G technology in other markets and non-Japanese phones with powerful standardized smartphone operating systems, app stores, and advanced wireless network capabilities allowed non-Japanese phone manufacturers to finally break in to the Japanese market, gradually adopting Japanese phone features like emojis, mobile payments, NFC, etc. and spreading them to the rest of the world.

Early smartphones

Several BlackBerry smartphones, which were highly popular in the mid-late 2000s

Phones that made effective use of any significant data connectivity were still rare outside Japan until the introduction of the Danger Hiptop in 2002, which saw moderate success among U.S. consumers as the T-Mobile Sidekick. Later, in the mid-2000s, business users in the U.S. started to adopt devices based on Microsoft's Windows Mobile, and then BlackBerry smartphones from Research In Motion. American users popularized the term "CrackBerry" in 2006 due to the BlackBerry's addictive nature.[34] In the U.S., the high cost of data plans and relative rarity of devices with Wi-Fi capabilities that could avoid cellular data network usage kept adoption of smartphones mainly to business professionals and "early adopters."

Outside the U.S. and Japan, Nokia was seeing success with its smartphones based on Symbian, originally developed by Psion for their personal organisers, and it was the most popular smartphone OS in Europe during the middle to late 2000s. Initially, Nokia's Symbian smartphones were focused on business with the Eseries,[35] similar to Windows Mobile and BlackBerry devices at the time. From 2002 onwards, Nokia started producing consumer-focused smartphones, popularized by the entertainment-focused Nseries. Until 2010, Symbian was the world's most widely used smartphone operating system.[36]

The touchscreen personal digital assistant (PDA)–derived nature of adapted operating systems like Palm OS, the "Pocket PC" versions of what was later Windows Mobile, and the UIQ interface that was originally designed for pen-based PDAs on Symbian OS devices resulted in some early smartphones having stylus-based interfaces. These allowed for virtual keyboards and/or handwriting input, thus also allowing easy entry of Asian characters.[37]

By the mid-2000s, the majority of smartphones had a physical QWERTY keyboard. Most used a "keyboard bar" form factor, like the BlackBerry line, Windows Mobile smartphones, Palm Treos, and some of the Nokia Eseries. A few hid their full physical QWERTY keyboard in a sliding form factor, like the Danger Hiptop line. Some even had only a numeric keypad using T9 text input, like the Nokia Nseries and other models in the Nokia Eseries. Resistive touchscreens with stylus-based interfaces could still be found on a few smartphones, like the Palm Treos, which had dropped their handwriting input after a few early models that were available in versions with Graffiti instead of a keyboard.

Form factor and operating system shifts

The LG Prada with a large capacitive touchscreen introduced in 2006
The original Apple iPhone; following its introduction the common smartphone form factor shifted to large touchscreen software interfaces without physical keypads[38]

The late 2000s and early 2010s saw a shift in smartphone interfaces away from devices with physical keyboards and keypads to ones with large finger-operated capacitive touchscreens.[38] The first phone of any kind with a large capacitive touchscreen was the LG Prada, announced by LG in December 2006.[39] This was a fashionable feature phone created in collaboration with Italian luxury designer Prada with a 3" 240 x 400 pixel screen, a 2-Megapixel digital camera with 144p video recording ability, an LED flash, and a miniature mirror for self portraits.[40][41]

In January 2007, Apple Computer introduced the iPhone.[42][43][44] It had a 3.5" capacitive touchscreen with twice the common resolution of most smartphone screens at the time,[45] and introduced multi-touch to phones, which allowed gestures such as "pinching" to zoom in or out on photos, maps, and web pages. The iPhone was notable as being the first device of its kind targeted at the mass market to abandon the use of a stylus, keyboard, or keypad typical of contemporary smartphones, instead using a large touchscreen for direct finger input as its main means of interaction.[37]

The iPhone's operating system was also a shift away from older operating systems (which older phones supported and which were adapted from PDAs and feature phones) to an operative system powerful enough to not require using a limited, stripped down web browser that can only render pages specially formatted using technologies such as WML, cHTML, or XHTML and instead ran a version of Apple's Safari browser that could easily render full websites[46][47][48] not specifically designed for phones.[49]

Later Apple shipped a software update that gave the iPhone a built-in on-device App Store allowing direct wireless downloads of third-party software.[50][51] This kind of centralized App Store and free developer tools[52][53] quickly became the new main paradigm for all smartphone platforms for software development, distribution, discovery, installation, and payment, in place of expensive developer tools that required official approval to use and a dependence on third-party sources providing applications for multiple platforms.[38]

The advantages of a design with software powerful enough to support advanced applications and a large capacitive touchscreen affected the development of another smartphone OS platform, Android, with a more BlackBerry-like prototype device scrapped in favor of a touchscreen device with a slide-out physical keyboard, as Google's engineers thought at the time that a touchscreen could not completely replace a physical keyboard and buttons.[54][55][56] Android is based around a modified Linux kernel, again providing more power than mobile operating systems adapted from PDAs and feature phones. The first Android device, the horizontal-sliding HTC Dream, was released in September 2008.[57]

In 2012, Asus started experimenting with a convertible docking system named PadFone, where the standalone handset can when necessary be inserted into a tablet-sized screen unit with integrated supportive battery and used as such.

In 2013 and 2014, Samsung experimented with the hybrid combination of compact camera and smartphone, releasing the Galaxy S4 Zoom and K Zoom, each equipped with integrated 10× optical zoom lens and manual parameter settings (including manual exposure and focus) years before these were widely adapted among smartphones. The S4 Zoom additionally has a rotary knob ring around the lens and a tripod mount.

While screen sizes have increased, manufacturers have attempted to make smartphones thinner at the expense of utility and sturdiness, since a thinner frame is more vulnerable to bending and has less space for components, namely battery capacity.[58][59]

Operating system competition

A Meizu MX4 with Flyme OS

The iPhone and later touchscreen-only Android devices together popularized the slate form factor, based on a large capacitive touchscreen as the sole means of interaction, and led to the decline of earlier, keyboard- and keypad-focused platforms.[38] Later, navigation keys such as the home, back, menu, task and search buttons have also been increasingly replaced by nonphysical touch keys, then virtual, simulated on-screen navigation keys, commonly with access combinations such as a long press of the task key to simulate a short menu key press, as with home button to search.[60] More recent "bezel-less" types have their screen surface space extended to the unit's front bottom to compensate for the display area lost for simulating the navigation keys. While virtual keys offer more potential customizability, their location may be inconsistent among systems and/or depending on screen rotation and software used.

Multiple vendors attempted to update or replace their existing smartphone platforms and devices to better-compete with Android and the iPhone; Palm unveiled a new platform known as webOS for its Palm Pre in late-2009 to replace Palm OS, which featured a focus on a task-based "card" metaphor and seamless synchronization and integration between various online services (as opposed to the then-conventional concept of a smartphone needing a PC to serve as a "canonical, authoritative repository" for user data).[61][62] HP acquired Palm in 2010 and released several other webOS devices, including the Pre 3 and HP TouchPad tablet. As part of a proposed divestment of its consumer business to focus on enterprise software, HP abruptly ended development of future webOS devices in August 2011, and sold the rights to webOS to LG Electronics in 2013, for use as a smart TV platform.[63][64]

Research in Motion introduced the vertical-sliding BlackBerry Torch and BlackBerry OS 6 in 2010, which featured a redesigned user interface, support for gestures such as pinch-to-zoom, and a new web browser based on the same WebKit rendering engine used by the iPhone.[65][66] The following year, RIM released BlackBerry OS 7 and new models in the Bold and Torch ranges, which included a new Bold with a touchscreen alongside its keyboard, and the Torch 9860—the first BlackBerry phone to not include a physical keyboard.[67] In 2013, it replaced the legacy BlackBerry OS with a revamped, QNX-based platform known as BlackBerry 10, with the all-touch BlackBerry Z10 and keyboard-equipped Q10 as launch devices.[68]

In 2010, Microsoft unveiled a replacement for Windows Mobile known as Windows Phone, featuring a new touchscreen-centric user interface built around flat design and typography, a home screen with "live tiles" containing feeds of updates from apps, as well as integrated Microsoft Office apps.[69] In February 2011, Nokia announced that it had entered into a major partnership with Microsoft, under which it would exclusively use Windows Phone on all of its future smartphones, and integrate Microsoft's Bing search engine and Bing Maps (which, as part of the partnership, would also license Nokia Maps data) into all future devices. The announcement led to the abandonment of both Symbian, as well as MeeGo—a Linux-based mobile platform it was co-developing with Intel.[70][71][72] Nokia's low-end Lumia 520 saw strong demand and helped Windows Phone gain niche popularity in some markets,[73] overtaking BlackBerry in global market share in 2013.[74][75]

In mid-June 2012, Meizu released its mobile operating system, Flyme OS.

Many of these attempts to compete with Android and iPhone were short-lived. Over the course of the decade, the two platforms became a clear duopoly in smartphone sales and market share, with BlackBerry, Windows Phone, and other operating systems eventually stagnating to little or no measurable market share.[76][77] In 2015, BlackBerry began to pivot away from its in-house mobile platforms in favor of producing Android devices, focusing on a security-enhanced distribution of the software. The following year, the company announced that it would also exit the hardware market to focus more on software and its enterprise middleware,[78] and began to license the BlackBerry brand and its Android distribution to third-party OEMs such as TCL for future devices.[79][80]

In September 2013, Microsoft announced its intent to acquire Nokia's mobile device business for $7.1 billion, as part of a strategy under CEO Steve Ballmer for Microsoft to be a "devices and services" company.[81] Despite the growth of Windows Phone and the Lumia range (which accounted for nearly 90% of all Windows Phone devices sold),[82] the platform never had significant market share in the key U.S. market,[73] and Microsoft was unable to maintain Windows Phone's momentum in the years that followed, resulting in dwindling interest from users and app developers.[83] After Balmer was succeeded by Satya Nadella (who has placed a larger focus on software and cloud computing) as CEO of Microsoft, it took a $7.6 billion write-off on the Nokia assets in July 2015, and laid off nearly the entire Microsoft Mobile unit in May 2016.[84][85][81]

Prior to the completion of the sale to Microsoft, Nokia released a series of Android-derived smartphones for emerging markets known as Nokia X, which combined an Android-based platform with elements of Windows Phone and Nokia's feature phone platform Asha, using Microsoft and Nokia services rather than Google.[86]

Camera advancements

The Nokia 9 PureView features a five-lens camera array with Zeiss optics, using a mixture of color and monochrome sensors.[87]
The Huawei P30 features three rear-facing camera lenses with Leica optics.

The first commercial camera phone was the Kyocera Visual Phone VP-210, released in Japan in May 1999.[88] It was called a "mobile videophone" at the time,[89] and had a 110,000-pixel front-facing camera.[88] It could send up to two images per second over Japan's Personal Handy-phone System (PHS) cellular network, and store up to 20 JPEG digital images, which could be sent over e-mail.[88] The first mass-market camera phone was the J-SH04, a Sharp J-Phone model sold in Japan in November 2000.[90][91] It could instantly transmit pictures via cell phone telecommunication.[92]

By the mid-2000s, higher-end cell phones commonly had integrated digital cameras. In 2003 camera phones outsold stand-alone digital cameras, and in 2006 they outsold film and digital stand-alone cameras. Five billion camera phones were sold in five years, and by 2007 more than half of the installed base of all mobile phones were camera phones. Sales of separate cameras peaked in 2008.[93]

Many early smartphones did not have cameras at all, and earlier models that had them had low performance and insufficient image and video quality that could not compete with budget pocket cameras and fulfill user's needs.[94] By the beginning of the 2010s almost all smartphones had an integrated digital camera. The decline in sales of stand-alone cameras accelerated due to the increasing use of smartphones with rapidly improving camera technology for casual photography, easier image manipulation, and abilities to directly share photos through the use of apps and web-based services.[95][96][97][98] By 2011, cell phones with integrated cameras were selling hundreds of millions per year. In 2015, digital camera sales were 35.395 million units or only less than a third of digital camera sales numbers at their peak and also slightly less than film camera sold number at their peak.[99][100]

Contributing to the rise in popularity of smartphones being used over dedicated cameras for photography, smaller pocket cameras have difficulty producing bokeh in images, but nowadays, some smartphones have dual-lens cameras that reproduce the bokeh effect easily, and can even rearrange the level of bokeh after shooting. This works by capturing multiple images with different focus settings, then combining the background of the main image with a macro focus shot.

In 2007 the Nokia N95 was notable as a smartphone that had a 5.0 Megapixel (MP) camera, when most others had cameras with around 3 MP or less than 2 MP. Some specialized feature phones like the LG Viewty, Samsung SGH-G800, and Sony Ericsson K850i, all released later that year, also had 5.0 MP cameras. By 2010 5.0 MP cameras were common; a few smartphones had 8.0 MP cameras and the Nokia N8, Sony Ericsson Satio,[101] and Samsung M8910 Pixon12[102] feature phone had 12 MP. The main camera of the 2009 Nokia N86 uniquely features a three-level aperture lens.[103]

The Altek Leo, a 14-megapixel smartphone with 3x optical zoom lens and 720p HD video camera was released in late 2010.[104]

In 2011, the same year the Nintendo 3DS was released, HTC unveiled the Evo 3D, a 3D phone with a dual five-megapixel rear camera setup for spatial imaging, among the earliest mobile phones with more than one rear camera.

The 2012 Samsung Galaxy S3 introduced the ability to capture photos using voice commands.[105]

In 2012 Nokia announced and released the Nokia 808 PureView, featuring a 41-megapixel 1/1.2-inch sensor and a high-resolution f/2.4 Zeiss all-aspherical one-group lens. The high resolution enables four times of lossless digital zoom at 1080p and six times at 720p resolution, using image sensor cropping.[106] The 2013 Nokia Lumia 1020 has a similar high-resolution camera setup, with the addition of optical image stabilization and manual camera settings years before common among high-end mobile phones, although lacking expandable storage that could be of use for accordingly high file sizes.

Mobile optical image stabilization was first introduced by Nokia in 2012 with the Lumia 920, and the earliest known smartphone with an optically stabilized front camera is the HTC 10 from 2016.[107] Optical image stabilization enables prolonged exposure times for low-light photography and smoothing out handheld video shaking, since the appearance of shakes magnifies over a larger display such as a monitor or television set, which would be detrimental to the watching experience.

Since 2012, smartphones have become increasingly able to capture photos while filming. The resolution of those photos resolution may vary between devices. Samsung has used the highest image sensor resolution at the video's aspect ratio, which at 16:9 is 6 Megapixels (3264 × 1836) on the Galaxy S3 and 9.6 Megapixels (4128 × 2322) on the Galaxy S4.[108][109] The earliest iPhones with such functionality, iPhone 5 and 5s, captured simultaneous photos at 0.9 Megapixels (1280 × 720) while filming.[110]

Starting in 2013 on the Xperia Z1, Sony experimented with real-time augmented reality camera effects such as floating text, virtual plants, volcano, and a dinosaur walking in the scenery.[111] Apple later did similarly in 2017 with the iPhone X.[112]

In the same year, iOS 7 introduced the later widely implemented viewfinder intuition, where exposure value can be adjusted through vertical swiping, after focus and exposure has been set by tapping, and even while locked after holding down for a brief moment.[113] On some devices, this intuition may be restricted by software in video/slow motion modes and for front camera.

In 2013, Samsung unveiled the Galaxy S4 Zoom smartphone with the grip shape of a compact camera and a 10× optical zoom lens, as well as a rotary knob ring around the lens, as used on higher-end compact cameras, and an ISO 1222 tripod mount. It is equipped with manual parameter settings, including for focus and exposure. The successor 2014 Samsung Galaxy K Zoom brought resolution and performance enhancements, but lacks the rotary knob and tripod mount to allow for a more smartphone-like shape with less protruding lens.[114]

The 2014 Panasonic Lumix DMC-CM1 was another attempt at mixing mobile phone with compact camera, so much so that it inherited the Lumix brand. While lacking optical zoom, its image sensor has a format of 1", as used in high-end compact cameras such as the Lumix DMC-LX100 and Sony CyberShot DSC-RX100 series, with multiple times the surface size of a typical mobile camera image sensor, as well as support for light sensitivities of up to ISO 25600, well beyond the typical mobile camera light sensitivity range. As of 2021, no successor has been released.[115][116]

In 2013 and 2014, HTC experimentally traded in pixel count for pixel surface size on their One M7 and M8, both with only four megapixels, marketed as UltraPixel, citing improved brightness and less noise in low light, though the more recent One M8 lacks optical image stabilization.[117]

The One M8 additionally was one of the earliest smartphones to be equipped with a dual camera setup. Its software allows generating visual spacial effects such as 3D panning, weather effects, and focus adjustment ("UFocus"), simulating the postphotographic selective focusing capability of images produced by a light-field camera.[118] HTC returned to a high-megapixel single-camera setup on the 2015 One M9.

Meanwhile, in 2014, LG Mobile started experimenting with time-of-flight camera functionality, where a rear laser beam that measures distance accelerates autofocus.

Phase-detection autofocus was increasingly adapted throughout the mid-2010s, allowing for quicker and more accurate focusing than contrast detection.

In 2016 Apple introduced the iPhone 7 Plus, one of the phones to popularize a dual camera setup. The iPhone 7 Plus included a main 12 MP camera along with a 12 MP telephoto camera.[119] In early 2018 Huawei released a new flagship phone, the Huawei P20 Pro, one of the first triple camera lens setups with Leica optics.[120] In late 2018, Samsung released a new mid-range smartphone, the Galaxy A9 (2018) with the world's first quad camera setup. The Nokia 9 PureView was released in 2019 featuring a penta-lens camera system.[121]

2019 saw the commercialization of high resolution sensors, which use pixel binning to capture more light. 48 MP and 64 MP sensors developed by Sony and Samsung are commonly used by several manufacturers. 108 MP sensors were first implemented in late 2019 and early 2020.

Video resolution

Timeline (rear camera)
Resolution First year
720p (HD) 2009
720p at 60fps 2012
1080p (Full HD) 2011
1080p at 60fps 2013
2160p (4K) 2013
2160p at 60fps 2017
4320p (8K) 2020

With stronger getting chipsets to handle computing workload demands at higher pixel rates, mobile video resolution and framerate has caught up with dedicated consumer-grade cameras over years.

In 2009 the Samsung Omnia HD became the first mobile phone with 720p HD video recording. In the same year, Apple brought video recording initially to the iPhone 3GS, at 480p, whereas the 2007 original iPhone and 2008 iPhone 3G lacked video recording entirely.

720p was more widely adapted in 2010, on smartphones such as the original Samsung Galaxy S, Sony Ericsson Xperia X10, iPhone 4, and HTC Desire HD.

The early 2010s brought a steep increase in mobile video resolution. 1080p mobile video recording was achieved in 2011 on the Samsung Galaxy S2, HTC Sensation, and iPhone 4s.

In 2012 and 2013, select devices with 720p filming at 60 frames per second were released: the Asus PadFone 2 and HTC One M7, unlike flagships of Samsung, Sony, and Apple. However, the 2013 Samsung Galaxy S4 Zoom does support it.

In 2013, the Samsung Galaxy Note 3 introduced 2160p (4K) video recording at 30 frames per second, as well as 1080p doubled to 60 frames per second for smoothness.

Other vendors adapted 2160p recording in 2014, including the optically stabilized LG G3. Apple first implemented it in late 2015 on the iPhone 6s and 6s Plus.

The framerate at 2160p was widely doubled to 60 in 2017 and 2018, starting with the iPhone 8, Galaxy S9, LG G7, and OnePlus 6.

Sufficient computing performance of chipsets and image sensor resolution and its reading speeds have enabled mobile 4320p (8K) filming in 2020, introduced with the Samsung Galaxy S20 and Redmi K30 Pro, though some upper resolution levels were foregone (skipped) throughout development, including 1440p (2.5K), 2880p (5K), and 3240p (6K), except 1440p on Samsung Galaxy front cameras.

Mid-class

Among mid-range smartphone series, the introduction of higher video resolutions was initially delayed by two to three years compared to flagship counterparts. 720p was widely adapted in 2012, including with the Samsung Galaxy S3 Mini, Sony Xperia go, and 1080p in 2013 on the Samsung Galaxy S4 Mini and HTC One mini.

The proliferation of video resolutions beyond 1080p has been postponed by several years. The mid-class Sony Xperia M5 supported 2160p filming in 2016, whereas Samsung's mid-class series such as the Galaxy J and A series were strictly limited to 1080p in resolution and 30 frames per second at any resolution for six years until around 2019, whether and how much for technical reasons is unclear.

Setting

A lower video resolution setting may be desirable to extend recording time by reducing space storage and power consumption.

The camera software of some sophisticated devices such as the LG V10 is equipped with separate controls for resolution, frame rate, and bit rate, within a technically supported range of pixel rate.[122]

Slow motion video

A distinction between different camera software is the method used to store high frame rate video footage, with more recent phones[a] retaining both the image sensor's original output frame rate and audio, while earlier phones do not record audio and stretch the video so it can be played back slowly at default speed.

While the stretched encoding method used on earlier phones enables slow motion playback on video player software that lacks manual playback speed control, typically found on older devices, if the aim were to achieve a slow motion effect, the real-time method used by more recent phones offers greater versatility for video editing, where slowed down portions of the footage can be freely selected by the user, and exported into a separate video. A rudimentary video editing software for this purpose is usually pre-installed. The video can optionally be played back at normal (real-time) speed, acting as usual video.

Development

The earliest smartphone known to feature a slow motion mode is the 2009 Samsung i8000 Omnia II, which can record at QVGA (320×240) at 120 fps (frames per second). Slow motion was not available on the 2010 Galaxy S1, 2011 Galaxy S2, 2011 Galaxy Note 1, and 2012 Galaxy S3 flagships.

In early 2012, the HTC One X allowed 768×432 pixel slow motion filming at an undocumented frame rate. The output footage has been measured as a third of real-time speed.[123]

In late 2012, the Galaxy Note 2 brought back slow motion, with D1 (720 × 480) at 120 fps. In early 2013, the Galaxy S4 and HTC One M7 recorded at that frame rate with 800 × 450, followed by the Note 3 and iPhone 5s with 720p (1280 × 720) in late 2013, the latter of which retaines audio and original sensor frame rate, as with all later iPhones. In early 2014, the Sony Xperia Z2 and HTC One M8 adapted this resolution as well. In late 2014, the iPhone 6 doubled the frame rate to 240 fps, and in late 2015, the iPhone 6s added support for 1080p (1920 × 1080) at 120 frames per second. In early 2015, the Galaxy S6 became the first Samsung mobile phone to retain the sensor framerate and audio, and in early 2016, the Galaxy S7 became the first Samsung mobile phone with 240 fps recording, also at 720p.

In early 2015, the MT6795 chipset by MediaTek promised 1080p@480 fps video recording. The project's status remains indefinite.[124]

Since early 2017, starting with the Sony Xperia XZ, smartphones have been released with a slow motion mode that unsustainably records at framerates multiple times as high, by temporarily storing frames on the image sensor's internal burst memory. Such a recording endures few real-time seconds at most.

In late 2017, the iPhone 8 brought 1080p at 240 fps, as well as 2160p at 60 fps, followed by the Galaxy S9 in early 2018. In mid-2018, the OnePlus 6 brought 720p at 480 fps, sustainable for one minute.

In early 2021, the OnePlus 9 Pro became the first phone with 2160p at 120 fps.

HDR video

The first smartphones to record HDR video were the early 2013 Sony Xperia Z and mid-2013 Xperia Z Ultra, followed by the early 2014 Galaxy S5, all at 1080p.

Audio recording

Mobile phones with multiple microphones usually allow video recording with stereo audio for spaciality, with Samsung, Sony, and HTC initially implementing it in 2012 on their Samsung Galaxy S3, Sony Xperia S, and HTC One X.[125][126][127] Apple implemented stereo audio starting with the 2018 iPhone Xs family and iPhone XR.[128]

Front cameras

Photo

Emphasis is being put on the front camera since the mid-2010s, where front cameras have reached resolutions as high as typical rear cameras, such as the 2015 LG G4 (8 megapixels), Sony Xperia C5 Ultra (13 megapixels), and 2016 Sony Xperia XA Ultra (16 megapixels, optically stabilized). The 2015 LG V10 brought a dual front camera system where the second has a wider angle for group photography. Samsung implemented a front-camera sweep panorama (panorama selfie) feature since the Galaxy Note 4 to extend the field of view.

Video

In 2012, the Galaxy S3 and iPhone 5 brought 720p HD front video recording (at 30 fps). In early 2013, the Samsung Galaxy S4, HTC One M7 and Sony Xperia Z brought 1080p Full HD at that framerate, and in late 2014, the Galaxy Note 4 introduced 1440p video recording on the front camera. Apple adapted 1080p front camera video with the late 2016 iPhone 7.

In 2019, smartphones started adapting 2160p 4K video recording on the front camera, six years after rear camera 2160p commenced with the Galaxy Note 3.

Display advancements

A Moto G7 Power; its display uses a tall aspect ratio and includes a "notch".

In the early 2010s, larger smartphones with screen sizes of at least 140 milimét (5,5 in) diagonal, dubbed "phablets", began to achieve popularity, with the 2011 Samsung Galaxy Note series gaining notably wide adoption.[129] In 2013, Huawei launched the Huawei Mate series, sporting a 155 milimét (6,1 in) HD (1280 x 720) IPS+ LCD display, which was considered to be quite large at the time.[130]

Some companies began to release smartphones in 2013 incorporating flexible displays to create curved form factors, such as the Samsung Galaxy Round and LG G Flex.[131][132][133]

By 2014, 1440p displays began to appear on high-end smartphones.[134] In 2015, Sony released the Xperia Z5 Premium, featuring a 4K resolution display, although only images and videos could actually be rendered at that resolution (all other software was shown at 1080p).[135]

New trends for smartphone displays began to emerge in 2017, with both LG and Samsung releasing flagship smartphones (LG G6 and Galaxy S8), utilizing displays with taller aspect ratios than the common 16:9 ratio, and a high screen-to-body ratio, also known as a "bezel-less design". These designs allow the display to have a larger diagonal measurement, but with a slimmer width than 16:9 displays with an equivalent screen size.[136][137][138] Another trend popularized in 2017 were displays containing tab-like cut-outs at the top-centre—colloquially known as a "notch"—to contain the front-facing camera, and sometimes other sensors typically located along the top bezel of a device.[139][140] These designs allow for "edge-to-edge" displays that take up nearly the entire height of the device, with little to no bezel along the top, and sometimes a minimal bottom bezel as well. This design characteristic appeared almost simultaneously on the Sharp Aquos S2 and the Essential Phone,[141] which featured small circular tabs for their cameras, followed just a month later by the iPhone X, which used a wider tab to contain a camera and facial scanning system known as Face ID.[142] The 2016 LG V10 had a precursor to the concept, with a portion of the screen wrapped around the camera area in the top-left corner, and the resulting area marketed as a "second" display that could be used for various supplemental features.[143]

A Samsung Galaxy S20 Plus, featuring a "hole-punch" camera

Other variations of the practice later emerged, such as a "hole-punch" camera (such as those of the Honor View 20, and Samsung's Galaxy A8s and Galaxy S10)—eschewing the tabbed "notch" for a circular or rounded-rectangular cut-out within the screen instead,[144] while Oppo released the first "all-screen" phones with no notches at all,[145] including one with a mechanical front camera that pops up from the top of the device (Find X),[146] and a 2019 prototype for a front-facing camera that can be embedded and hidden below the display, using a special partially-translucent screen structure that allows light to reach the image sensor below the panel.[147] The first implementation was the ZTE Axon 20 5G, with a 32 MP sensor manufactured by Visionox.[148]

Displays supporting refresh rates higher than 60 Hz (such as 90 Hz or 120 Hz) also began to appear on smartphones in 2017; initially confined to "gaming" smartphones such as the Razer Phone (2017) and Asus ROG Phone (2018), they later became more common on flagship phones such as the Pixel 4 (2019) and Samsung Galaxy S21 series (2021). Higher refresh rates allow for smoother motion and lower input latency, but often at the cost of battery life. As such, the device may offer a means to disable high refresh rates, or be configured to automatically reduce the refresh rate when there is low on-screen motion.[149][150]

Multi-tasking

An early implementation of multiple simultaneous tasks on a smartphone display are the picture-in-picture video playback mode ("pop-up play") and "live video list" with playing video thumbnails of the 2012 Samsung Galaxy S3, the former of which was later delivered to the 2011 Samsung Galaxy Note through a software update.[151][152] Later that year, a split-screen mode was implemented on the Galaxy Note 2, later retrofitted on the Galaxy S3 through the "premium suite upgrade".[153]

The earliest implementation of desktop and laptop-like windowing was on the 2013 Samsung Galaxy Note 3.[154]

Foldable smartphones

Smartphones utilizing flexible displays were theorized as possible once manufacturing costs and production processes were feasible.[155] In November 2018, the startup company Royole unveiled the first commercially available foldable smartphone, the Royole FlexPai. Also that month, Samsung presented a prototype phone featuring an "Infinity Flex Display" at its developers conference, with a smaller, outer display on its "cover", and a larger, tablet-sized display when opened. Samsung stated that it also had to develop a new polymer material to coat the display as opposed to glass.[156][157][158] Samsung officially announced the Galaxy Fold, based on the previously demonstrated prototype, in February 2019 for an originally-scheduled release in late-April.[159] Due to various durability issues with the display and hinge systems encountered by early reviewers, the release of the Galaxy Fold was delayed to September to allow for design changes.[160]

In November 2019, Motorola unveiled a variation of the concept with its re-imagining of the Razr, using a horizontally-folding display to create a clamshell form factor inspired by its previous feature phone range of the same name.[161] Samsung would unveil a similar device known as the Galaxy Z Flip the following February.[162]

Other developments in the 2010s

The first smartphone with a fingerprint reader was the Motorola Atrix 4G in 2011.[163] In September 2013, the iPhone 5S was unveiled as the first smartphone on a major U.S. carrier since the Atrix to feature this technology.[164] Once again, the iPhone popularized this concept. One of the barriers of fingerprint reading amongst consumers was security concerns, however Apple was able to address these concerns by encrypting this fingerprint data onto the A7 Processor located inside the phone as well as make sure this information could not be accessed by third-party applications and is not stored in iCloud or Apple servers[165]

In 2012, Samsung introduced the Galaxy S3 (GT-i9300) with retrofittable wireless charging, pop-up video playback, 4G-LTE variant (GT-i9305) quad-core processor.

In 2013, Fairphone launched its first "socially ethical" smartphone at the London Design Festival to address concerns regarding the sourcing of materials in the manufacturing[166] followed by Shiftphone in 2015.[167] In late 2013, QSAlpha commenced production of a smartphone designed entirely around security, encryption and identity protection.[168]

In October 2013, Motorola Mobility announced Project Ara, a concept for a modular smartphone platform that would allow users to customize and upgrade their phones with add-on modules that attached magnetically to a frame.[169] Ara was retained by Google following its sale of Motorola Mobility to Lenovo,[170] but was shelved in 2016.[171] That year, LG and Motorola both unveiled smartphones featuring a limited form of modularity for accessories; the LG G5 allowed accessories to be installed via the removal of its battery compartment,[172] while the Moto Z utilizes accessories attached magnetically to the rear of the device.[173]

Microsoft, expanding upon the concept of Motorola's short-lived "Webtop", unveiled functionality for its Windows 10 operating system for phones that allows supported devices to be docked for use with a PC-styled desktop environment.[174][175]

Samsung and LG used to be the "last standing" manufacturers to offer flagship devices with user-replaceable batteries. But in 2015, Samsung succumbed to the minimalism trend set by Apple, introducing the Galaxy S6 without a user-replaceable battery. In addition, Samsung was criticised for pruning long-standing features such as MHL, MicroUSB 3.0, water resistance and MicroSD card support, of which the latter two came back in 2016 with the Galaxy S7 and S7 Edge.

As of 2015, the global median for smartphone ownership was 43%.[176] Statista forecast that 2.87 billion people would own smartphones in 2020.[177]

Within the same decade, rapid deployment of LTE cellular network and general availability of smartphones have increased popularity of the streaming television services, and the corresponding mobile TV apps.[178]

Major technologies that began to trend in 2016 included a focus on virtual reality and augmented reality experiences catered towards smartphones, the newly introduced USB-C connector, and improving LTE technologies.[179]

In 2016, adjustable screen resolution known from desktop operating systems was introduced to smartphones for power saving, whereas variable screen refresh rates were popularized in 2020.[180][181]

In 2018, the first smartphones featuring fingerprint readers embedded within OLED displays were announced, followed in 2019 by an implementation using an ultrasonic sensor on the Samsung Galaxy S10.[182][183]

In 2019, the majority of smartphones released have more than one camera, are waterproof with IP67 and IP68 ratings, and unlock using facial recognition or fingerprint scanners.[184]

This layout of the camera viewfinder was first introduced by Apple with iOS 7 in 2013. Towards the late 2010s, several other smartphone vendors have ditched their layouts and implemented variations of this layout.

Designs first implemented by Apple have been replicated by other vendors several times. These include a sealed body that does not allow replacing the battery, a lack of the physical audio connecter (since the iPhone 7 from 2016), a screen with a cut-out area at the top for the earphone and front-facing camera and sensors (colloquially known as "notch"; since the iPhone X from 2017), the exclusion of a charging wall adapter from the scope of delivery (since the iPhone 12 from 2019), and a camera user interface with circular and usually solid-colour shutter button and a camera mode selector using perpendicular text and separate camera modes for photo and video (since iOS 7 from 2013).[185][186][187][188][189][190]

Other developments in the 2020s

In 2020, the first smartphones featuring high-speed 5G network capability were announced.[191]

Since 2020, smartphones have decreasingly been shipped with rudimentary accessories like a power adapter and headphones that have historically been almost invariably within the scope of delivery. This trend was initiated with Apple's iPhone 12, followed by Samsung and Xiaomi on the Galaxy S21 and Mi 11 respectively, months after having mocked the same through advertisements. The reason cited is reducing environmental footprint, though reaching raised charging rates supported by newer models demands a new charger shipped through separate packaging with its own environmental footprint.[192]

Mobile/desktop convergence: the Librem 5 smartphone can be used as a basic desktop computer

With the development of the PinePhone and Librem 5 in the 2020s, there are intensified efforts to make open source GNU/Linux for smartphones a major alternative to iOS and Android.[193][194][195] Moreover, associated software enabled convergence (beyond convergent[196] and hybrid apps) by allowing the smartphones to be used like a desktop computer when connected to a keyboard, mouse and monitor.[197][198][199][200]

In the early 2020s, manufacturers began to integrate satellite connectivity into smartphone devices for use in remote areas, where local terrestrial communication infrastructures, such as landline and cellular networks, are not available. Due to the antenna limitations in the conventional phones, in the early stages of implementation satellite connectivity would be limited to the satellite messaging and satellite emergency services.[201][202]

Use

Contemporary use and convergence

sdas
Some technologic devices whose markets have declined by the popularity of smartphones: (from top-left) portable media players (inc. "MP3 players"); compact digital cameras; in-car satellite navigation systems; personal digital assistants (inc. electronic organizers)

The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along with rapidly advancing network, mobile processor, and storage technologies led to a convergence where separate mobile phones, organizers, and portable media players were replaced by a smartphone as the single device most people carried.[203][204][205][206][207][208] Advances in digital camera sensors and on-device image processing software more gradually led to smartphones replacing simpler cameras for photographs and video recording.[209] The built-in GPS capabilities and mapping apps on smartphones largely replaced stand-alone satellite navigation devices, and paper maps became less common.[210] Mobile gaming on smartphones greatly grew in popularity,[211] allowing many people to use them in place of handheld game consoles, and some companies tried creating game console/phone hybrids based on phone hardware and software.[212][213] People frequently have chosen not to get fixed-line telephone service in favor of smartphones.[214][215] Music streaming apps and services have grown rapidly in popularity, serving the same use as listening to music stations on a terrestrial or satellite radio. Streaming video services are easily accessed via smartphone apps and can be used in place of watching television. People have often stopped wearing wristwatches in favor of checking the time on their smartphones, and many use the clock features on their phones in place of alarm clocks.[216] Mobile phones can also be used as a digital note taking, text editing and memorandum device whose computerization facilitates searching of entries.

Additionally, in many lesser technologically developed regions smartphones are people's first and only means of Internet access due to their portability,[217][không khớp với nguồn] with personal computers being relatively uncommon outside of business use. The cameras on smartphones can be used to photograph documents and send them via email or messaging in place of using fax (facsimile) machines. Payment apps and services on smartphones allow people to make less use of wallets, purses, credit and debit cards, and cash. Mobile banking apps can allow people to deposit checks simply by photographing them, eliminating the need to take the physical check to an ATM or teller. Guide book apps can take the place of paper travel and restaurant/business guides, museum brochures, and dedicated audio guide equipment.

Mobile banking and payment

Mobile payment system.

In many countries, mobile phones are used to provide mobile banking services, which may include the ability to transfer cash payments by secure SMS text message. Kenya's M-PESA mobile banking service, for example, allows customers of the mobile phone operator Safaricom to hold cash balances which are recorded on their SIM cards. Cash can be deposited or withdrawn from M-PESA accounts at Safaricom retail outlets located throughout the country and can be transferred electronically from person to person and used to pay bills to companies.

Branchless banking has been successful in South Africa and the Philippines. A pilot project in Bali was launched in 2011 by the International Finance Corporation and an Indonesian bank, Bank Mandiri.[218]

Another application of mobile banking technology is Zidisha, a US-based nonprofit micro-lending platform that allows residents of developing countries to raise small business loans from Web users worldwide. Zidisha uses mobile banking for loan disbursements and repayments, transferring funds from lenders in the United States to borrowers in rural Africa who have mobile phones and can use the Internet.[219]

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually, the idea spread and in 1999, the Philippines launched the country's first commercial mobile payments systems with mobile operators Globe and Smart.

Some mobile phones can make mobile payments via direct mobile billing schemes, or through contactless payments if the phone and the point of sale support near field communication (NFC).[220] Enabling contactless payments through NFC-equipped mobile phones requires the co-operation of manufacturers, network operators, and retail merchants.[221][222]

Facsimile

Some apps allows for sending and receiving facsimile (Fax), over a smartphone, including facsimile data (composed of raster bi-level graphics) generated directly and digitally from document and image file formats.

Sales

Since 1996, smartphone shipments have had positive growth. In November 2011, 27% of all photographs created were taken with camera-equipped smartphones.[223] In September 2012, a study concluded that 4 out of 5 smartphone owners use the device to shop online.[224] Global smartphone sales surpassed the sales figures for feature phones in early 2013.[225] Worldwide shipments of smartphones topped 1 billion units in 2013, up 38% from 2012's 725 million, while comprising a 55% share of the mobile phone market in 2013, up from 42% in 2012. In 2013, smartphone sales began to decline for the first time.[226][227] In Q1 2016 for the first time the shipments dropped by 3 percent year on year. The situation was caused by the maturing China market.[228] A report by NPD shows that fewer than 10% of US citizens have spent $1,000 or more on smartphones, as they are too expensive for most people, without introducing particularly innovative features, and amid Huawei, Oppo and Xiaomi introducing products with similar feature sets for lower prices.[229][230][231] In 2019, smartphone sales declined by 3.2%, the largest in smartphone history, while China and India were credited with driving most smartphone sales worldwide.[232] It is predicted that widespread adoption of 5G will help drive new smartphone sales.[233][234]

By manufacturer

In 2011, Samsung had the highest shipment market share worldwide, followed by Apple. In 2013, Samsung had 31.3% market share, a slight increase from 30.3% in 2012, while Apple was at 15.3%, a decrease from 18.7% in 2012. Huawei, LG and Lenovo were at about 5% each, significantly better than 2012 figures, while others had about 40%, the same as the previous years figure. Only Apple lost market share, although their shipment volume still increased by 12.9%; the rest had significant increases in shipment volumes of 36 to 92%.[235]

In Q1 2014, Samsung had a 31% share and Apple had 16%.[236] In Q4 2014, Apple had a 20.4% share and Samsung had 19.9%.[237] In Q2 2016, Samsung had a 22.3% share and Apple had 12.9%.[238] In Q1 2017, IDC reported that Samsung was first placed, with 80 million units, followed by Apple with 50.8 million, Huawei with 34.6 million, Oppo with 25.5 million and Vivo with 22.7 million.[239]

Samsung's mobile business is half the size of Apple's, by revenue. Apple business increased very rapidly in the years 2013 to 2017.[240] Realme, a brand owned by Oppo, is the fastest-growing phone brand worldwide since Q2 2019. In China, Huawei and Honor, a brand owned by Huawei, have 46% of market share combined and posted 66% annual growth as of 2019, amid growing Chinese nationalism.[241] In 2019, Samsung had a 74% market share of 5G smartphones in South Korea.[242]

Criticism and issues

Social impacts

In 2012, University of Southern California study found that unprotected adolescent sexual activity was more common among owners of smartphones.[243] A study conducted by the Rensselaer Polytechnic Institute's (RPI) Lighting Research Center (LRC) concluded that smartphones, or any backlit devices, can seriously affect sleep cycles.[244] Some persons might become psychologically attached to smartphones resulting in anxiety when separated from the devices.[245] A "smombie" (a combination of "smartphone" and "zombie") is a walking person using a smartphone and not paying attention as they walk, possibly risking an accident in the process, an increasing social phenomenon.[246] The issue of slow-moving smartphone users led to the temporary creation of a "mobile lane" for walking in Chongqing, China.[247] The issue of distracted smartphone users led the city of Augsburg, Germany, to embed pedestrian traffic lights in the pavement.[248]

While driving

A New York City driver holding two phones
A user consulting a mapping app on a phone

Mobile phone use while driving—including calling, text messaging, playing media, web browsing, gaming, using mapping apps or operating other phone features—is common but controversial, since it is widely considered dangerous due to what is known as distracted driving. Being distracted while operating a motor vehicle has been shown to increase the risk of accidents. In September 2010, the US National Highway Traffic Safety Administration (NHTSA) reported that 995 people were killed by drivers distracted by phones. In March 2011 a US insurance company, State Farm Insurance, announced the results of a study which showed 19% of drivers surveyed accessed the Internet on a smartphone while driving.[249] Many jurisdictions prohibit the use of mobile phones while driving. In Egypt, Israel, Japan, Portugal and Singapore, both handheld and hands-free calling on a mobile phone (which uses a speakerphone) is banned. In other countries, including the UK and France, and in many US states, calling is only banned on handheld phones, while hands-free calling is permitted.

A 2011 study reported that over 90% of college students surveyed text (initiate, reply or read) while driving.[250] The scientific literature on the danger of driving while sending a text message from a mobile phone, or texting while driving, is limited. A simulation study at the University of Utah found a sixfold increase in distraction-related accidents when texting.[251] Due to the complexity of smartphones that began to grow more after, this has introduced additional difficulties for law enforcement officials when attempting to distinguish one usage from another in drivers using their devices. This is more apparent in countries which ban both handheld and hands-free usage, rather than those which ban handheld use only, as officials cannot easily tell which function of the phone is being used simply by looking at the driver. This can lead to drivers being stopped for using their device illegally for a call when, in fact, they were using the device legally, for example, when using the phone's incorporated controls for car stereo, GPS or satnav.

A sign along Bellaire Boulevard in Southside Place, Texas (Greater Houston) states that using mobile phones while driving is prohibited from 7:30 am to 9:00 am and from 2:00 pm to 4:15 pm

A 2010 study reviewed the incidence of phone use while cycling and its effects on behavior and safety.[252] In 2013 a national survey in the US reported the number of drivers who reported using their phones to access the Internet while driving had risen to nearly one of four.[253] A study conducted by the University of Vienna examined approaches for reducing inappropriate and problematic use of mobile phones, such as using phones while driving.[254]

Accidents involving a driver being distracted by being in a call on a phone have begun to be prosecuted as negligence similar to speeding. In the United Kingdom, from 27 February 2007, motorists who are caught using a handheld phone while driving will have three penalty points added to their license in addition to the fine of £60.[255] This increase was introduced to try to stem the increase in drivers ignoring the law.[256][257] Japan prohibits all use of phones while driving, including use of hands-free devices. New Zealand has banned handheld phone use since 1 November 2009. Many states in the United States have banned text messaging on phones while driving. Illinois became the 17th American state to enforce this law.[258] As of July 2010, 30 states had banned texting while driving, with Kentucky becoming the most recent addition on July 15.[259]

Public Health Law Research maintains a list of distracted driving laws in the United States. This database of laws provides a comprehensive view of the provisions of laws that restrict the use of mobile devices while driving for all 50 states and the District of Columbia between 1992, when first law was passed through December 1, 2010. The dataset contains information on 22 dichotomous, continuous or categorical variables including, for example, activities regulated (e.g., texting versus talking, hands-free versus handheld calls, web browsing, gaming), targeted populations, and exemptions.[260]

Legal

A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy S Android phone copied the interface‍—‌and possibly the hardware‍—‌of Apple's iOS for the iPhone 3GS. There was also smartphone patents licensing and litigation involving Sony Mobile, Google, Apple Inc., Samsung, Microsoft, Nokia, Motorola, HTC, Huawei and ZTE, among others. The conflict is part of the wider "patent wars" between multinational technology and software corporations. To secure and increase market share, companies granted a patent can sue to prevent competitors from using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and trade complaints based on patents and designs in the market for smartphones, and devices based on smartphone OSes such as Android and iOS, has increased significantly. Initial suits, countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone market stated to grow more rapidly by 2012.

Medical

With the rise in number of mobile medical apps in the market place, government regulatory agencies raised concerns on the safety of the use of such applications. These concerns were transformed into regulation initiatives worldwide with the aim of safeguarding users from untrusted medical advice.[261] According to the findings of these medical experts in recent years, excessive smartphone use in society may lead to headaches, sleep disorders and insufficient sleep, while severe smartphone addiction may lead to physical health problems, such as hunchback, muscle relaxation and uneven nutrition.[262]

Security

Smartphone malware is easily distributed through an insecure app store.[263][264] Often, malware is hidden in pirated versions of legitimate apps, which are then distributed through third-party app stores.[265][266] Malware risk also comes from what is known as an "update attack", where a legitimate application is later changed to include a malware component, which users then install when they are notified that the app has been updated.[267] As well, one out of three robberies in 2012 in the United States involved the theft of a mobile phone. An online petition has urged smartphone makers to install kill switches in their devices.[268] In 2014, Apple's "Find my iPhone" and Google's "Android Device Manager" can locate, disable, and wipe the data from phones that have been lost or stolen. With BlackBerry Protect in OS version 10.3.2, devices can be rendered unrecoverable to even BlackBerry's own Operating System recovery tools if incorrectly authenticated or dissociated from their account.[269]

Leaked documents published by WikiLeaks, codenamed Vault 7 and dated from 2013 to 2016, detail the capabilities of the United States Central Intelligence Agency (CIA) to perform electronic surveillance and cyber warfare, including the ability to compromise the operating systems of most smartphones (including iOS and Android).[270][271] In 2021, journalists and researchers reported the discovery of spyware, called Pegasus, developed and distributed by a private company which can and has been used to infect iOS and Android smartphones often—partly via use of 0-day exploits—without the need for any user-interaction or significant clues to the user and then be used to exfiltrate data, track user locations, capture film through its camera, and activate the microphone at any time.[272] Analysis of data traffic by popular smartphones running variants of Android found substantial by-default data collection and sharing with no opt-out by this pre-installed software.[273][274]

Guidelines for mobile device security were issued by NIST[275] and many other organizations. For conducting a private, in-person meeting, at least one site recommends that the user switch the smartphone off and disconnect the battery.[276]

Sleep

Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which affects melatonin levels and sleep cycles. In an effort to alleviate these issues, "Night Mode" functionality to change the color temperature of a screen to a warmer hue based on the time of day to reduce the amount of blue light generated became available through several apps for Android and the f.lux software for jailbroken iPhones.[277] iOS 9.3 integrated a similar, system-level feature known as "Night Shift." Several Android device manufacturers bypassed Google's initial reluctance to make Night Mode a standard feature in Android and included software for it on their hardware under varying names, before Android Oreo added it to the OS for compatible devices.[278]

It has also been theorized that for some users, addiction to use of their phones, especially before they go to bed, can result in "ego depletion." Many people also use their phones as alarm clocks, which can also lead to loss of sleep.[279][280][281][282]

Replacement of dedicated digital cameras

As the 2010s decade commenced, the sale figures of dedicated compact cameras decreased sharply since mobile phone cameras were increasingly perceived as serving as a sufficient surrogate camera.[283]

Increases in computing power in mobile phones enabled fast image processing and high-resolution filming, with 1080p Full HD being achieved in 2011 and the barrier to 2160p 4K being breached in 2013.

However, due to design and space limitations, smartphones lack several features found even on low-budget compact cameras, including a hot-swappable memory card and battery for nearly uninterrupted operation, physical buttons and knobs for focusing and capturing and zooming, a bolt thread tripod mount, a capacitor-charged xenon flash that exceeds the brightness of smartphones' LED flashlights, and an ergonomic grip for steadier holding during handheld shooting, which enables longer exposure times. Since dedicated cameras can be more spacious, they can house larger image sensors and feature optical zooming.

Since the late 2010s, smartphone manufacturers have bypassed the lack of optical zoom to a limited extent by incorporating additional rear cameras with fixed magnification levels.[284][285]

Lifespan

E-waste in Agbogbloshie

In mobile phones released since the second half of the 2010s, operational life span commonly is limited by built-in batteries which are not designed to be interchangeable. The life expectancy of batteries depends on usage intensity of the powered device, where activity (longer usage) and tasks demanding more energy expire the battery earlier.

Lithium-ion and lithium-polymer batteries, those commonly powering portable electronics, additionally wear down more from fuller charge and deeper discharge cycles, and when unused for an extended amount of time while depleted, where self-discharging may lead to a harmful depth of discharge.[286][287][288]

Manufacturers have prevented some smartphones from operating after repairs, by associating components' unique serial numbers to the device so it will refuse to operate or disable some functionality in case of a mismatch that would occur after a replacement. Locking of the serial number was first documented in 2015 on the iPhone 6, which would become inoperable from a detected replacement of the "home" button. Later, some functionality was restricted on Apple and Samsung smartphones when a battery replacement not authorized by the vendor was detected.[289][290]

Xem thêm

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Lỗi chú thích: Đã tìm thấy thẻ <ref> với tên nhóm “lower-alpha”, nhưng không tìm thấy thẻ tương ứng <references group="lower-alpha"/> tương ứng, hoặc thẻ đóng </ref> bị thiếu